Why So Long To Evolve?

AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
<div class="IPBDescription">Help late game aliens</div> One of the most frustrating things as an aliens is trying to assault a marine base or outpost knowing that if you die, it'll be another minute nearly before you can be back fighting IN SPITE OF having plenty of res to evolve to whatever lifeform you wish. I've noticed this numerous times but it was brought to my attention again by one of the "stalemate!" threads. Requiring long times for alien evolving makes it much harder to assault a marine base because they are given plent of time to rebuild why you slooowwwly evolve.

If marines have resources, they can INSTANTLY be re-outfitted (and simply phase to the frontline if they're on attack). Aliens have no such option.

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    but if marines run out of res they dont ;p
  • DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
    that's why Redemption and Regeneration are often preferred to Carpace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Maybe making evolving time shorter with the amount of hives you got would help? I personally never had any problems with evolving time, except when you know u're gonna win and are too lazy to evolve so you just charge in with skulk and xenocide. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--DEMIURGO+Sep 5 2003, 05:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DEMIURGO @ Sep 5 2003, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that's why Redemption and Regeneration are often preferred to Carpace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't know about rest of you, but I personally find redemption incredibbly useless in the attempt to break a stalemate. You will redempt in less than a second with redempt, in that case carapace is much more effective since you've unlimited of res anyway. Or regen if you're picking them off from range.
  • DukatDukat Join Date: 2002-11-08 Member: 7748Members
    edited September 2003
    This may be my first post here in quite some time (since the days shortly before the release of NS 1.0 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ) but I feel the need to say this, evolve near a movement chamber. In NS 2.0 movement chambers have more uses than teleporting between hives, they give you adren boosts, they allow things to happen <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> faster. Yes evolutions happen faster when you're near a movement chamber, and the more movements the better.

    <span style='color:white'>This is not true. Movement chambers provide two benefits: (1) movement to the farthest hive or a hive under attack, and (2) increased energy regeneration. Nothing else. -coil</span>
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    they do?!? hmm gonna have to try it to see if it actualy works
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    So marines finally take down that onos who wrecked half their base only to be rewarded by another onos seconds later?

    Worst idea ever.
  • DukatDukat Join Date: 2002-11-08 Member: 7748Members
    Trust me. I've done it, and I'm quite the fan of it. Get 3 or 4 movement chambers together and you can evolve to onos in no time, standard upgrade evolutions happen in almost an instant. And they're great at the front lines for bile bombing, acid rockets and any the lerks do.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--Dukat+Sep 5 2003, 02:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dukat @ Sep 5 2003, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This may be my first post here in quite some time (since the days shortly before the release of NS 1.0 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ) but I feel the need to say this, evolve near a movement chamber. In NS 2.0 movement chambers have more uses than teleporting between hives, they give you adren boosts, they allow things to happen <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> faster. Yes evolutions happen faster when you're near a movement chamber, and the more movements the better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    IIRC this feature was removed.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    I agree that evolving takes too much time. I understand that it cant be instantly but having to wait for 30secs and more just to get a higher lifeform is really boring and theres no reason to wait that long. And after that long time you have to wait again to do the upgrades for your lifefom. With skulks i don´t bother to take upgrades anymore since then i spend more time evolving then fighting.
  • DukatDukat Join Date: 2002-11-08 Member: 7748Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IIRC this feature was removed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Since when? Happens in 2.01d for me.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited September 2003
    Nope, if you look at the "evolv-o-meter" you'll see it being thrown up 2 blips but almost immediately return to what it was before. During the second half of your evolving this disappears completely, yet the MCs still make that noise.

    EDIT: Heck, I'll just go test this right now.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Dukat+Sep 5 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dukat @ Sep 5 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IIRC this feature was removed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Since when? Happens in 2.01d for me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...the hell? I've got to test this.
  • DukatDukat Join Date: 2002-11-08 Member: 7748Members
    Yes please, someone test this before I go crazy. I know it's happened. The evolve-o-meter flickers up about 2 bars ahead of where it's supposed to be. I know I've seen it happen to me in 2.01d.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I have seen the erratic movement of the evolution timer when in proximity to a movement chamber before, but I am pretty sure I read somewhere on these forums that it is a graphic anomaly and the chambers no longer speed up evolutions or spawn rate. It was a tested feature, but not retained in later builds.

    Of course I could be wrong, it's been known to happen.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • LoRDxDeMoNLoRDxDeMoN Join Date: 2003-03-17 Member: 14636Members
    it flickers, but evolutions go normal (tested with onos, 40 secs with no chambers, 40 with 8)
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    /me gets a warm and fuzzy feeling inside
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--||SemperFi||+Sep 5 2003, 02:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 5 2003, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So marines finally take down that onos who wrecked half their base only to be rewarded by another onos seconds later?

    Worst idea ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    vey very right, but u didnt have to shoot him down with the comment after that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    by the way when you digest a player u also see a bar but its gonig up fast and half way before it dissapeers, shouldnt the onos be able to see how much longer till the marine is "done"?
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    <!--QuoteBegin--Diablus+Sep 5 2003, 02:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Sep 5 2003, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> by the way when you digest a player u also see a bar but its gonig up fast and half way before it dissapeers, shouldnt the onos be able to see how much longer till the marine is "done"? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The bar is adrenaline Try it just stomp it measures your adrnaline. Redundant and useless so I don't know why it's there...
  • DukatDukat Join Date: 2002-11-08 Member: 7748Members
    Well I will admit that I was wrong about the movement speeding up evolutions thing. Musta just been my imagination screwing with me. It's been known to do that often. Oh well.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--||SemperFi||+Sep 5 2003, 06:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Sep 5 2003, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So marines finally take down that onos who wrecked half their base only to be rewarded by another onos seconds later?

    Worst idea ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's the whole POINT. If that alien has ANOTHER 100 RES (remember, they have <b>individual pools</b> an <b>no overflow</b>) then they should be able to get back into battle quickly. Marines can get back into battle INSTANTLY and it is a great asset when they are attacking OR defending. Aliens not only have to RUN back to battle (no phase gates) they also have to evolve a lifeform AND upgrades. It's like they've been devoured every time they don't want to be a skulk.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    To be fair, marines DO have to get stuff to be effective. But the evolution time is fine.
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