I Just Can't Do It Sir!
The_Bends
Join Date: 2003-06-10 Member: 17183Members
<div class="IPBDescription">The Importance of field experience</div> No point to prove here just some thoughts that have occured to me recently.
Basically I've plays NS for a fair while and up to about a week ago always as a foot soldier. Recently however I've started comming in some games and the difference in perspective is quite simply astounding. We've all been on the ground when the comm insists on rushing the same WOL everytime with zero success generally that just poor comming. However there are other situations when you can be repeatedly slaughtered as a marine which from the confort of the comm chair look lame. As a comm its very easy to forget that some rooms are nightmares for rines. The large red room on hera is nasty as its the very dark cave bit near the double res on mineshaft. Even MA on eclipse can be a nightmare with competent aliens simply because they can come at you in so many ways. what i'm tying to say is that when you comm please don't forget that the little circles are people too and they will die in certain rooms even if they have numerical and sometimes even technological superiority. Try to think how you'd react in the same situation.
Understanding your marines seems to be the best way to comm to victory.
Basically I've plays NS for a fair while and up to about a week ago always as a foot soldier. Recently however I've started comming in some games and the difference in perspective is quite simply astounding. We've all been on the ground when the comm insists on rushing the same WOL everytime with zero success generally that just poor comming. However there are other situations when you can be repeatedly slaughtered as a marine which from the confort of the comm chair look lame. As a comm its very easy to forget that some rooms are nightmares for rines. The large red room on hera is nasty as its the very dark cave bit near the double res on mineshaft. Even MA on eclipse can be a nightmare with competent aliens simply because they can come at you in so many ways. what i'm tying to say is that when you comm please don't forget that the little circles are people too and they will die in certain rooms even if they have numerical and sometimes even technological superiority. Try to think how you'd react in the same situation.
Understanding your marines seems to be the best way to comm to victory.
Comments
That you need to understand the needs of the soldiers below you.
And that they have to trust you
It takes a good comm to earn my trust.
And a good comm don't send you to die infront of a WOL.
No, a good comm tells you to hang just behind the corner and occasionally shoot the WoL, drawing all the aliens to you so you can die to them while the rest of the 'rines rampage through the hive unimpeded.
It helps if marines understand what you are doing. I often command on smaller servers, 3v3 to 5v5, and when making offensive attacks with everyone, I often give "while you were away" updates on defensive locations that were hurt/lost during the period of the attack. This helps give the marines the "bigger picture" that I have, and helps them make sense of my orders.
Good commanders will beable to see each room from the eyes of a grunt, and good marines will trust their commander that it is more important that they go to their waypoint, then somewhere else.
A commander is only as good as the marines who listen to him. A good commander only knows how to best use the resources (marines) avalible to him.
No, a good comm tells you to hang just behind the corner and occasionally shoot the WoL, drawing all the aliens to you so you can die to them while the rest of the 'rines rampage through the hive unimpeded. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Or tells me to go to the base to get a gl and mow that WOL down to the ground.
Yes, commanders can't see what marines can see, but its also important to remember that marines can't see what commanders can see.
This is why it is extremely important that comms use voicechat to tell the plan to his marines so that they understand, thus making the commander's strategy work better.
As long as the comm drops health there's no problem with facing off WOL's, even with LMG's. Offense chambers had their hp reduced enough so that 2 lmg clips and a couple of pistol shots will kill it. A squad of three marines focus-firing can easily take out 3 o chambers as long as the comm drops some health packs.
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Who ever came up with the idea of shotties owning everything is a comeplete tard. I can remember countless times when I rushed an oc with shotty in hand, only to end up dead in a matter of seconds. With this in mind, people should start apply new tactics. Shottys are just a cheap and somewhat effecient answer to "everything".
What makes comming 30 million times better if almost your entire team had mics. That way, communicationwould be mucho easier.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> Good commanders are also good marines
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> Good commanders are also good alien players (two sides to every battle, no reason not to learn both)
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> Marines need to trust their commanders, and commanders need to listen to their marines every now and then, and both need to understand their limitations and differing perspective of the battlefield.
And commanders NEED mics. Typing is too often ignored, marines will usually listen up to a stream of cursing emphasized words instead of a line of text that they usually don't even notice. how hard is it to set up a mic? man i'm lazy...