Medspam Is Not A Sign Of Noob Comm.

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">its rambo marines, and its legit.</div> 8:2 resnodes, 2 hives locked down (not a tf in hive but a well secured phasegate network and tff around it)
marines follow waypoints, marines reach waypoints, marines rambo off and die.
-> marines are spread all over the map most are FAR away from the waypoint, and they dont wait for each other before they attack.
They dont wait at the waypoint to build an outpost, they attack in small groups.
-> I MUST medspam to keep them alife till the reinforcement comes.
medspam doest mean the comm is a noob it means marines are all rambos.

the game ended with me spamming 200 res two times (they build the second hive secretly not listening to me whoi scanned it long ago)

medspam is legit!

The alien aquivalent is a battlegorge with 2 skulks infront of it, or a gorge rush.
make some of this 3-player armies, its as deadly as medspam AND it hurts marines AND it costs no res.

Comments

  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    In my opinion the comm can spend his/her res anyway they want.(except cc walls)
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    I agree, medspam is a legit tactic.. and there IS an alien equivelant...


    the same goes for CC walling... i was on a server last night where we had 3 seiges, mowing through a wall of OC DC Moves... why you would wall with MC's is beyond me... but i guess it's just something more you've gotta jump over... making you spend more time in the line of fire of the OCs...



    both are legit, but frowned upon.... aliens scream that it's unfiar that marines CC wall, and Medspam...

    you don't hear us screaming about your OC wall and gorge rushes...




    the road of "fair" goes both ways...
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    I wonder what gives pub aliens room to complain, when marines lose about 80% of the time.
  • Middle_Finger_of_DeathMiddle_Finger_of_Death Join Date: 2003-08-04 Member: 18899Members
    edited September 2003
    Nothing wrong with CC walling either. If an insane comm wants to spend 20 res on each useless CC instead of outfitting the marines, by all means, do so and screw over yourself.

    Aliens can tear it apart fast anyway.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Eh? Marines lose 80% of the time? I thought I was the only one who thought that.
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    <!--QuoteBegin--Delarosa+Sep 19 2003, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Sep 19 2003, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Moves... why you would wall with MC's is beyond me... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Donno if this is true or not but I'v heard moves raise attack dmg, but I usually drop one mov if I'm near the "front line" so I can slowly build and have inf adren to heal the OCs that get damaged till I can afford D chambers.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    If you have movements around you then it acts like you have adrenaline
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited September 2003
    <!--QuoteBegin--Middle Finger of Death+Sep 19 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Middle Finger of Death @ Sep 19 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nothing wrong with CC walling either.  If an insane comm wants to spend 20 res on each useless CC instead of outfitting the marines, by all means, do so and screw over yourself.

    Aliens can tear it apart fast anyway.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Even with 10000 HP? YEAH, RIGHT! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Situation A: CC on the top of a ladder. Onos cant get up to beat the marines down. Onos at the end of a hall way where there are HAs just there. *SWOOSH* HAs covered by a SINGLE 10000 HP CC which stops the onos dead in place, and gets chopped to bits.
    I can safely say that you'll be BANNED from any decent server if you CC wall ANYWHERE.


    Medspam aint legit, its a down-right nasty exploitation of the fact that there is no cool-down on health pack drops (which there should be. jesus, how easy is it to fix a small error? 3 versions!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) If your marines are ramboing off at the end of the game, dont give them ANY equipment. DONT medspam them; they dont deserve it! YELL to them that ramboing will not work and tell them to wait and be patient!

    Unfortunetly, my patience is <b>running <i>thin</i></b> with these threads! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    [edit]and if you're commander, you dont even need to medspam a group! if you're the comm, you should organize them! <b>A good commander will never medspam, because he keeps his marines in line!</b>[/edit]
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Each med costs 2 res, I'm quite happy for a come to spend 20 res keeping a marine alive near my RTs. That's 2 less shotguns, slower level 1 weapons/armour, two less turrets, etc. At the end of the day it's the comm's choice, if he spams marines when there is no need then it hurts his team.

    By the way, I class spamming as coating the floor with medpacks, not dropping 5 on the marines head (which requires skill).
  • absenticabsentic Join Date: 2003-09-03 Member: 20517Banned
    <!--QuoteBegin--Maveric+Sep 19 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 19 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can safely say that you'll be BANNED from any decent server if you CC wall ANYWHERE.


