Mapping Models

enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
edited September 2003 in Mapping Forum
<div class="IPBDescription">would you use these?</div> I can recall seeing on a few ocations people wanting models for a construction line so i put these together in some spare time and thought i'd see what you guys thought. You could always animate them and such and they'd look good in some sort of factory map im sure. Anyway, post comments suggestions please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    thats what i need.
    doesnt need to be animated but should be connected to the wall in 3 angles, on top on the side and by 45° on the top.
    make the conection to the wall going more in the wall.
    Iits hard do place models that hang on walls in the right height (they fall down, can be too deep).
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    Can you do me a picture please i'm not sure i follow <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Perfect.

    Texture them white nad give them to me as is, they WILL go into caduceus.

    I need something to liven up my surgical suite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    if someone can mesh them i'll skin them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    Wow! That just what I want for my map's maitence and repair bay! Tell us when you have them done, I'll be waiting...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited September 2003
    <b>let me mesh it.</b>
    At some places I can cut some polygons, mapping guidelines kinda prohibit migh poly map models.
    I think the half round part is more a waste of polygons and makes the model less flexible.
    make it more boxy/hydraulic and you can hang it everywere, no matter how the ceelings angle is.

    The hydraulic is connected in a really unfunctional angle btw.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    i'm aware of that. It should be down the front but the sides just looked cooler. I'll just attach the ms3d's and you can edit them as you wish, mesh and repost it here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    could make a scope arm to inspect the surface of the objects?
    arm.JPG 28.3K
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Looks good, I might use the one on the right side in ns_metal, I might have good place for it.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    thanks for the idea carioca. If any of you want specific things done just ask. I'm going to work on some more arms this weekend and maybe some vehicles.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    in the 2 alien movie liutenament ripley catch a cargo armor pneumatic to defeat the alien, could u model that armo?
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin--carioca+Sep 19 2003, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Sep 19 2003, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in the 2 alien movie liutenament ripley catch a cargo armor pneumatic to defeat the alien, could u model that armo? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's the power loader. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    nice model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • VoleVole Join Date: 2003-08-10 Member: 19374Members
    Oh.. i dont really need this, but how about a drill? which can be used on mine maps etc... some people may find that usefull <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    plz, u are making my arm?
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