Don't like it? <i><span style='color:gray'>Don't play it.</span></i>
Nobody's forcing server ops to host the beta versions, or forces you to play it. Stick to 2.0 where aliens dominate, no issues there, it's nice and simple.
Flayra's said before that they're not going to stop experimenting with the game. It was probably posted only in the private forums for a reason. Namely to stop all the goobers from going "OMG! Teh nerfz!" for an unofficial, experimental version of 2.01.
To anybody who's played it:
Did it slow down early game Onos, and if so, by how much? I'm curious to know just how much the resource model changed with the increased cost of alien res towers and the lowered RFK.
They were just giving their opinions of the new beta, they aren't flaming. Thats what betas are for, to make corrections where it is wrong, its called constructive critizicism. Flaming would be telling everyone not to play it and the creator sucks for making it, something like that.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
<!--QuoteBegin--Corrado+Sep 9 2003, 01:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corrado @ Sep 9 2003, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You have to wait for 2 minutes to put a res node up, and don't say "go out and kill..", because even with one kill, a 2 minute wait comes before you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Making the aliens get 5 res before getting any resources is going to make large games a marine cakewalk. Say, 12v12 - then the marines are guaranteed to make the aliens wait for 5 minutes before they can put up any res. Best way to use it is to have all marines sit and wait in the base for five minutes, covering all the entrances, while the marines gets 60 extra res (at least .. any failed skulk rushes is going to make it even more profitable)... and THEN the marines can start expanding.
Why not give the marines 60 extra res from the start and skip the 5 minute wait-in-base period?
The version was just an experimental build and since Flayra is back now, it doesn't play any role anymore. So just stick to 2.01d (Most balanced version so far in the history of NS woohoo!) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Typhon+Sep 9 2003, 09:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Sep 9 2003, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just gotta say I had my most enjoyable game of NS <span style='color:red'>EVER</span> on the FFT server (running 2.01jv) today.
By bringing R4K down to a max of 2, and making alien nodes cost 20 it made it such that as aliens we never had <i>quite</i> enough res to really feel comfortable, and it really balanced out the game. Now this is only one game i've played in jv, but if my game today is any indication of the overall effect, I think Joev hit the nail on the head with these changes.
The game lasted a long time, starting with a marine reloc to eclipse, us starting in CC. Nodes were slow to come up because of the res changes, but pretty soon they had only 2 nodes (EC and triad) and we had 6 or so. However, they quickly got taken down as roving bands of marines started reclaiming MS, SAA, PSJ, HS and intermitently knocking down SLoop. Electrification basically meant we couldn't touch the nodes as skulks, and as we quickly realized we were being out-resourced, we set up bands of gorges + skulks to retake the nodes. I think MS, SAA, HS and PSJ must have changed hands atleast 6 times each during that game. Pretty soon we set up maint hive, and just barely shut down two shotty rushes on CC and then Maint. Keep in mind we still have only 1 fade (who dies in the second shotty rush) and no onos. Everyone is spending res on putting our nodes back up.
Now the battle of resources is in full swing, the marines ripping down MS, PSJ, SLoop, and SAA repeatedly as our groups of bilebombing gorges and skulks smashed their electrified nodes. Eventually they get JPs and HMGs (never saw 1 HA the entire game), and their res node reclaiming/defending ability skyrockets. Lemme tell you: Hive 2 skulks and 1 or 2 lerks vs JP/HMG is really really hard. Eventually we get 1 onos and we group up with him to start taking down their nodes easily. However, he dies to a pair of JP/HMG after a couple of successful strikes. Finally, after what felt like 1hr (dont know actual time) of all out resource war, we start edging out an advantage, keeping nodes for a little longer than the marines. Then the marines pull a rush on CC, bringing the hive down to 'our hive is dying' level but not quite killing it before our maniacal skulks got them. Eventually we push them back to only EC and triad, allowing us some breathing space. We eventually get 2 Onos, and finally blow into their base and smush them.
Truly an awesome game. The level of teamwork on both teams was amazing, with skulks + lerks managing to hold their own vs JP/HMG and shotty squads, aliens teaming up to complete goals, and the marines making coordinated strikes, distractions, rushes, everything. GG all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I feel that 2.01d is on the right way to do that. The first 3 games on our 2.01d server I had exactly the same.
The biggest problem of NS 2.0 is the variable teamsize. A small game (3vs3) the aliens have a huuuuge advantage. But in bigger games (10vs10) its easier to win as a marine.
<!--QuoteBegin--Nil_IQ+Sep 8 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Sep 8 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epidemic+Sep 8 2003, 03:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Sep 8 2003, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, today I went on this server, and in the connection message it said it was running BETA 2.01-jv. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Perhaps it said (or was supposed to say) 2.01-iv. That would mean 2.01 version 4, which is basically what 2.01d is.
