[mrel] Cel Shaded Pack V2
Azrael2709
Join Date: 2003-05-27 Member: 16760Members
I'm finally done. This pack will either be a final pack or a half-version pack. This pack has all buildings and players in it, but no weapons. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> Note: don't think of it as being pure cel-shaded. Because it really is not. It is high-contrast textures on models with black outlines. In my opinion, the textures included look better on the models than pure colors because in the shadows and lighting in the game, it looks better.
<a href='http://home.comcast.net/~fklov/celshadev2.zip' target='_blank'>Get it!</a>
<a href='http://home.comcast.net/~fklov/celshadev2.zip' target='_blank'>Get it!</a>
Comments
The marines don't look very good though, aliens are a lot better.
Very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Although, the cell shading on the aliens youhave done is very good. It dosnt work aswell on marine structures though. Personally i would say do a full alien pack, and only to a player pack for rines.
same here quanant.. but i tried them in-game and they look neat, but they look out of place without cel shaded weapon models, and the map textures
is there a tutorial on how this is done though? i think the cel shaded look is awesome
@Quaunaut: Try changing HLMV's backround color from black to white. (unless you did this before.)
Why don't you also include a quick thing of chibiskulk with cell shading? THAT would be t3h pwnz.
While this pack is great, there are a few things I'd love to see-
Thicker outline on the hive.
ALL outlines black. No different colors.
Weapon Models being Cel-Shaded(looks wierd otherwise....)
Now all we need is someone to do the weapons, the map textures and the sprites <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'd really like to know about the polycount <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
What do you mean? All of the outlines are black.
Also, you bave to open ba_model NOT ba_modelt because t is just a texture file.
I just might do the chibi skulk if i ask coil =).
*downloads*
can u make the chibi skulk cell shaded??