Ns customizable?
ZWolf
Join Date: 2002-06-28 Member: 838Members
<div class="IPBDescription">Editting ns</div>Hey. As you can see by my post count, I'm pretty new around here. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> Enough introduction and to my question.. I was just wondering if you will be able to change around things once NS is released; such as X-hairs, model skins, etc. Sorry if it's already been answered somewhere, but I did a search for a few keywords and found nothing. Basically the reason I was wondering is because I'm pretty good at editting sprites and models and I'd like to release some cool new sprites and skins once NS is released.
Comments
NS will be as customizable as any other MOD, if someone has skill with modeling they can make a new model, want you GL to sound like the gauss, make a copy, change the file name, over write the origanal file. If you've ever looked around and compared the structures of folders between MODs you'll notice how the system works and how easy it is to change something provided you allready have the materials.
SO YES!
And the DoD crosshair is better at showing you how good\bad your aim is than CS's IMHO.
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I loved DoD before they added the moving xhair type thing.
Also, the only reason I asked if you could change X-hair is that they look like they might be like CS xhairs and move and widen, and such. Though, I don't play CS much, I heard you can't change the main xhairs. I made some really great green, blue, and red transparent xhairs packs for my favorite game+mod TFC. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The point of a game is that everybody competes under the *same* rules. There have been endless debates when a change is so severe that it could be considered a cheat, and the opinions differ.
Are bright colours for models a cheat because they make recognizing easier? Are new crosshairs a cheat because they make aiming easier?
One thing is for sure, they give you an advantage you wouldn't have otherwise.
If I were in charge, all servers would enforce 100% file consistency via hashing. I'm aware many of the custom skinners mean no harm; but in order to combat the exploiters, this is a sacrifice that must be made.
I can't imagine the sort of advantage you would get as a marine versing a level one in a dark room, if the dark room was turned white and the level one bright red, via texture and model manipulation. This could be a serious way to cheat in NS, and I hate cheaters with a vengeance
I stress <i>if</i>. If it's not similar enough to the original skin, then I'll forget it, because the original model r0xx0r$.
Then again, I probably won't replace anything at all, unless I think it's incredibly ugly.
Well, that says a lot about CS, doesn't it?
My hostages are all naked ladies!
tee hee
I.E DOD, if it wasnt for this reason I would have fogotten about DOD a while ago, The moving cross hair GREAT IDEA. ...so now I have three dots that when they are aligned shoot straight but they do move naturally, I have the old wolfenstien HUD as my hud. I havnt changed the sounds or Models yet. But when someone comes out with Bill-gates as a model for Nazi's Ill add them in...oh yes.
Blah
Im ok with any client side weapon replacement models since they really dont help you fight the enemy, just make u feel like youre holding something more powerful <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Rep. models add a lot of replayability to mods. Do you really want to let a bunch of cheaters ruin it for everyone? And you've gotta be pretty low to walk around a map that's one solid color. How annoying would that be?
Mods can be ruined by a few llamas... i hope this isnt one of them.
Well too bad for them, because marines don't get individual frags, and aliens can get a hivesight upgrade that hilights all the marines anyway. So what's the point?
The NS team has already made the mod cheaterproof to an extent.
... until Natural Selection came around that is.
From what this lowly shadow demon has seen, nothing in this mod is worth replacing. The art in this mod is on par with many professionally made games, and then some. I'm fairly neautral on the whole "changing models is cheating" debate, since I couldn't care less. I'm simply saying you're one twisted mother to want to change them as they are now.
Not with default HL muzzle flashes :F
If anyone wants to create script packs for NS, then I have an easy way to create an installer for ya. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Feel free to contact me if you have questions, comments, or suggestions. All the info is on the website. The instructions are too...the readme just says to go to the website. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
ScriptWiz:
<a href="http://www.vadakill.com/files/ScriptWiz/" target="_blank">http://www.vadakill.com/files/ScriptWiz/</a>