Sheena's "dream Gun"
Ulatoh
Join Date: 2002-12-18 Member: 10982Members
<div class="IPBDescription">very early prelim detail-less version</div> <span style='font-size:14pt;line-height:100%'>Not Detail-less anymore... see below......</span>
ok, im at vo-tech again, and i've bene playing with autocad inventor and found out how to export models from it to 3dsmax.... yey.... now, the thing im doin is modeling in autocad inventor, since its most likely what was used to model the manufacturing diagrams for the gun in thefirst place, unless its like 5 years old... which is possible... anyway, this is real maufacturing software, and i am making the model in approximation from the blueprints...
keep in mind this is preliminary, before i add chamfers and fillets and such that will raise the polys alot
ok, im at vo-tech again, and i've bene playing with autocad inventor and found out how to export models from it to 3dsmax.... yey.... now, the thing im doin is modeling in autocad inventor, since its most likely what was used to model the manufacturing diagrams for the gun in thefirst place, unless its like 5 years old... which is possible... anyway, this is real maufacturing software, and i am making the model in approximation from the blueprints...
keep in mind this is preliminary, before i add chamfers and fillets and such that will raise the polys alot
Comments
Allso, if you all have the full blueprints with the dimensions, i am able to make perfectly accurate models.... but it has to be the whole set of prints, not an assembly or detail view, im not motivated to dissect <u>those</u> and guess at the exact dimensions.
*hides in flameproof bunker under flame blanket in flame-proof closet behind blast door
body of the rifle....
i estimate total time for this model at 6 hours
It need sto have been done in either AutoCAD:Inventor or Autodesk:AutoCAD or 3dsmax though... then i can make it a .stl file, and then export it to autocad or inventor where i would proceed to take measurements.... it would help if it were like one subgroup at a time, like, not just the viewmodel, but the clip, then the slide, then the handle... so on and so forth...
(1) Attached stupid amounts of pictures
(2) Had stupidly large images, with a teeny piece of gun in the biddle of a huge blue border ^^
(3) Saved them as .jpg files, when .gif would be much more efficient
/me grumbles something to himself
I'm taking a cad class this year in college so i can make things which are accurate in size.
In max, it's mostly guess work.
Go go Autocad 2000i! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ive rapid prototyped the frame once..planed to make a airsoft mod , but i was always to busy to complete it.. maybe i can find the autocad files for the parts
<a href='http://www.ghostopsmod.com/images/viewpoint/9weapon.html' target='_blank'>Viewpoint</a>
<a href='http://www.ghostopsmod.com/images/final_renders/9weapon.html' target='_blank'>Render</a>
Owned by the G.O. team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
BTW... Great work on the model sofar
<a href='http://www.ghostopsmod.com/images/viewpoint/9weapon.html' target='_blank'>Viewpoint</a>
<a href='http://www.ghostopsmod.com/images/final_renders/9weapon.html' target='_blank'>Render</a>
Owned by the G.O. team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
BTW... Great work on the model sofar <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i dont care if this g.o. team owns this one (yeah..its cool and accurate and stuff).. but i want my own one.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The owned part was ment that they where finished with a nice model a long time before this was started = they were first <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
that gun is only loosely based on the one that sheena likes so much... i took the baisic square form from it, and modified the rest myself. The one she showed looks like an SMG (im assuming it is?) i turned it into a rifle.
when its done i might be able to have my homies in the CAM class build me a prototype, its got a realistic 45 caliber barrel... it would be interesting to see if i could take a small 45 carbine or something (mebbe pistol?) and put it inside the shell...hehe
but yea, tomorrow im assembling it in autocad... i wonder if it will count the different parts of the .iam file (the different components of the assembly) as subgroups... i hope so... otherwise i have to import them to max and then merge them all, and attach that way...which wont be a problem for the non-moving parts... but the moving ones (clip, the loading handle which is being added tomorrow... and the slide i may/may not put over the bullet ejection port.) may be trouble... since i dont know how to move individual models in max... im thinking create a grid object and align them to it, then move them with the rollers? im using 3dsmax2
no omg sexahnesh comments yet....
guess i have to assemble it for those...