2.01 Rc2 Unbalanced
deathy
Join Date: 2003-05-18 Member: 16452Members
its back to the way it was before, aliens really hard to play with and far to expensive.
ive just played 5 games of ns and all 5 times the marines one and it wasnt just the team becuase we was all mixing around.
when i play alines i cant even get second resource tower up for atleast 3 minutes in that time the marines would have managed to built a tf and some turrets at a hive.
what use is that lower the costs back to what they were please and the grenade launcher is far to powerfull now.
i was enjoying the game till i played 2.01 rc2 now it has just killed my interest in the game
same as steam because it wont run on my system it conflicts with 3 other programs which come before ns.
Deathy
Unhappy NS Player i give this update a thumbs down.
ive just played 5 games of ns and all 5 times the marines one and it wasnt just the team becuase we was all mixing around.
when i play alines i cant even get second resource tower up for atleast 3 minutes in that time the marines would have managed to built a tf and some turrets at a hive.
what use is that lower the costs back to what they were please and the grenade launcher is far to powerfull now.
i was enjoying the game till i played 2.01 rc2 now it has just killed my interest in the game
same as steam because it wont run on my system it conflicts with 3 other programs which come before ns.
Deathy
Unhappy NS Player i give this update a thumbs down.
This discussion has been closed.
Comments
Still, the marines are stilll getting beaten, but now it isn't so much of a thrashing.
Nice changes to make marines an interesting breed to try and command, good enough that in the first 30 seconds of a game I can go gorge and drop a resource node (don't know why you have to wait 3 minutes?).
If you are on an actual team playing Alien team it is very hard for the marines to win and same can be said for the Marine team.
I have seen better performance out of this release than any in the last 2 months.
I have seen marines come back, and I have seen aliens coordinate and come back.
I think it is perception, and until you spend more time playing this release it is going ot be hard for you to tell if it is balanced or not.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
2.01 is very balanced, sorry you don't find it so.
If you are referring to it as a whole, I'd have to say you're incorrect. CAL and Clan matches have shown that Aliens do win more in 2.01. However, it is becomming much less pronounced in 2.01e.
The kharaa have to work as a team, and so do the marines in 2.01e and up, and the actual release version gets pretty close to the sweet spot. Even if it's unbalanced, it's heading in the right direction.
I feel the same way
marines just need the nuke and invincible armour, that would solve the issue
You're funny. Fades are the ultimate weapon if you know how to use blink PERFECTLY.
A single HA+LMG could kill a fade too, if you're skilled.
Just when rin'es tech the fades get screwed. Ugh.
And deathy? You will find yourself taken more seriously if you simply take the time to go through your post and proofread it. I don't even care about spelling that much but it's just flat out embarrassing if you pretend that your shift key is broken.
A single HA+LMG could kill a fade too, if you're skilled.
Just when rin'es tech the fades get screwed. Ugh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.
1 good fade can take out a fairly decent HA, but probably not a very good one. This seems fair, since a fully outfitted HA/HMG costs much more than an upgraded fade.
A single HA+LMG could kill a fade too, if you're skilled.
Just when rin'es tech the fades get screwed. Ugh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.
1 good fade can take out a fairly decent HA, but probably not a very good one. This seems fair, since a fully outfitted HA/HMG costs much more than an upgraded fade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmm, a HA/HMG/Welder cost 15+15+5 = 35, a fade costs between 52 and 56.
A single upgraded HMG can kill a carapaced fade in ~1.41 second.
It takes 9 swipes to kill a ha, 2 swipes per second, so ~4.5 seconds to kill the HA.
Fade dies 3.2 time faster than HA.
Fade cost 1.6 time more than HA.
*cough*
and fade is good as it is now, good marine + little luck you can take down fade with lmg, 2 lmgs should be able take fade down with no problem
Work as a team and it wont matter if the get a tf up, coz they sure as hell wont get any turrets up if you work well enough. If you thin kthat is expensive, try playing some of the earlier versions like 1.02, that was slower because u could only have one gorger at a time, and aliens still managed to win. I would say that maybe u just suck, but that would be flaming wouldnt it??
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This may be true, but the blink we have now is useless for surprising HA trains, the old blink yuou used silence and teleport so they didnt hear u teleport behind em, then u carved em up, great fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Shame that so many ppl complained about the old blink, it was so much more useful.
While I am not going to claim it's balanced yet, it <i>is</i> much closer, and really does seem to hinge more on the skill of the teams.
I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.
seen it happen in "top games" ?
marines just need the nuke and invincible armour, that would solve the issue <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The real problem is aliens must finish the game without poweful ranged weapon(acid rocket) if marines relocate to the Hive.
Apart from that, it's a blast.
but at the end of 2.0 (no beta) the teams were fine, because everybody who wants teamplay goes marine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I think 2.1 needs time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
(sry 4 my english i am ger ^_^)
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
the battle has started
A single HA+LMG could kill a fade too, if you're skilled.
Just when rin'es tech the fades get screwed. Ugh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.
1 good fade can take out a fairly decent HA, but probably not a very good one. This seems fair, since a fully outfitted HA/HMG costs much more than an upgraded fade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And how many people use blink perfectly? So few the fade is almost insignificant on most public servers. Using the fade effectively requires fast reflexes and lots of training. Training most casual players are unlikely to get, considering the cost of the fade.
I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.
seen it happen in "top games" ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes, every time HAs appear on the scene <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That's no good if there's no emphasis on team-work. At least the marines have to build stuff together so that each individual player knows it's going to work for them too, aliens play for themselves and no one is forced to work as a team.
<span style='color:red'>***Locked.***</span>