Ns 4.0? Ns 5.0?...
Sucky_Ducky
Join Date: 2003-05-04 Member: 16043Members
<div class="IPBDescription">...on Source offcourse...</div> How would you people think NS would look like on the HL2 - Source engine... Since anything is posible with the "Source".
I would love a dropship of marines going to a planet (aka Planetside), driving out in APC's, whilst firing on-board cannons... While the aliens attack them with flying juggernauts (fatty-lerk) and fast "rolling" aliens, which can take other aliens with them! (Death from above)
Tell me guys, how would you think it would look like? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (This IS a SERIOUS POST)
I would love a dropship of marines going to a planet (aka Planetside), driving out in APC's, whilst firing on-board cannons... While the aliens attack them with flying juggernauts (fatty-lerk) and fast "rolling" aliens, which can take other aliens with them! (Death from above)
Tell me guys, how would you think it would look like? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (This IS a SERIOUS POST)
Comments
but still....
One day <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
but still....
One day <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I know it sounds abit grand, but still... As a mapper myself, I hope oneday we can have the grand func_vehicle back, WITH THE OPTION TO FIRE A WEAPON WHILST ON A VEHICLE...
Would certainly love that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hmm, there's a thought... Maybe we would have multiple comms / sergeants! But I agree with you... What do you think Ns would be then? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sounds a littrle to grand scale to me tho....
I like the way how NS is very similar to the Aliens movies in how most maps are hallways with vent and such.
Adds the the suspense...
With your idea, it sounds mainly like open combat, which would basically be a frag fest....
But its an idea tho, could allways try it with UT2004 or the new Tribes coming...
Gotta wait to see what the HL2 engine can do before ya start planning anything...
Yeah I never played Planetside myself, heard about it though. (does it really suck THAT much?)
Also, from what I've heard, the Source engine is gonna kick "buttocks"... (I just can't say a-=s=-s now can I?)
Just wishfull thinking.
Tell me guys, how would you think it would look like? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (This IS a SERIOUS POST) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't want to have huge maps , with lots of vehicles and big alien crafts.
IMO NS should stay almost as it is , I mean that with HL2 and source it would be great having NS updated with it . But simply make some maps a little bigger , add maybe 1 or 2 more alien classes , 1 or 2 marine weapons , and increase the graphics . I think like that it will be as fun as usual and it will stay being NS and not imitate another game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I would love a dropship of marines going to a planet (aka Planetside), driving out in APC's, whilst firing on-board cannons... While the aliens attack them with flying juggernauts (fatty-lerk) and fast "rolling" aliens, which can take other aliens with them! (Death from above)
Tell me guys, how would you think it would look like? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (This IS a SERIOUS POST) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Just learn to Mod and all your dreams would come true <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Would a flamethrower be possible in Half-life 2?
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
NS is best in cramped quarters, and normal HL isn't that bad for such. While NS on source would be awsome (digger alien anyone? Onos busting up pipes and things as it charges down a hallway?) what I'd rather have on source is a new mod SET IN THE NS UNIVERSE. The amouunt of backstory and development NS has is wonderful... and I bet there are dozens of mods that could be made based around the universe. A mod that involves planetary combat... urban combat (futuristic urban that is)...
Hopefully whatever comes up will be just as team oriented as NS currently is though.
NS is best in cramped quarters, and normal HL isn't that bad for such. While NS on source would be awsome (digger alien anyone? Onos busting up pipes and things as it charges down a hallway?) what I'd rather have on source is a new mod SET IN THE NS UNIVERSE. The amouunt of backstory and development NS has is wonderful... and I bet there are dozens of mods that could be made based around the universe. A mod that involves planetary combat... urban combat (futuristic urban that is)...
Hopefully whatever comes up will be just as team oriented as NS currently is though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
There's a thought... But as "the other guy" said, I would love to go trough a full combat simulation asswell, set in the NS universe, with Flayra as coder and us as players, and ... and!... I could go on forever! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
skulks outdoors makes them practically useless!
