NS:C
Grendel
All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
<div class="IPBDescription">Your intentions...</div> Just curious as to the initial feelings of our server op community. <3
<span style='font-size:14pt;line-height:100%'>By the way, if you don't run a server currently, don't vote. Thanks.</span>
In the absence of evidence either way (i.e. if NS:C is map dependant or would be an entirely seperate client/server) vote both if you would have both.
<span style='font-size:14pt;line-height:100%'>By the way, if you don't run a server currently, don't vote. Thanks.</span>
In the absence of evidence either way (i.e. if NS:C is map dependant or would be an entirely seperate client/server) vote both if you would have both.
Comments
Keeping the regular NS at 20 players, and run a NS:C at 10 players for goofing around. If there was ever a CPU or bandwidth issue I'd axe NS:C in a second.
G.I.
I HOPE I can convice other-thinking clanmates to stay at the "real" NS.
I might run co_ maps when the server is rather empty, but I would not want them in the regular map-cycle.
The problem with that is NOT, that I don't really like NS:C, but it's the very different team-sizes both modes are concipated for... it's the choice to rather have "overrun" co_ maps (staying at 16 slots) or having too few players to get a good "real" NS game going (goind down to 10 slots maybe or even less).
And I would simply not risk having to few players for "real" NS, just so that a mode can be played good.
-my2cents-
Hyper
I'd probably switch one of my Vanilla servers to NS:C and label it as a 'newbie' server.
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newbie, I've been selecting B for over 5 years <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Anyways, yeah the mapcycle point is a good one. I'd probably have the NS:C maps voteable on the other servers.
Telewest Lanched their ISP in '96 as Cableinet.
Changed name in '99 to Blueyonder and Lanched Cablemodem service.
In late '00 added the multiplayer gaming service Blueyonder Gaming
Gaming Service changed name to bygames.com in '02
I have been running/helping run gameservers on Telewests network since late '97
(If anyones still reading '89 - '96 I was a BBS SysOp, Anyone remeber L.O.R.D?)
NS for life.
I plan to run both, switching to and from periodically based on demand.
I would love to test this new version if you want a test server for it...