Ns 4.0? Ns 5.0?...

Sucky_DuckySucky_Ducky Join Date: 2003-05-04 Member: 16043Members
<div class="IPBDescription">...on Source offcourse...</div> How would you people think NS would look like on the HL2 - Source engine... Since anything is posible with the "Source".

I would love a dropship of marines going to a planet (aka Planetside), driving out in APC's, whilst firing on-board cannons... While the aliens attack them with flying juggernauts (fatty-lerk) and fast "rolling" aliens, which can take other aliens with them! (Death from above)

Tell me guys, how would you think it would look like? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (This IS a SERIOUS POST)
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Comments

  • ReppyboyoReppyboyo Join Date: 2003-04-08 Member: 15317Members
    Sounds abit grand to me....possibly over complicated....
    but still....

    One day <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Sucky_DuckySucky_Ducky Join Date: 2003-05-04 Member: 16043Members
    <!--QuoteBegin--Reppyboyo+Sep 1 2003, 09:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reppyboyo @ Sep 1 2003, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds abit grand to me....possibly over complicated....
    but still....

    One day <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I know it sounds abit grand, but still... As a mapper myself, I hope oneday we can have the grand func_vehicle back, WITH THE OPTION TO FIRE A WEAPON WHILST ON A VEHICLE...

    Would certainly love that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Although sounding cool, that level of coordination would be hard to achieve on public servers.
  • Sucky_DuckySucky_Ducky Join Date: 2003-05-04 Member: 16043Members
    <!--QuoteBegin--MrMojo+Sep 1 2003, 09:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Sep 1 2003, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Although sounding cool, that level of coordination would be hard to achieve on public servers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, there's a thought... Maybe we would have multiple comms / sergeants! But I agree with you... What do you think Ns would be then? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ReppyboyoReppyboyo Join Date: 2003-04-08 Member: 15317Members
    sounds like Tribes/UT2004 type thing then....
    Sounds a littrle to grand scale to me tho....
    I like the way how NS is very similar to the Aliens movies in how most maps are hallways with vent and such.
    Adds the the suspense...

    With your idea, it sounds mainly like open combat, which would basically be a frag fest....
    But its an idea tho, could allways try it with UT2004 or the new Tribes coming...
    Gotta wait to see what the HL2 engine can do before ya start planning anything...
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    i thought planetisde would deliver that.... unfortunatly its just take a base.... loose a base.... repeat.... boring.
  • Sucky_DuckySucky_Ducky Join Date: 2003-05-04 Member: 16043Members
    <!--QuoteBegin--Mythr1l+Sep 1 2003, 09:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1l @ Sep 1 2003, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i thought planetisde would deliver that.... unfortunatly its just take a base.... loose a base.... repeat.... boring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah I never played Planetside myself, heard about it though. (does it really suck THAT much?)
    Also, from what I've heard, the Source engine is gonna kick "buttocks"... (I just can't say a-=s=-s now can I?)
  • xeNixxxeNixx Join Date: 2003-08-09 Member: 19252Members
    NS should take a trip off HL... I think it might do very well stand alone. Fixed, remodded, some brains added to the creator staff. (Eg: Bill Roper)

    Just wishfull thinking.
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    <!--QuoteBegin--Sucky Ducky+Sep 1 2003, 04:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sucky Ducky @ Sep 1 2003, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would love a dropship of marines going to a planet (aka Planetside), driving out in APC's, whilst firing on-board cannons... While the aliens attack them with flying juggernauts (fatty-lerk) and fast "rolling" aliens, which can take other aliens with them! (Death from above)

    Tell me guys, how would you think it would look like? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (This IS a SERIOUS POST) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't want to have huge maps , with lots of vehicles and big alien crafts.

    IMO NS should stay almost as it is , I mean that with HL2 and source it would be great having NS updated with it . But simply make some maps a little bigger , add maybe 1 or 2 more alien classes , 1 or 2 marine weapons , and increase the graphics . I think like that it will be as fun as usual and it will stay being NS and not imitate another game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    <!--QuoteBegin--Sucky Ducky+Sep 1 2003, 09:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sucky Ducky @ Sep 1 2003, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How would you people think NS would look like on the HL2 - Source engine... Since anything is posible with the "Source".