What I would like:
1) New aliens: Large aliens, like the Gunship (The flying manatee thing) or the Destroyer.
2) Large, open areas.
3) VEHICLES.
What's the main reason none of these are in NS now?
Half-life engine doesn't support large open spaces. This means vehicles are useless, and large aliens don't really 'fit'.
Imagine a game where you SPAWN as an onos...
As for the 'NS is good for cramped quarters', then why even port it at all? It looks and plays fine on the engine it's on now. Porting it to Source and STILL KEEPING it small and cramped seems like a huge waste to me.
But anyway... NS on Source, of course, of course---- Ahhh, old sitcom flashback!
Ok, I'll be serious now...
I really don't think NS needs to be ported to HL2... Sure, HL2 has a lot more capabilities, but I think NS is already a damn good game...
On the OTHER hand, a SEQUEL would be amazing... NS is the battle on the stations... What happens when an infected ship lands on a planet? It's a whole new type of warfare... True, large areas wouldn't work with the NS we all know and love, but what about the next incarnation of NS? The marines adapt. The aliens adapt. We have an entirely new game pitting frightening new Kharaa evolutions (More specialized towards surface warfare) against newly-equipped TSA marines with state-of-the-art weaponry, thanks to generous funding by the nameless corporations that formerly sought to shut them down.
I'd like to see dropships, vehicles, aircraft, artillery and flamethrowers...
I'd like to see aliens that can dig underground, aliens that can build up fortifications, aliens that can roll across terrain faster than a mag-train, aliens with wings that make the lerk look like an insect, and OH YES, an alien that could bend down and swallow a strider in one gulp!
It'd be an entirely different game, but imagine the possibilities....
how about the commander elects "field commanders" or w/e you wanna call them. It would be a mix of a system between <a href='http://www.s2games.com/savage/index.html' target='_blank'>Savage</a> and Brute Force (for XBox). Such as you select the commander from a list and in Brute Force where you do the individual placement of units with a cursor that you move (not top down).... so the commander would say (okay officers set up your group right outside the enemies bunker) and then the comm would have to deal with the large tactical area and the officers on the individual placement of them.. they could give orders like (stand guard, attack, go to, defend) and the comm could do the same if no officer in the area
although a few new aliens would have to be done for out doors but. oh imagine the lerk, **** it be soo cool to fly really high sporing marines that arnt inside bunkers or the base. fades would do ok outside, if there blink is made into a real teleport thing.
But in BattleField1942 everyone always jumps in the second slot to gun for my plane! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Source brings a lot of quality improvements to the table, but I've yet to hear too many good suggestions for what in the way of new gameplay elements it offers.
As far as I can tell, this is it as far as serious advantages, so far:
-we can resolve the hitbox issues definitively
-no more weapon limits
physics is the big name feature, but so far I don't know how it could really fit into the game. Structures could get knocked over... but that would be kind of stupid.
skulks outdoors makes them practically useless! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
with HL 2 im pretty sure Flayra and the other modders could think of a new first lifeform to take the place of a skulk or something since i bet ns could have over 10 types of aliens to evovle into on that engine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
there is no reason if/when NS is built upon source it shouldnt/wouldnt have maps with outdoor sections. U could still keep the classics, redo them and expand them to be bigger maybe. why not have new maps with outdoor sections, these maps could open up new alien evolutions. the hive knows the threat will be quite different and need a different aproach than the usual skulks and onos in the enclosed areas.
maybe we will have doors, how many doors have u seen in NS. U get those massive airlocks, but nothing like a normal door. Look at mineshaft, the cafeteria doesnt even have a door. maybe then, if we get some doors they could fiddle around with source and have it so the welders will be able to seal them and the aliens will have to bash them down to get past. instead of the specific marked weld stuff.