Kthxbye. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No need to try to sound cool. Actually its a completely new version, and had you actually bothered to check the link he gave, you would realize that.
<!--QuoteBegin--supernorn2000+Sep 8 2003, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 8 2003, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cant make all of it out but....
Don't like it? <i><span style='color:gray'>Don't play it.</span></i>
Nobody's forcing server ops to host the beta versions, or forces you to play it. Stick to 2.0 where aliens dominate, no issues there, it's nice and simple.
Man. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No, people are worried that it they don't express their dislike, it may become offical, and from what I've seen from playing it, that would be a VERY bad idea.
And as it is, Aliens do not always dominate, play 2.01d, its great.
<!--QuoteBegin--matso42+Sep 9 2003, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Sep 9 2003, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why not give the marines 60 extra res from the start and skip the 5 minute wait-in-base period?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Was tried, at 150 and 130 starting res. Rushes were a bit too easy with it TBH. Not sure if thats why joev took it out however.
<!--QuoteBegin--The Finch+Sep 9 2003, 08:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Sep 9 2003, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did it slow down early game Onos, and if so, by how much? I'm curious to know just how much the resource model changed with the increased cost of alien res towers and the lowered RFK.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2.01d isn't perfect, marines on publics are still losing more over all to aliens as far as I've both heard and seen.
It's a really GOOD version, but perfect it is not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Guys, 2.01 DOES have room for improvement, thats why joev got the permission to make 2.01d-JV, It isnt the final build and it is still beta JUST LIKE 2.01D, So comments like:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wow mess up 2.01d while its perfect.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Really don't help much, please try to keep posts constructive/on topic, or joev or another mod will probably hurt you :x they've been cracking down as of late.
sorry to be rude..... but seriously......please buy a clue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
something is wrong and even the higher ups acknowledge it through the betas which will probably keep going, so don't keep yer hopes up that d is the final and absolute (which i pray it isn't)
Played on the FFT server today and I must say I had one great game after another. Its no longer beat the clock before the onos come and destroy your base.
<!--QuoteBegin--Khaim+Sep 9 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Sep 9 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys, 2.01 DOES have room for improvement, thats why joev got the permission to make 2.01d-JV, It isnt the final build and it is still beta JUST LIKE 2.01D, So comments like:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wow mess up 2.01d while its perfect.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Really don't help much, please try to keep posts constructive/on topic, or joev or another mod will probably hurt you :x they've been cracking down as of late. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Actually, you're incorrect as well. Read Flayra's statement in the Beta Discussion Forum <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--mcclane+Sep 9 2003, 09:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mcclane @ Sep 9 2003, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Wither+Sep 9 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Sep 9 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't like it? <i><span style='color:gray'>Don't play it.</span></i> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> that makes for great play testing <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> i was under the impression that that was "Cant play it? Cant Try It!" edit: for claritys sake im referring to bug heaven of alphas.
Erm, in 2.01d, from what i've seen, the better team wins.
Isn't that how its supposed to be? In clan games, the better teams win (of course there are the occasional shock results..), which is the way it should be. D is as balanced as ns will possibly get at this time, it just needs a few tweaks but its near perfect. When you play in pubs, the majority of people just run around ramboing off, which is why marines lose. But in d, i'm seeing marines win from time to time in pubs which is nice...but in clan games marines that work win.
If its balanced in the highest level of play...doesnt it mean that its balanced overall?
<!--QuoteBegin--Corrado+Sep 10 2003, 12:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corrado @ Sep 10 2003, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Erm, in 2.01d, from what i've seen, the better team wins.
Isn't that how its supposed to be? In clan games, the better teams win (of course there are the occasional shock results..), which is the way it should be. D is as balanced as ns will possibly get at this time, it just needs a few tweaks but its near perfect. When you play in pubs, the majority of people just run around ramboing off, which is why marines lose. But in d, i'm seeing marines win from time to time in pubs which is nice...but in clan games marines that work win.
If its balanced in the highest level of play...doesnt it mean that its balanced overall? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No way early onos desimateing marine resource towers is still a problem on pubs. Good teams are still loseing the res battle. One onos with regen can whipe out stactic marine defences - electrified or turret guarded resource towers in the blink of an eye. especialy with the new "light damage", an onos only takes half damage to turrets.
I belive 2.01d is very close to balenced, but untell marines can confidently hold half the res towers at the same level of security that aliens can, good teams will continue to lose to somewhat less skilled teams.
Well having played 2.01d extensivley on the clan scene as well I can say for certain that it still has a ways to go. It's close, so close that you can smell the balance, but it's not quite there yet. I'd love to play around with 2.01jv, but that's not going to happen for a bit yet.
