It's Always The Commander's Fault...

StarludeStarlude Join Date: 2003-09-05 Member: 20576Members
<div class="IPBDescription">or is it?</div> on a lot of pubs recently I've seen a lot of "it's our commander's fault. He was a ****, he shoulda done this, he shoulda done that". Well first of all, your looking at it from hindsight, which is not always 200% accurate, maybe if you did that, it still wouldn't have worked. Maybe that strat is just something you don't like.

But also, it may be your marine team. It's not just the commanders who are at fault for losing a game. While a big burden of responsability lies to a commander to respond quickly and effeciently, and make lighting quick decisions that may effect indeed the outcome of the game, the marines under the commander's command need to be good also.

While it is true that this is indeed a team based game, SKILL, both team and individual sill play a great role. Example: This guy has supurb aim as a marine, and those annoying strafing, wall climbing celerity skulks are ripping your team appart. This one guy can hit that skulk with that one extra bullet that will kill it. Not only gaining you res, but denying the skulk the res they woulda gotten from a kill: and allowing you to simply drop a medpack or two and have your men/team move on, rather than suffering from a more and more depleted force.

Being able to carry out a commander's orders and plans are just as important as the plans themsevles. You can have the grandest winning strat in the world, but it won't work if your group of 6 marines simply gets owned by 2 good skulks. Why these situations come about is a combination of a number of factors on pubs, but the bottom line is a good commander needs good marines. I am sick and tired of seeing the marines blame things on the commander, and often feel sorry for the commander, who tries his best with marines that just cannot aim, or do not know how to stand guard while someone else is building a structure/knifing an enemy structure.

a good <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> with good <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> wins games for a commander.

Why all the comm flaming? Do people need someone to blame? I really am sick and tired of hearing it on pubs. "We lost! it's all the commanders fault!" Oh you mean it wasn't your fault when you and your two friends died to that one skulk attacking a RT?

A little bit of ability on both sides goes a long way. While it is true that I have seen some truely idioic things from commanders, most of them have a firm grasp of basic strategy. The only real problem is a lack of marines to work with. While it is true some strats are more demanding of skilled marines, and I suppose it is up to the commander to choose a strat and playstyle and the very beginning, I can't possibly justify seeing all the commander flaming going on at the end of a game. Why can't people be nicer?
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Comments

  • brotherhobbesbrotherhobbes Join Date: 2002-11-01 Member: 3316Members
    a commander is only as good as his marines.
  • zedboyzedboy Join Date: 2003-05-21 Member: 16586Members
    I concur that it is not always the commander's fault when the Marine team loses. But it is just ideal to blame the person in charge for some people.

    To me, it's like having the lead guitarist in a band slaughter a note; the rest of the band can put down their equipment and yell at the guitarist while the audience watches, or they can work around the problem and keep on rocking. People _do_ make mistakes, no matter how hard they try not to.

    <i>Why can't people be nicer?</i>
    I have witnessed so much flaming striked upon players that it would make a match jealous. However, there are a couple of nice gamers out there who are willing to help (just had a nice fellow help me learn how to comm a few minutes ago) as well as willing to listen, unfortunately they are a rare breed.

    To be honest, it's just like you said, Starlude, "a good <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> with good <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> wins games for a commander".
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Usually losing a game isn't commanders fault. As you said, a good comm alone can't win a game. Even though the comm AND the team was good, they could still lose just because the alien team is better.

    But what about the times, when comm really DOES suck?
    A few days ago I played a game (can't remember the name, but it has 'Holoroom' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) where the beginning went good. Then for some reason the comm quit, and a new one replaced him. Soon resources started gathering, but the comm did nothing. He built massive turretfarms everywhere, when we told him to use resources (no sieges!). Soon he left the comm chair for a while. I rushed in, gave welders and started building TF near a hive to siege it. But soon the team voted me out and the same comm returned to his chair to gather resources. He also sold my almost-advanced-TF and said: "Don't use our res, you f*****g moron! We need those". Our teammembers started quiting after realizing that they could propably find better servers. And we lost the game due to uneven teams (which sucks)...

