NS:C

GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
edited September 2003 in General Server Discussion
<div class="IPBDescription">Your intentions...</div> Just curious as to the initial feelings of our server op community. <3

<span style='font-size:14pt;line-height:100%'>By the way, if you don't run a server currently, don't vote. Thanks.</span>

In the absence of evidence either way (i.e. if NS:C is map dependant or would be an entirely seperate client/server) vote both if you would have both.

Comments

  • G_I_JoehosaphatG_I_Joehosaphat Join Date: 2003-02-03 Member: 13068Members
    I will run both.

    Keeping the regular NS at 20 players, and run a NS:C at 10 players for goofing around. If there was ever a CPU or bandwidth issue I'd axe NS:C in a second.

    G.I.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    If it was map dependent I'd run the "C" maps, too, so I voted "both". But if it's a new server/client thing I'd not run it on my server, that's for sure!
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Since I (my clan) have to pay for the slots, we will not be able to run two servers.
    I HOPE I can convice other-thinking clanmates to stay at the "real" NS.
    I might run co_ maps when the server is rather empty, but I would not want them in the regular map-cycle.

    The problem with that is NOT, that I don't really like NS:C, but it's the very different team-sizes both modes are concipated for... it's the choice to rather have "overrun" co_ maps (staying at 16 slots) or having too few players to get a good "real" NS game going (goind down to 10 slots maybe or even less).
    And I would simply not risk having to few players for "real" NS, just so that a mode can be played good.

    -my2cents-

    Hyper
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    Currently I run 2x Vanilla NS 2.00 servers and 1x NS 2.01e (might be steam soon aswell)

    I'd probably switch one of my Vanilla servers to NS:C and label it as a 'newbie' server.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Both on the same rental server.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    ****, it felt <b>GOOD</b> selecting B.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    <!--QuoteBegin--Shockwave+Sep 18 2003, 10:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 18 2003, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ****, it felt <b>GOOD</b> selecting B.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    newbie, I've been selecting B for over 5 years <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    Anyways, yeah the mapcycle point is a good one. I'd probably have the NS:C maps voteable on the other servers.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    For BYGames the whole time?
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    edited September 2003
    Very OT, but anyway. Changed names as follows

    Telewest Lanched their ISP in '96 as Cableinet.
    Changed name in '99 to Blueyonder and Lanched Cablemodem service.
    In late '00 added the multiplayer gaming service Blueyonder Gaming
    Gaming Service changed name to bygames.com in '02

    I have been running/helping run gameservers on Telewests network since late '97

    (If anyones still reading '89 - '96 I was a BBS SysOp, Anyone remeber L.O.R.D?)
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    Oh, so we have to choose whether to run a NS:C server or a regular NS server? I thought the map would tell the game what set of rules to use. I was thinking that we could just integrate the co_ maps into our mapcycle and it would change based on what map loads. My thinking was like how CS handles the different scenarios, assassination, bomb and old school escape games based on which map loads.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Both. I'd either add one or switch Union.

    NS for life.
  • TUNA_AnomayTUNA_Anomay Join Date: 2003-09-19 Member: 21005Members
    Right now I'd not run Combat, but I think we'll have to wait and see how the format comes out to really know for sure...
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I said just old school, because the answer I wished for wasn't on there.

    I plan to run both, switching to and from periodically based on demand.

    I would love to test this new version if you want a test server for it...
Sign In or Register to comment.