From my experiance, the marines hardly ever reach the same amount of res nodes as aliens. They just kill more, so the res is evened out that way.
Like I said, clan games in D appear to be balanced, not publics...and if the highest form of play is balanced, isn't it the <i>fault</i> (couldn't think of any other word..) of the pub players that they lose?
If one guy decides to save for onos from the beginning, its his choice...making the game slower paced and frustratingly annoying while waiting for resources is definately not the way to go.
Placing such a huge nerf on aliens, and improving the marines further with this "jv" just screws the game over.
I'v always wondered what the numbers of pub players to clanners is (Im a pubber who likes to think of himself as better then most non-clanners <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) As it is now 2.01d is SOO close to being balanced, but all the marine wins are races against the clock to see if you can win before the second onos appears and the two eat all your bases one by one.
If I'm not POSITIVE that the marine team has a couple other very compitant people in a pub server i'd rather go aliens every time: Unskilled Aliens > Unskilled Marines, Semi-Skilled Aliens >= (greater then or equal to) Semi-Skilled marines, Clan-level Aliens = Clan-level Marines
Comments
Just looks just like a big huge fat Alien nerf to me..
How many times do I have to repeat this?
Don't like it?
<i><span style='color:gray'>Don't play it.</span></i>
Nobody's forcing server ops to host the beta versions, or forces you to play it. Stick to 2.0 where aliens dominate, no issues there, it's nice and simple.
Man.
To anybody who's played it:
Did it slow down early game Onos, and if so, by how much? I'm curious to know just how much the resource model changed with the increased cost of alien res towers and the lowered RFK.
Making the aliens get 5 res before getting any resources is going to make large games a marine cakewalk. Say, 12v12 - then the marines are guaranteed to make the aliens wait for 5 minutes before they can put up any res. Best way to use it is to have all marines sit and wait in the base for five minutes, covering all the entrances, while the marines gets 60 extra res (at least .. any failed skulk rushes is going to make it even more profitable)... and THEN the marines can start expanding.
Why not give the marines 60 extra res from the start and skip the 5 minute wait-in-base period?
Don't like it?
<i><span style='color:gray'>Don't play it.</span></i>
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that makes for great play testing <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
By bringing R4K down to a max of 2, and making alien nodes cost 20 it made it such that as aliens we never had <i>quite</i> enough res to really feel comfortable, and it really balanced out the game. Now this is only one game i've played in jv, but if my game today is any indication of the overall effect, I think Joev hit the nail on the head with these changes.
The game lasted a long time, starting with a marine reloc to eclipse, us starting in CC. Nodes were slow to come up because of the res changes, but pretty soon they had only 2 nodes (EC and triad) and we had 6 or so. However, they quickly got taken down as roving bands of marines started reclaiming MS, SAA, PSJ, HS and intermitently knocking down SLoop. Electrification basically meant we couldn't touch the nodes as skulks, and as we quickly realized we were being out-resourced, we set up bands of gorges + skulks to retake the nodes. I think MS, SAA, HS and PSJ must have changed hands atleast 6 times each during that game. Pretty soon we set up maint hive, and just barely shut down two shotty rushes on CC and then Maint. Keep in mind we still have only 1 fade (who dies in the second shotty rush) and no onos. Everyone is spending res on putting our nodes back up.
Now the battle of resources is in full swing, the marines ripping down MS, PSJ, SLoop, and SAA repeatedly as our groups of bilebombing gorges and skulks smashed their electrified nodes. Eventually they get JPs and HMGs (never saw 1 HA the entire game), and their res node reclaiming/defending ability skyrockets. Lemme tell you: Hive 2 skulks and 1 or 2 lerks vs JP/HMG is really really hard. Eventually we get 1 onos and we group up with him to start taking down their nodes easily. However, he dies to a pair of JP/HMG after a couple of successful strikes. Finally, after what felt like 1hr (dont know actual time) of all out resource war, we start edging out an advantage, keeping nodes for a little longer than the marines. Then the marines pull a rush on CC, bringing the hive down to 'our hive is dying' level but not quite killing it before our maniacal skulks got them. Eventually we push them back to only EC and triad, allowing us some breathing space. We eventually get 2 Onos, and finally blow into their base and smush them.
Truly an awesome game. The level of teamwork on both teams was amazing, with skulks + lerks managing to hold their own vs JP/HMG and shotty squads, aliens teaming up to complete goals, and the marines making coordinated strikes, distractions, rushes, everything. GG all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I feel that 2.01d is on the right way to do that. The first 3 games on our 2.01d server I had exactly the same.
The biggest problem of NS 2.0 is the variable teamsize. A small game (3vs3) the aliens have a huuuuge advantage. But in bigger games (10vs10) its easier to win as a marine.