    Would it have been justified to call that comm a "f*****g s**t faced a*****e"?
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    OMG THE COMM IS ALWAYS AT FAULT WHY ALWAYS BLAME THE MARINES WHY NEVER BLAME YOURSELF OMG OMG I HATE YOU I AM GOING TO START A GROUP TO **** YOU OFF!

    Ahhhh yes typical marine response.....
  • SoulSpawnSoulSpawn Join Date: 2003-08-05 Member: 19002Members
    ive commanded a game last night i could kill the n00b he did this. it was bast i got 2 ok marine holidng double res thou only 1 rt up didnt have the res to waste it if die but othere was electrifed and the 2 marine where doing well getting 3-4 kills per deaths so i lef tthem told them to continue. then i had already moved to engine got the 2 rt and was moving to refinery to siege it as i heard 2 hive were up. so got pg tf rt and about 5 sentry then onos charged in and kill laod but died but with 3-4 skulk friend it fell. i thou oh well it was worth i try had lvl 2 weaps and adv armoury with a proto building then i say base was weak a gorge had bile bombed. so i drop like 3 welders and then the worst part. as i siad at start "dont weld marine start its rubbish" and then he did it welded it shut of course its nto full shut there a slot and the gorge half hiden and can cause mass damage with bile bomb. so either lose or relocate so i went to double res noticed with all the relocating i lsot 3rd hive and i new we had lost wasnt long till they would onos rush as i had to build everyything up again. I've lsot hope in commanding a winning game atm. for once it wasnt the Commander's fault
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Its strange how my music class relates to this. My music teacher always says that "The Orchestra is only as good as its weakest player"

    or, for this situation "The team is only as good as your weakest marine/alien"

    It always happens: I command and i get 1 person who can aim, and the others who get lucky kills

    I usually end up losing because 1 skulk owns half the team before he gets killed.
    basically, the team's strength isn't determined by its strongest player, but rather, thier weakest
  • OvaltineOvaltine Join Date: 2003-08-09 Member: 19190Members
    I don't really like to look at the "comm is only as good as his marines" seriously. I mean, it is true in a SENSE; but if you can't rally your marines and get them to do what you want, then it is partially your own fault as a comm if there is a loss. Rarely will marines simply knowingly refuse to go somewhere or do something, but you gotta give them incentives, because otherwise they aren't necessarily inclined to listen. Its just the nature of a lot of people, in general.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Soon he left the comm chair for a while. I rushed in, gave welders and started building TF near a hive to siege it. But soon the team voted me out and the same comm returned to his chair to gather resources. He also sold my almost-advanced-TF and said: "Don't use our res, you f*****g moron! We need those". <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This sounds like maybe the com left the chair, just the time for him to reach a relocated base/CC. So he considered that you were breaking to pieces his strategy, as you were spending the rez he accumulated in order to do something else, in line of sight of his strategy.

    Still, it wasn't very clever to be rude, instead he should have explained what you did wrong: it's always bad for the moral of the troops to see that the CC is empty... So jumping in, even if you do nothing but respond to the marine's cries for help (droping some medpacks and ammo truly should not blow up any strategy, as long as it's not a medspam) was, IMO, a good thing.

    I already did it a time or two: the com jumped out, I asked twice where he was, and as I had no answers, I jumped in.
    I started to just assist people, as I know that sometimes the com just is moving to it's new remote CC.
    Then if he asks me to leave, I surely do, because he was certainly having a masterplan in order to achieve victory, and so should be left comming in order to do so.
    I didn't blown up his strategy as I didn't spend too much of his rez, and I helped keeping the marines alive during the time he was away from the CC, so the team wasn't amputated from it's support-provider during this time.