    Medspam aint legit, its a down-right nasty exploitation of the fact that there is no cool-down on health pack drops (which there should be. jesus, how easy is it to fix a small error? 3 versions!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1: no you wont
    2: did it ever occur to you that since medspam has not been "fixed" as of yet, that it is not considered an exploit by flayra (you know, the person that decides this stuff) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    1- i said "Decent" server, that and if there's a admin present

    2- yah, but jeez... does 10 medpacks a second mean anything to you? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • absenticabsentic Join Date: 2003-09-03 Member: 20517Banned
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I disagree on the cc walling, thats just lame on most maps with thin hallways and more than 50 res worth per cc when used exzessive.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited September 2003
    <!--QuoteBegin--absentic+Sep 19 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absentic @ Sep 19 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bite faster then. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    too ba[d] you can't bite faster because the bite speed is set at a fixed amount. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    edited September 2003
    <!--QuoteBegin--Maveric+Sep 19 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 19 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Even with 10000 HP? YEAH, RIGHT! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Situation A: CC on the top of a ladder. Onos cant get up to beat the marines down. Onos at the end of a hall way where there are HAs just there. *SWOOSH* HAs covered by a SINGLE 10000 HP CC which stops the onos dead in place, and gets chopped to bits.
    I can safely say that you'll be BANNED from any decent server if you CC wall ANYWHERE.


    Medspam aint legit, its a down-right nasty exploitation of the fact that there is no cool-down on health pack drops (which there should be. jesus, how easy is it to fix a small error? 3 versions!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) If your marines are ramboing off at the end of the game, dont give them ANY equipment. DONT medspam them; they dont deserve it! YELL to them that ramboing will not work and tell them to wait and be patient!

    Unfortunetly, my patience is <b>running <i>thin</i></b> with these threads! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    [edit]and if you're commander, you dont even need to medspam a group! if you're the comm, you should organize them! <b>A good commander will never medspam, because he keeps his marines in line!</b>[/edit] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Maveric, how does organization of troops have to do with medspam at all? Medspam can be a HUGE tactical advantage at certain periods of the game. It makes all the difference between a gorge rush and a marine squad. It isn't so effective against skulks, but once again can give you enough time to put that siege up against that pesky lerk. With high armor upgrades, you can keep a marine alive MUCH longer against skulks and fades. Keep in mind that medspam isn't cheap. Generally, a decent medspam involves 4 or 5 meds, enough for a shotgun. It's the tactical advantage that makes it worth the 10 res.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    With a properly equiped squad you dont need to medspam like you have to drop shotguns.

    and has it ever passed anyones minds that those 10 resources could've been spent on a shotgun that might be the differance between the marine having to pick up 5 meds or comming out of a 1v1 fight on a skulk with no health loss?

    I'd take the shotgun. Why? its a sure thing (well, as sure as you can get it, and much surer than 5 meds)
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    Well, if you medspam one ramboing rine with an lmg against one skulk, that's probably just a bad idea. But, if you do give your marines shotguns, shouldn't that increase your chances of using a medpack on one of them if they get injured? 5 vanilla marines = 0 res. They all die, no res is directly lost. Give them all a shotgun, now you have an investment to protect. For every marine in that group that dies, the likelyhood of another marine dieing increases.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With a properly equiped squad you dont need to medspam like you have to drop shotguns.

    and has it ever passed anyones minds that those 10 resources could've been spent on a shotgun that might be the differance between the marine having to pick up 5 meds or comming out of a 1v1 fight on a skulk with no health loss?

    I'd take the shotgun. Why? its a sure thing (well, as sure as you can get it, and much surer than 5 meds) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What about marines that already have a shotgun?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2- yah, but jeez... does 10 medpacks a second mean anything to you?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, it means that the rines are spending 20res per second. If they can afford to do that, sucks to be an alien. If they can't, sucks to be a marine.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited September 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[edit]and if you're commander, you dont even need to medspam a group! if you're the comm, you should organize them! A good commander will never medspam, because he keeps his marines in line![/edit]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sorry Mav, you are a sad mistaken man. No amount of pristine teamwork will keep marines alive against good aliens without a few meds to back them.
    Even pre-emptive medding a guy who's building and about to get munched or ammoing up and about to get munched helps.

    You keep your marines alive, and they have an easier job helping you win the game and hold positions. The theory of a perfect squad of marines that never gets hit and doesn't need fast med action is a nonexistant reality. Good on paper. Doesn't even happen in clan games, though.

    Besides that, 10 res on meds is nothing is you do selective spamming. There's nothing like hearing a marine at a random pub go "commander i need a me - oh thanks".
    It's not your marines job to make sure they never receive damage, as it's impossible. It's your job to protect them, including variants of medspam.