    I would love a dropship of marines going to a planet (aka Planetside), driving out in APC's, whilst firing on-board cannons... While the aliens attack them with flying juggernauts (fatty-lerk) and fast "rolling" aliens, which can take other aliens with them! (Death from above)

    Tell me guys, how would you think it would look like? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (This IS a SERIOUS POST) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just learn to Mod and all your dreams would come true <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    The real question is:

    Would a flamethrower be possible in Half-life 2?


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I'd like to play through all the stages of an alien cleanup... like loading up into a dropship and departing from the troop carrier, flying to the alien ship and finding a suitable area to infiltrate (all the while voting who the commander will be), docking in zero-g, finding the power generator to turn on the lights and gravity, etc... meanwhile the aliens would have time to prepare.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    An interview I read stated that the grenades in HL2 have volumetric fire built in, so the answer to that would have to be yes. I mean, that's the only reason we don't have a flamethrower now...

    NS is best in cramped quarters, and normal HL isn't that bad for such. While NS on source would be awsome (digger alien anyone? Onos busting up pipes and things as it charges down a hallway?) what I'd rather have on source is a new mod SET IN THE NS UNIVERSE. The amouunt of backstory and development NS has is wonderful... and I bet there are dozens of mods that could be made based around the universe. A mod that involves planetary combat... urban combat (futuristic urban that is)...

    Hopefully whatever comes up will be just as team oriented as NS currently is though.
  • Sucky_DuckySucky_Ducky Join Date: 2003-05-04 Member: 16043Members
    <!--QuoteBegin--Fieari+Sep 1 2003, 01:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Sep 1 2003, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An interview I read stated that the grenades in HL2 have volumetric fire built in, so the answer to that would have to be yes. I mean, that's the only reason we don't have a flamethrower now...

    NS is best in cramped quarters, and normal HL isn't that bad for such. While NS on source would be awsome (digger alien anyone? Onos busting up pipes and things as it charges down a hallway?) what I'd rather have on source is a new mod SET IN THE NS UNIVERSE. The amouunt of backstory and development NS has is wonderful... and I bet there are dozens of mods that could be made based around the universe. A mod that involves planetary combat... urban combat (futuristic urban that is)...

    Hopefully whatever comes up will be just as team oriented as NS currently is though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There's a thought... But as "the other guy" said, I would love to go trough a full combat simulation asswell, set in the NS universe, with Flayra as coder and us as players, and ... and!... I could go on forever! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    your idea has 1 flaw. outdoors.

    skulks outdoors makes them practically useless!
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    eh, the main thing that would be nice about Source would be the hitbox fixes since I ASSUME it uses per-poly hit detection (doom3 does it why not HL2?) thereby ending any and all hitbox bugs. theres quite a few other things that would be fun, like actually make the lerk flight more like flight, and slightly bigger maps with reduced lag. If theres no voice comm in HL2 I will cry though.
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Yea, no voice comm in hl-2 would really suck. I like the idea of an entirerly new mod based in the NS universe. Someone should look into that.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    edited September 2003
    They've continuously reassured us that mods will easilly port to half-life 2. In fact, most of it will just transfer over seamlessly. This will shave off 2 years and 6 months of work.


    What I would like:

    1) New aliens: Large aliens, like the Gunship (The flying manatee thing) or the Destroyer.

    2) Large, open areas.

    3) VEHICLES.

    What's the main reason none of these are in NS now?

    Half-life engine doesn't support large open spaces. This means vehicles are useless, and large aliens don't really 'fit'.

    Imagine a game where you SPAWN as an onos...

    As for the 'NS is good for cramped quarters', then why even port it at all? It looks and plays fine on the engine it's on now. Porting it to Source and STILL KEEPING it small and cramped seems like a huge waste to me.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    There is voice comm in HL2, and it uses a more efficient codec so the quality is higher. That's straight from Gabe Newell's mouth <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    I think it'll definitely need a "scorpian that ho--------- Ahhhh! No!

    But anyway... NS on Source, of course, of course---- Ahhh, old sitcom flashback!

    Ok, I'll be serious now...

    I really don't think NS needs to be ported to HL2... Sure, HL2 has a lot more capabilities, but I think NS is already a damn good game...

    On the OTHER hand, a SEQUEL would be amazing... NS is the battle on the stations... What happens when an infected ship lands on a planet? It's a whole new type of warfare... True, large areas wouldn't work with the NS we all know and love, but what about the next incarnation of NS? The marines adapt. The aliens adapt. We have an entirely new game pitting frightening new Kharaa evolutions (More specialized towards surface warfare) against newly-equipped TSA marines with state-of-the-art weaponry, thanks to generous funding by the nameless corporations that formerly sought to shut them down.