    Just make sure to ask a couple of times before jumping in the CC.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"The team is only as good as your weakest marine/alien"

    It always happens: I command and i get 1 person who can aim, and the others who get lucky kills <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I see your point, and it's a truly valid one.

    But as I'm always saying, the true point in playing a game isn't to find absolute victory but to have fun. I remember times when I was comming with a high number of newly introduced players to NS, and this had still been very enjoyable, even if they were not the best shots I've ever seen.

    Still, they tried to understand (somehow) how the game was working and what I was wanting them to do.

    Whatever may happen, just don't worry, and have fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    It won't be the comm's fault if all his marines kept ramboing and fell to skulks

    It isn't always the comm's fault,sometimes the idiots are to blame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    edited September 2003
    One thing I hate is not folling advice.

    On the map with reactor room, Started as 1 on 1. Secured base. Went to sat comm, built a tf, couple turrets and killed hive. 1st, he joins game. Immediatly gets in CC and drops himself a shotgun and welder, right as i was about to build the rt. Then he goes off somewhere and sat comm falls to a fade. Then, he was in RR. I told him to stay, he goes away and makes me spend res on his butt since he just HAD to kill this 1 oc. I tell him to go back, he rambos off, finds another oc...etc...then he was outside MS and found another one. He was finnaly going to rr!!!111! But he decides to take 2 min detroying an oc. wasting 10 res on ammo and health (armory was 20 yds away...). I advised him to go through the door 10 ft away...fade sneaks up and kills him. We lose.

    [OFFTOPIC] Also, people have been getting kinda nubbish. "Oh no, not marine! I'll lose for sure! Bye guys! I don't wanna lose!" This really annoys me. And why do aliens always get stacked? No marines leave yet it ends up 5 vs 7... Is winning that important to people on pubs?[/OFFTOPIC]
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    A really good set of marines needs at least a decent comm to win vs a mixed and overall average kharaa team. "Decent" pretty much means anyone who has a clue what strategies look like, doesn't make many newbie comm mistakes (if any), and has an idea how to work the interface.

    If the commander is great, and the marines can't survive long enough to get anything done, you still lose. You simply won't win if you camp MS all game, either on purpose or because you die the moment you leave. Both cruddy marines and exceptional kharaa can cause this problem.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    Unless he gets ejected, dont ever steal the command chair from the commander, no matter what.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unless he gets ejected, dont ever steal the command chair from the commander, no matter what. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The CC isn't property of any player -otherwise players wouldn't be able to kick a commander out of it, since it would be it's property once he has humped in.
    So the word "steal" doesn't fit here I think.

    And look, if a guy who was in CC jumps out, then he's no longer the commander, but the average marine like any other player. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    The game itself was designed like that.


    Still, it's best to ask before jumping in a vacant Command Console, for sure.

    I've seen games where marines were just doing fine, then the com disappears for some reasons (some real-life errands to run, or socializing needed to be done certainly), and the marine lost because no-one jumped in the CC fast enough.


    That's not the first topic on that, I've already read one like that.
    One thing too, would be to look at the teamchat loggs as usually, the com will say that he'll leave the chair then move to the new one.
    Just make sure to pay attention.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    I have a good example:

    I was playing on a swedish (my home country, good ping) server and was comm. I gave my marines a waypoint to a double res called Atmo (short and nice).

    On their way they didnt see one single alien.
    So we started to build tf and rt.
    Suddenly, one skulk comes, 3 marines dies, and when
    i trie to get them back they cant hit those aliens and we loose it hard.

    This continues all game.

    They cant even kill a skulk when they were 5 marines at once.

    If you see those marines aim, you would start to cry, trust me.

    When we are loosing, guess what, they complain on ME. The Comm.
    I said that its not my fault, its you who cant follow your waypoint, build what you should and
    aim at those god dam aliens!

