Need Plugin To Disable Xeno
The_MAzTer
Join Date: 2003-01-04 Member: 11784Members, Constellation
<div class="IPBDescription">huh.. WTH why? Read it :P</div> We running a custom maps server. Marines never have the chance to win in most maps due that skulks get xeno to fast.
By disableing it i think the games will be more fair for the marines.
Meaby its nice to add a config to this plugin where u can add map names where it should be disabled.
Reason: Somethimes u have a crap alien team who deserve to loose on a map like pillbox, marines get ha and stuff, want to attack the hives, then the newbie skulks just have to xeno them from the bridge into the water.
There also some other fun maps where its crap that aliens have xeno.
Ok, its a part of the game, but i preffer to disable it to get better games and more fair for the marines.
By disableing it i think the games will be more fair for the marines.
Meaby its nice to add a config to this plugin where u can add map names where it should be disabled.
Reason: Somethimes u have a crap alien team who deserve to loose on a map like pillbox, marines get ha and stuff, want to attack the hives, then the newbie skulks just have to xeno them from the bridge into the water.
There also some other fun maps where its crap that aliens have xeno.
Ok, its a part of the game, but i preffer to disable it to get better games and more fair for the marines.
Comments
I've added plugins to try to balance things out but it still seems awfully heavily weighted towards the aliens.
I was playing an onos against two marines with heavy armour, mg's, and a boat load of turrets, as well as with all their upgrades, and I still managed to take out their base single handedly...
Ugh..
No Xeno?
Thats just wrong.. lets disable onos and fade for the aliens too, so the marines can win.</sarcasm>
Atleast tell your players in a consgreet or motd about this, so they have the option of leaving before they acutally start
A much better solution is not to run these maps.
I agree with everyone else - xeno isn't your problem. If you're running something like ns_siege007, and your marines are still losing all the time, then the players on your server really aren't very good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Change the maps on your servers - or do what I do, and let the players vote for the map they want each time around. That way, your players only have themselves to blame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm one of these 'bigger morons' who runs custom maps on his servers, and we find that it's normally the map which dictates which team wins. It's not just a problem with 'fun' maps - many of the attempts at more 'serious' maps are just as biased. For example, both ns_mystic and ns_hydrosity look as good as official maps (actually, ns_hera is the only official map that I think looks as ns_hydrosity), but because of the map design marines have little chance of winning on either map. Yet if you look in the public beta threads, you'll find people campaigning for both maps to be part of NS 2.1. Go figure.
Best regards,
Stu
and reaction like: Only morons play those kinds of maps
Guess u are the moron here who play everyday the same shite maps.
I'm gonna have to agree. I honestly don't see what the point of any of your fun-map trashing was. Did you honestly think he was going to be like "oh, well, a few people in the ns forums said fun-maps are trash, so I'll go remove them from my server now." If you aren't going to help him by pointing him in the right direction, then keep your fingers to yourself.
@MAzTer: sorry man, I haven't seen a plugin that has disabled a whole attack. I'd program it for you, but I'm not proficient enough to do so.
agreed