Perhaps it said (or was supposed to say) 2.01-iv. That would mean 2.01 version 4, which is basically what 2.01d is.
Kthxbye. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No need to try to sound cool. Actually its a completely new version, and had you actually bothered to check the link he gave, you would realize that.
So here's your "kthxbai"
Alien Resource Tower cost 15 -> 20
Marine Resource Tower cost 15 -> 20
Electricity upgrade Cost 30 -> 20
Electricity research time 40 -> 50
Infantry portal cost 15 ->20
Armoury cost 20 ->15
New res for kills 3 -> 2
TF siege upgrade cost 15 -> 20
lerk spore (?) 7 -> 5
lerk spike damage 16 -> 15
skulk bite range 60 -> 50
Devour range 250 ->100
Stomp Radius 250 ->200
Electricity damage 25 -> 30
cant read the last line.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nice looking new sig and avatar man.
How many times do I have to repeat this?
Don't like it?
<i><span style='color:gray'>Don't play it.</span></i>
Nobody's forcing server ops to host the beta versions, or forces you to play it. Stick to 2.0 where aliens dominate, no issues there, it's nice and simple.
Man. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, people are worried that it they don't express their dislike, it may become offical, and from what I've seen from playing it, that would be a VERY bad idea.
And as it is, Aliens do not always dominate, play 2.01d, its great.
Was tried, at 150 and 130 starting res. Rushes were a bit too easy with it TBH. Not sure if thats why joev took it out however.
<!--QuoteBegin--The Finch+Sep 9 2003, 08:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Sep 9 2003, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did it slow down early game Onos, and if so, by how much? I'm curious to know just how much the resource model changed with the increased cost of alien res towers and the lowered RFK.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, a lot.
It's a really GOOD version, but perfect it is not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Lee
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wow mess up 2.01d while its perfect.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Really don't help much, please try to keep posts constructive/on topic, or joev or another mod will probably hurt you :x they've been cracking down as of late.
Anyway, hope more public betas are released
sorry to be rude..... but seriously......please buy a clue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
something is wrong and even the higher ups acknowledge it through the betas which will probably keep going, so don't keep yer hopes up that d is the final and absolute (which i pray it isn't)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wow mess up 2.01d while its perfect.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Really don't help much, please try to keep posts constructive/on topic, or joev or another mod will probably hurt you :x they've been cracking down as of late. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually, you're incorrect as well. Read Flayra's statement in the Beta Discussion Forum <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Don't like it?
<i><span style='color:gray'>Don't play it.</span></i>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that makes for great play testing <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i was under the impression that that was "Cant play it? Cant Try It!"
edit: for claritys sake im referring to bug heaven of alphas.
Isn't that how its supposed to be?
In clan games, the better teams win (of course there are the occasional shock results..), which is the way it should be.
D is as balanced as ns will possibly get at this time, it just needs a few tweaks but its near perfect. When you play in pubs, the majority of people just run around ramboing off, which is why marines lose. But in d, i'm seeing marines win from time to time in pubs which is nice...but in clan games marines that work win.
If its balanced in the highest level of play...doesnt it mean that its balanced overall?
Isn't that how its supposed to be?
In clan games, the better teams win (of course there are the occasional shock results..), which is the way it should be.
D is as balanced as ns will possibly get at this time, it just needs a few tweaks but its near perfect. When you play in pubs, the majority of people just run around ramboing off, which is why marines lose. But in d, i'm seeing marines win from time to time in pubs which is nice...but in clan games marines that work win.
If its balanced in the highest level of play...doesnt it mean that its balanced overall? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No way early onos desimateing marine resource towers is still a problem on pubs. Good teams are still loseing the res battle. One onos with regen can whipe out stactic marine defences - electrified or turret guarded resource towers in the blink of an eye. especialy with the new "light damage", an onos only takes half damage to turrets.
I belive 2.01d is very close to balenced, but untell marines can confidently hold half the res towers at the same level of security that aliens can, good teams will continue to lose to somewhat less skilled teams.
Like I said, clan games in D appear to be balanced, not publics...and if the highest form of play is balanced, isn't it the <i>fault</i> (couldn't think of any other word..) of the pub players that they lose?
If one guy decides to save for onos from the beginning, its his choice...making the game slower paced and frustratingly annoying while waiting for resources is definately not the way to go.
Placing such a huge nerf on aliens, and improving the marines further with this "jv" just screws the game over.
If I'm not POSITIVE that the marine team has a couple other very compitant people in a pub server i'd rather go aliens every time: Unskilled Aliens > Unskilled Marines, Semi-Skilled Aliens >= (greater then or equal to) Semi-Skilled marines, Clan-level Aliens = Clan-level Marines