Acid And Bile Through Wall
Qwerty
Join Date: 2003-06-30 Member: 17817Members
is it an exploit??? cause on the server i go to the admins think its an exploit and bans people (well actually just one admin) i need to confirm this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Drop it, they'll find some sort of inane logic to explain the bug.
I tested the "shooting trough walls exploit" with a test map to find out how far it can go.
->
A Fade (gorge,skulk) <b>can shoot though 32 units thick walls sideways and 48 units thick ceelings upwards.</b>
32 units is the size width/length of a Marine,Fade,Skulk,crounching onos!
48 units is like the arm height of a standing marine.
Most moving doors in NS are 4 or 8 units thick.
So you can make the following <b>magic trick</b>:
Build a small pipe/box with REALLY thin walls and place any crouching NS player in it.
Now shoot it straight from the outside through the player in it...
The projectile starts on the other side of the pipe/box never noticing the inside or the 2 thin walls.
Careful...you'll be tagged a "realism" freak.
Well, it's not really liquid, is it? I thought it was some kind of forcefulf exploding... Acids from their body. Which explodes. I mean, if you chucked a grenade at a wall, wouldn't you feel something on the other side?
[edit] gg mojo my head is exploded now I don't think that even made sense <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> [/edit]
i'd consider it an exploit
why?
ns_hera
the glass hallway
get a fade and u can shoot through that wall taking out the marine resource node without much risk.. if any
making marine comebacks IMPOSSIBLE
i'd consider it an exploit
why?
ns_hera
the glass hallway
get a fade and u can shoot through that wall taking out the marine resource node without much risk.. if any
making marine comebacks IMPOSSIBLE<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So? They have a double siege point on Hera
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What possible logic is there for a liquid flowing through the walls?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why not? It's <b>Alien</b> liquid.
It's also a five year old game engine. Highly tweaked of course, but still five years old.
I drool at the Source prospects!
The rocket is more dense than the wall, so like a rock trew into water, it gets past and the wall returns to his original shape.
i'd consider it an exploit
why?
ns_hera
the glass hallway
get a fade and u can shoot through that wall taking out the marine resource node without much risk.. if any
making marine comebacks IMPOSSIBLE <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The glass walkway is 20 feet outside your spawn.
Acid rocket is a hive 3 ability.
If there's a fade there, <b>YOU'VE ALREADY LOST, AND YOU'RE JUST DRAGGING OUT THE GAME</b>
The rocket is more dense than the wall, so like a rock trew into water, it gets past and the wall returns to his original shape. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Water is liquid. Walls are not.
Shooting through walls is an exploit. Hitting things with splash damage isn't.
While its more likely to be a bug problem, it can still be explained by science, hahah.
Unless we're talking about a very SLOOOOWWWW passing through. (Glass for instance actually flows slooowwwly so that really old windows are slightly thicker on the bottom then the top.)
However, it's not density that makes things able to pass through other things. It's the state - solid, liquid, gas ( and plasma I suppose). Ice for example is LESS DENSE then water. However, ice is a solid and water is not.
Some scientific background is necessary to create *good* science fiction.
it's well known that the HL engine has trouble with splash damage going through surfaces. it's in every HL mod, pretty much.
and if bilebombing/acid rocketing through a wall is an exploit, then so is firing your 'nades in a way that they'll do damage through a wall. this does happen and has been done intentionally. so either nerf 'em both or learn to live with the HL engine's take on splash damage.
I'm not sure they can fix this.
Standing next to a wall and shooting out the other side of the wall (where you are impossible to hit because you are BEHIND THE WALL) is an exploit.
Of course if the acid was really just a long monomolecular string, then it could go through walls etc before having to fight gravity.
Though tbh I'd have to think more on it.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyhow its unfortunate that the HL engine can't cope with it.
For example,do you REALLY thin flay and CO intended for fades to be able to use deadly SOF(NOT 2.01) and acid rocket to hit marines without any fear of retaliation?This was done by a fade in origin....he kept hitting us through the freaking wall and we couldnt even SHOOT him.