    Then this whining starts, "we arent noobs, you are the noob comm you made us loose" aso.

    I hate to play on public with noob marines that cant move to their wp, build and aim at aliens.
  • RemingtonRemington Join Date: 2002-12-17 Member: 11024Members, Reinforced - Supporter
    It's not always the comm's fault, if you have retarded marines who can't aim there's not much you can do about it.
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    [abit off topic]
    Im kinda sick of pub servers.. they always seem like a waist of time, but i dont know many people enuff to get into private servers, nor do i have the money to start up a clan or host a server for me and friends etc.

    But anyways.. When an entire team looses, its the ENTIRE teams fault. Cry a river and build a bridge. ladeda.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    I've been voted off when I was winning and had been the com since the round started, just because it wasn't in my plan to hand out jetpacks.
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <b><span style='font-size:21pt;line-height:100%'>NO, ITS YOUR FAULT</span>!</b>
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    <!--QuoteBegin--Ashkajioni+Sep 6 2003, 06:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ashkajioni @ Sep 6 2003, 06:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When an entire team looses, its the ENTIRE teams fault. Cry a river and build a bridge. ladeda. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is a good quote.

    When my team can't aim and ALWAYS get slaughtered on the way to the waypoint I reduce the boldness of my strat if they still get pwned I say 'sorry if you can't kill any skulks then we are going to lose, but I will do my best'.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    edited September 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO, ITS YOUR FAULT! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    hehe

    that was a good laugh among these posts...just to keep scrolling down and see this in bold..

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've been voted off when I was winning and had been the com since the round started, just because it wasn't in my plan to hand out jetpacks. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Bin there done that got the T-shirt
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    its not the commanders fault its the playtesters fault cause marines must ALWAYS WIN!!111one.
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    From these posts, I'm getting the impression that most of you are trying to put the blame solidly on either the marines or the commander.

    You can't win if noone's in the comm chair.
    You can't win if noone follows the commander.
    You can't win if the commander doesn't have a good plan.
    You can't win if the marines can't effectivly follow the commander's plan.

    Before you start blaming one or the other, ask yourself why the marines lost. Poor plan, or poor execution?
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited September 2003
    its the aliens with all their leap at hive one hacks.

    simple points: No plan is infallible, no team is infallible. In a public game the factors to consider are not only vast but half of them are impossible to notice from only one side.
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    A decent commander is a must if you are to win as the frontiersman. No matter how good a marine you are, the only one who can make upgrades and make buildings is the commander. The burden of doing all those things is on the commander. How good the marines are should only be a measure of how well the commander's master plan is implemented.

    True, a game can be lost because of low quality marines OR a poor commander. The commander is sometimes blamed when he shouldn't be. Who do you direct your general angriness at when your country is going down the crapper? The leader. It's easy because everyone knows about him, and he's supposed to make sure this sort of thing doesn't happen. Perhaps the people aren't working hard enough to improve the country, but the leader will get blamed. He carries the most responsibility and power. It may not be his fault - a succesful country is everyone's bussiness.

    People get angry with good comms. Comms get angry with poor frontiersman. It's just the way of life, and there's no good way to agree on whose fault it is. Constructive criticism without any of the normal barbs is the only way the team will get better. You're just wasting your breath yelling at people. Is your comm going to become magically better if you yell lots? No. Will your players suddenly be able to shoot the skulks raining from the ceiling? I really doubt it. If you think your criticism would be helpful feel free. If all else fails just try some different servers.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    It's the aliens' fault. They used teamwork hax.
  • BabelFishBabelFish Join Date: 2003-05-21 Member: 16588Members
    I'v always seen NS as a game where the weakest on a team drag everyone else down. (pub player, so lots and lots of n00bs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) It really depends, there are times where the comm is either two slow/dimwitted to do anything ("hey man there are 6 of us outside this hive, drop a PG and TF and we can work on seiging it.........PG?.... hey man you awake?" *skulks eat everyone*) and there have been times, both with me as comm and running around as a grunt where 3/4 of the team cant seem to hit the onos devouring them, much less the skulk on the wall , and the comm cant seem to do much, since the groups of 5 marines he sends out dies to a pair of skulks. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • StarludeStarlude Join Date: 2003-09-05 Member: 20576Members
    I find a general trend that people tend to get disgusted of marines after a while, and tend to just go alien because they are fustrated with poor commanding, the fact that no one has aim, or anything else. The alien inert ability of being more indepedent gives them an immidate edge. While an alien team does need teamwork, they don't haev the information shortfalls marines often have (comm can't see what marines can, marines can't see what comm can). I find a lot of times you end up with alien "skillstack" where good players will just go alien because they get fustrated with the marines.