    [edit] almost forgot about the whole res for kills thing. when you med your marines and they kill, they pay for the meds already. In addition, you deprived your opponent of immediate res for the death of your now saved marine.
  • ArcticwindArcticwind Join Date: 2003-05-28 Member: 16782Members
    wait about a 102 res regen onos who did not devour juz becoz he dun wanna let the rine waste time in his tummy... and end up getting killed by a shotgunner sitting in a corner having med spammed on him
    in 1 shottie clip the onos is gone for good
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    I don't think devour would be a waste of time when it saves your life. If you're too slow to figure out that you're not going to kill the marine and somehow that commander has enough res to keep him alive (perhaps you should blame the battle for resources here), then perhaps being gunned down will happen.

    Here's a hint at combating medspam: run away. Those medpacks don't sit forever and those marines can't chase you and stay alive forever. That and the whole "kill the resource nodes" plan too.
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    IMHO, medspamming is a legit tactic.

    CC walls, however, are debatable.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    Medspamming isn't an exploit because it's been in the game forever, and a simple 1 or 2 second delay between med packs would fix it. They didn't fix it- which means they want it to be a legit tactic.

    CC walls are much less known about, and I've really only heard about them recently. The NS devs have said repeatedly that they aren't going to add any buildable walls to NS, so clearly the CC isn't meant to be a wall.

    Solution? Easy. Just make it so that more than two CCs couldn't be built. The logic behind it is that one CC can only plug into the station network and work at a time. The second CC can plug in but can't be active at the same time. Any more CCs and there is too much interferance for it to work, so you can't do it. Relocating would still work, and CC walls wouldn't really be viable.

    -JohnnySmash
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    I look at medspam less as keeping your marines alive and more as denying aliens res. And Maverick ... try finding a winning marine scrim where the comm does NOT med any of this marines. Personally, if I'm in a group of marines following orders and the commander has plenty of res but does not med ... I'm much less likely to follow his orders. The way I see it ... if I'm not taken care of when I follow orders why should I?
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    CC walls are not legit because they do not serve the function intended. Med spams are legit. If it had been a problem, the devs would have coded a cool-down time (suggested numerous times), but yet it stands. And no amount of medpacks can turn a tide of a losing marine team.
  • BLUNTSWORTHBLUNTSWORTH Join Date: 2003-07-16 Member: 18219Members
    edited September 2003
    <!--QuoteBegin--Maveric+Sep 19 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 19 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Medspam aint legit, its a down-right nasty exploitation of the fact that there is no cool-down on health pack drops (which there should be. jesus, how easy is it to fix a small error? 3 versions!? ??? ) If your marines are ramboing off at the end of the game, dont give them ANY equipment. DONT medspam them; they dont deserve it! YELL to them that ramboing will not work and tell them to wait and be patient!

    Unfortunetly, my patience is <b>running <i>thin</i></b> with these threads! :angry:

    [edit]and if you're commander, you dont even need to medspam a group! if you're the comm, you should organize them! <b>A good commander will never medspam, because he keeps his marines in line!</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is most likely the dumbest post I've ever read on this forum. My patience is <b>running <i>thin</i></b> with people like you. Medspam is the only way you can compete, you can completely nullify Lerks and OCs which still do there job by taking away armor. And if you can medspam enough to keep a guy alive until reinforcements arive then you should go ahead and do it. It's all about map position and control, and your comment about a good Comm keeps his marines in line does not apply with one or two guys in the middle of battle. A good player doesn't need a Comm to babysit him and tell him exactly where to stand, and it is not something a Comm should have to worry about. What he should have to worry about his keeping his guys alive, because the Comm is the only person who can give marines health. It is ridiculous that you would call this an exploitation, it is cleary not.

    **EDIT** And if you don't give rambo's equipment or medspam them then you will most likely lose, unless its only one guy or something.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Flayra has outright stated that medspam is a valid tactic and is supposed to be in the game.

    As for CC walling, I've never been in a game where it happened so I can't really comment, except to say that anyone doing it would certainly be banned from the server I frequent the most.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    CC spamming used to happen a lot back in the early versions... But not any more. I've not seen it happen since v1.03.
    Wherever you guys play that it happens, try the BYNS servers or the ever-popular LunixMonstar.
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    <!--QuoteBegin--Maveric+Sep 19 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 19 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Medspam aint legit, its a down-right nasty exploitation of the fact that there is no cool-down on health pack drops <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Redemption aint legit, its a down-right nasty ability that gives almost anyone who has it a free life, many times over.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    edited September 2003
    It really isn't registering with some people that you can't stop people using the features of a game. Why are people so arrogant in going round shouting "that's an exploit! don't do it!" and "lameeeeeeeee!!! kick him!" There is nothing more annoying then playing in a server only to hear whining and crying because some player wasn't skilled enough to counter.

    If the devs find it "lame" or whatever, they will fix it in the next patch. Simple as that. For now, the game should be played how it was released, so everyone is on an even playing field.
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