    I'd like to see dropships, vehicles, aircraft, artillery and flamethrowers...

    I'd like to see aliens that can dig underground, aliens that can build up fortifications, aliens that can roll across terrain faster than a mag-train, aliens with wings that make the lerk look like an insect, and OH YES, an alien that could bend down and swallow a strider in one gulp!

    It'd be an entirely different game, but imagine the possibilities....
  • Night_ShadeNight_Shade Join Date: 2003-03-28 Member: 14985Members, Constellation
    Damn it, stop that! You're making me drool!
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    okay since the maps would be larger somebody mentioned sergeants or w/e.....

    how about the commander elects "field commanders" or w/e you wanna call them. It would be a mix of a system between <a href='http://www.s2games.com/savage/index.html' target='_blank'>Savage</a> and Brute Force (for XBox). Such as you select the commander from a list and in Brute Force where you do the individual placement of units with a cursor that you move (not top down).... so the commander would say (okay officers set up your group right outside the enemies bunker) and then the comm would have to deal with the large tactical area and the officers on the individual placement of them.. they could give orders like (stand guard, attack, go to, defend) and the comm could do the same if no officer in the area
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    It be cool, we could have indoor maps and maybe maps that are indoor with outdoor bits. the marines could build actual buildings outside. like a real base with a roof and bunker, a bunker with an hmg belt fed.

    although a few new aliens would have to be done for out doors but. oh imagine the lerk, **** it be soo cool to fly really high sporing marines that arnt inside bunkers or the base. fades would do ok outside, if there blink is made into a real teleport thing.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Gonna take a long time, a real long time. Developers will have to learn the new code, and dump the current ns models, maps, animations, etc. Suspecting ill see an ns for hl2 in around 1-2 years. That is if Flayra is still intrested <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    I think you all grossly overestimate the capabilities of the source engine, and just what is generally within the realm of feasability to code in games. As for the ideas such as vehicles and outside areas.. thats not what NS is about, you're just describing battlefield 1942 with NS models. NS isnt about tanks and helicopters and flying lazer wizard scorpians; if thats what you're after, then perhaps you should go find a new game to play.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--MrMojo+Sep 1 2003, 07:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Sep 1 2003, 07:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Although sounding cool, that level of coordination would be hard to achieve on public servers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But in BattleField1942 everyone always jumps in the second slot to gun for my plane! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    To me, NS is all about suspense: creepy corridors, nearby footsteps, ambushes... all this is lost in huge open maps with vehicles. Honestly, there will be tons of mods with vehicles, just because they are cool doesn't mean they have to be in THIS game.

    Source brings a lot of quality improvements to the table, but I've yet to hear too many good suggestions for what in the way of new gameplay elements it offers.

    As far as I can tell, this is it as far as serious advantages, so far:

    -we can resolve the hitbox issues definitively
    -no more weapon limits

    physics is the big name feature, but so far I don't know how it could really fit into the game. Structures could get knocked over... but that would be kind of stupid.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--Necro-+Sep 1 2003, 04:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Sep 1 2003, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your idea has 1 flaw. outdoors.

    skulks outdoors makes them practically useless! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    with HL 2 im pretty sure Flayra and the other modders could think of a new first lifeform to take the place of a skulk or something since i bet ns could have over 10 types of aliens to evovle into on that engine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Flayra described something similar in and interview awhile back, I'm too lazy to find it and quote him though.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    maybe if in battlefield1942 if u built stuff and the 2 sides had different types of gameplay.

    there is no reason if/when NS is built upon source it shouldnt/wouldnt have maps with outdoor sections. U could still keep the classics, redo them and expand them to be bigger maybe. why not have new maps with outdoor sections, these maps could open up new alien evolutions. the hive knows the threat will be quite different and need a different aproach than the usual skulks and onos in the enclosed areas.

    maybe we will have doors, how many doors have u seen in NS. U get those massive airlocks, but nothing like a normal door. Look at mineshaft, the cafeteria doesnt even have a door. maybe then, if we get some doors they could fiddle around with source and have it so the welders will be able to seal them and the aliens will have to bash them down to get past. instead of the specific marked weld stuff.
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