New High-tech Textures Wip...
WarpZone
Join Date: 2002-11-03 Member: 6264Members
<div class="IPBDescription">Thanks for the help, Carobon14! :)</div> I'm starting work on a new texture set, loosely Inspired by the playstaion shoot 'em up RayStorm. Carbon14 was really cool about it when I PMed him, and agreed to teach me the secrets of his awesome metal base! thanks, Carbon14! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Anyway, expect lots of smooth metal plates and semetrical geometric patterns, all rendered in worn, stained metals. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll probably add some lights and other bits of tech once I get the hang of this.
What do you think? Somebody told me it reminded him of Metriod Prime...
Anyway, expect lots of smooth metal plates and semetrical geometric patterns, all rendered in worn, stained metals. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll probably add some lights and other bits of tech once I get the hang of this.
What do you think? Somebody told me it reminded him of Metriod Prime...
Comments
Also, doing this allows me to make a "clean" version of the texture for marine areas, and it still looks almost as good as the stained version:
I discovered a couple cool infestation techniques... basically, you take the left edge and the right edge of a 256x256 infestation base texture, layer them, and erase the "middle" side of whichever one's on top, then merge the two layers and erase chunks out of that layer. Then you can align your infested texture in the game next to the 256x256 infestation base texture, and the wrinkles and veins will spread seemlessly from a "big clump of goo" brush across the wall. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I think it will mesh fairly well with the "diamond" floor. What do you think? I hope it's not TOO bright! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[Edit: Now the water damage looks more like rust. Both textures sharpened up a bit so you can see the streaks and grit after HL's anti-aliasing]
That infestation is awsome, GW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Alternitively, if you want to make it seem rough and dirty roughen up the solid black lines and the bevels.