Creating Models For Ns
ghAstly
Join Date: 2003-08-25 Member: 20191Members
<div class="IPBDescription">but, i have a sligtly problem.....</div> I am using 3ds Max to create models, i got both smd importer and smd exporter.
And my problem is, i imported the Marine reference smd and modified the mesh a little. But when i export the reference smd file and compile it with all the other necesarry files for the model to work, the model is kinda "frozen" in-game but it moves around along with the weapon model(p_model) which is in its normal place.
My problem is as evil as an <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> and you guys are the <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> who are going to kill it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Please help me, i would really appreciate it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And my problem is, i imported the Marine reference smd and modified the mesh a little. But when i export the reference smd file and compile it with all the other necesarry files for the model to work, the model is kinda "frozen" in-game but it moves around along with the weapon model(p_model) which is in its normal place.
My problem is as evil as an <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> and you guys are the <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> who are going to kill it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Please help me, i would really appreciate it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
I think the problem have something to do with the skeleton.
i really need help.
I'm not sure if there's any way around this.
Can i use Biped skeleton or do i have to use the skeleton which comes with the model? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->