    Although the ultimate solution is to find better (perferabily private) servers =p
  • m4dm4d Join Date: 2003-07-25 Member: 18419Members
    mh i'm rather new to ns (playing for 2 months or so) and not long ago i started to go comm...
    I think if you don't try you will never learn <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    So what happened most times...

    I give waypoints and i write all the time "STAY GROUPED NEVER GO ALONE"
    but nobody's cares to listen...
    Marines running arround everywhere alone...
    Finnaly i get a group of marines together and move to a keylocation..
    I do my strat and i got the big oversight.
    what happens?
    Marines start b****ing arround "N00b comm don'T build tf here bla bla" and while they whine arround they get beaten up by a single skulk and the tf is lost..
    And then it's the comm's fault lol

    I really hate it, these ppl who think they know allways anything better than the comm. If they do so why didn't they go comm?

    Most ppl don't get the concept behind the comm and marine thing.

    Marines are supposed to follow the comm's orders and not to yell arround.
    I think there should be something implented to give the comm more control over his men (something like slap ^^) maybe than they would get it who gives the orders.

    But if it stays this way you get all the times this sort of players who stay in base all the time and yell for shotguns. This suxx even more there are idiots who start yelling for HA after the first amory is up <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    and marines without aim suck even more... you can medspam them to death they still won't kill anything cuz they shoot all their bullets into the wall...

    I think it's more the marine teams fault than the comm's if a game is lost.
    The comm can only give orders and nothing more.
    It's up to the marines to follow these orders and get things done.
    As long as nobody follows any orders you can't blame the comm for it cuz he can't do anything against it...
    or what should he do?

    The only thing you can do about such ppl is not to give them any medpacks or equipment.. sooner or later they will get it (most time they don't get it)

    If i feel the need to get mean i just start dropping buildings on marines i hate to stuck them ^^
    That's about the only thing you can really do about them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JesusJesus Join Date: 2003-08-20 Member: 20033Members
    Hmm, I myself have never been com (for shame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ) but I notice on most public servers (course I've never actually been in a private server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) the obvious truth, team effort is a must for marines. I know millions of people have said it a million times but thats the big weakness of marines, ya need at least ONE experianced player, either he's a commander and has a plan or he's a grunt with good accuracy to keep the aliens at bay untill/if the new-at-this commander can get something going. HOWEVER ( <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ), alot of the time it seems (at least to me) that a majority of the time servers will have half newbs and half vets, and of course what really smashed our chance of winning was 1. the newbs too used to counter strike, or the vets too self confidant go off on their own trying to "prove" that they're really a "super "elite"" player the likes of which have never been seen before (anybody else hearing the opening music to 2001? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ). However as m4d has stated it doesn't help the team when you've got a group of marines at base the whole game screaming "WE AINT MOVIN TILL WE GET DA HEAVIE ARMOUR AND BIG SHOOTY GUNS YA NUWBEE!"

    I only wish every game was like this one where we stuck together and eventually smashed away the aliens with heavy armor and shotguns like scythes to weat *drools*. Oh well at least I'll always have the screen shots I took *sniff*
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