Mines
Frosty
Join Date: 2003-04-20 Member: 15667Members
oddly enouph mines have a less than standard use, Onos traping.
i was a regen ono, and i saw a mine on the ground, i thought to myself, well i got regen, ill det this mine with my bulk step out for a sec and regen before i assult. Well there were about 10 mines stacked in that one place, i steped on, expecting my massive 500 hp and 150 armor to protect me. Wrong, i died, one unexpectly massive explosion, (i think 2 full packs) smaked my 106 rez cow down to a 0 rez skulk. ( i then proceded to rip the rines a new one, killing 6 in a row when they becaned with an unupgraded skulk.
In short when that ono starts playin hit and run on ur hine quarters, get a pack or 2 and stack em in the same place were the ono likes to be, they usaly ignore mines as trivial, lets teach em different eh?
i was a regen ono, and i saw a mine on the ground, i thought to myself, well i got regen, ill det this mine with my bulk step out for a sec and regen before i assult. Well there were about 10 mines stacked in that one place, i steped on, expecting my massive 500 hp and 150 armor to protect me. Wrong, i died, one unexpectly massive explosion, (i think 2 full packs) smaked my 106 rez cow down to a 0 rez skulk. ( i then proceded to rip the rines a new one, killing 6 in a row when they becaned with an unupgraded skulk.
In short when that ono starts playin hit and run on ur hine quarters, get a pack or 2 and stack em in the same place were the ono likes to be, they usaly ignore mines as trivial, lets teach em different eh?
Comments
too bad mines don't count as kills, otherwise, at the begining-game, they'd pay for themselves killing skulks...
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How does everyone think it would work to send one player out to the fade-area with a 5-pack of mines with instructions to place them all in one spot and then stand on top of them? The fade probably wouldn't be blinking past the lone marine and 5 mines should be enough to kill it.
But in combination with some turrets or the right timing from 2 marines (let me dream <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ),they can be pretty good anti-oni and fade weapons.
How it should go: The unsuspecting onos runs into your outpost, failing to notice or altogether disregarding that mine on the floor. The resulting 10 mine explosion blows him into xenochunks.
How it actually goes: The onos has just attacked, and the marines are regrouping. One lays the trap, and the confident marines wait. But what comes through the door isn't an onos at all! It's a skulk/gorge/lerk/fade! As it steps on the mines, the resulting blast kills four of the nearby marines, making the onos' job all the easier and the marines 30 res poorer.
How does everyone think it would work to send one player out to the fade-area with a 5-pack of mines with instructions to place them all in one spot and then stand on top of them? The fade probably wouldn't be blinking past the lone marine and 5 mines should be enough to kill it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i Tried that earlier this week... placed them all, i had a shotty. The rest of my team got slaugthered by the fade... then he notices me shooting him with my LMG. he comes close then STOPS... i reloaded and backed up a little, then he does something... he starts circling the mine pack on the floor. "Damn" i thought, as i circled with him shooting the whole time. We dance around the pack for a few MINUTES... untill backup came and he ran away. He couldnt blink over to me without over shooting, and if he tried to rush me i would just place the mines between us. Scary as hell... the mines were wasted l8er by some skulk, so i guess they saw some use.
So lesson here? not all fades are dumb... in fact they are either Good players that know what they are doing, or new players that decided to click this "fade" thing on their menu.
1 onos = 100-106 res
So if both sides income was equal, an onos trap would be viable if it actually killed an onos at least 1/5 of the time. Unfortunately, this is usually not the case.
Marines ususally start crying for onos traps when they are losing and the res count is somethiong like 2/1 or 3/1 in Alien favor, and, very rarely do you actually get an onos in the trap.
More often then not it will be a net loss of 20+ res. Sometimes obscenely high, as when two HA's stumble close to the trap as a skulk sets it off.
I mainly use mines to close down small chokepoints (vents) and for defending against rushes (place them at the entrance to base, not at the structures.. DEFINETLY not close to the armory).
heh
However, I don't want this to turn into a suggestion post to make mines marine-friendly, so we need to use them smartly.
We begin by handing out mines to the right person: You know, ones that won't just throw them around quickly and grab for his thrown pistol.
Treat mined corridors as if they explode if anyone touches them, and that's expecially true if there are even a wiff of aliens nearby.
Put them in dark corners... or better yet, out at a chokepoint. A large chokepoint. A large dark chokepoint? Remember, if you want to catch onii, you need to get a point where A: The Onii will touch them. B: Cheap aliens won't touch them, And C: Noone will see them.
Mright. I don't many places like those, so I just use a gun.
But I like the idea of taking some mines with you, and putting them around in dark corners. Imagine running along and... BAM! Crater. It's like accidently hitting your kill button a lot of you people seem to have.