Mapping Models
enf0rcer
intrigued... Join Date: 2003-03-16 Member: 14584Members
<div class="IPBDescription">would you use these?</div> I can recall seeing on a few ocations people wanting models for a construction line so i put these together in some spare time and thought i'd see what you guys thought. You could always animate them and such and they'd look good in some sort of factory map im sure. Anyway, post comments suggestions please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
doesnt need to be animated but should be connected to the wall in 3 angles, on top on the side and by 45° on the top.
make the conection to the wall going more in the wall.
Iits hard do place models that hang on walls in the right height (they fall down, can be too deep).
Texture them white nad give them to me as is, they WILL go into caduceus.
I need something to liven up my surgical suite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
At some places I can cut some polygons, mapping guidelines kinda prohibit migh poly map models.
I think the half round part is more a waste of polygons and makes the model less flexible.
make it more boxy/hydraulic and you can hang it everywere, no matter how the ceelings angle is.
The hydraulic is connected in a really unfunctional angle btw.
That's the power loader. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->