2.01 Rc2 Unbalanced

deathydeathy Join Date: 2003-05-18 Member: 16452Members
its back to the way it was before, aliens really hard to play with and far to expensive.

ive just played 5 games of ns and all 5 times the marines one and it wasnt just the team becuase we was all mixing around.

when i play alines i cant even get second resource tower up for atleast 3 minutes in that time the marines would have managed to built a tf and some turrets at a hive.

what use is that lower the costs back to what they were please and the grenade launcher is far to powerfull now.

i was enjoying the game till i played 2.01 rc2 now it has just killed my interest in the game

same as steam because it wont run on my system it conflicts with 3 other programs which come before ns.

Deathy

Unhappy NS Player i give this update a thumbs down.

Comments

  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    The fact is aliens need to work together just as marines need to work together. Aliens currently have little to no teamwork, while marines have developed some in 2.0. As things become more balanced it is only logical that the team with higher team work will start winning more, and this is what I am seeing.

    Still, the marines are stilll getting beaten, but now it isn't so much of a thrashing.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    RC2 is fine in my opinion.

    Nice changes to make marines an interesting breed to try and command, good enough that in the first 30 seconds of a game I can go gorge and drop a resource node (don't know why you have to wait 3 minutes?).

    If you are on an actual team playing Alien team it is very hard for the marines to win and same can be said for the Marine team.

    I have seen better performance out of this release than any in the last 2 months.

    I have seen marines come back, and I have seen aliens coordinate and come back.

    I think it is perception, and until you spend more time playing this release it is going ot be hard for you to tell if it is balanced or not.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    2.01 RC2 is the most balanced I have ever seen NS. I dont see how it is 'expensive' or 'unbalanced' at all. On almost every server anymore it is a 50/50 split win rate. I'm also tired of these threads whining about how they cant win.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    I find it hard to justify reading a post with... rather trashed english. I know that you have a problem and want to express your opinion but.. Wow. Just wow on the spelling.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    this is not only in the wrong threead but is most likely going to be locked due to the nature of the post.
    2.01 is very balanced, sorry you don't find it so.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "2.01 is very balanced, sorry you don't find it so. "
    If you are referring to it as a whole, I'd have to say you're incorrect. CAL and Clan matches have shown that Aliens do win more in 2.01. However, it is becomming much less pronounced in 2.01e.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Correct me if I'm wrong, but CAL matches are only allowed to be played on official releases, even if both teams agree to it. 2.01 has only been out for hours, so there's nothing statistical that can come from it.

    The kharaa have to work as a team, and so do the marines in 2.01e and up, and the actual release version gets pretty close to the sweet spot. Even if it's unbalanced, it's heading in the right direction.
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    I've started allowing a specific build or so past 2.0. 2.01 will be used after this week's matches.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--XeroSlayer+Sep 19 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeroSlayer @ Sep 19 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.01 RC2 is the most balanced I have ever seen NS. I dont see how it is 'expensive' or 'unbalanced' at all. On almost every server anymore it is a 50/50 split win rate. I'm also tired of these threads whining about how they cant win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I feel the same way
  • keelemkeelem Join Date: 2002-11-07 Member: 7482Members
    fades were not fixed, so its not balanced, k
  • Flak50CFlak50C Join Date: 2002-11-06 Member: 7247Members
    Aliens just need acid rocket at hive 2 and would be good imho...
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Flak[50C]+Sep 20 2003, 04:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flak[50C] @ Sep 20 2003, 04:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens just need acid rocket at hive 2 and would be good imho... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    marines just need the nuke and invincible armour, that would solve the issue
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    <!--QuoteBegin--k33l3m+Sep 19 2003, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k33l3m @ Sep 19 2003, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fades were not fixed, so its not balanced, k <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You're funny. Fades are the ultimate weapon if you know how to use blink PERFECTLY.
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    1 HA+HMG could kill a fade.
    A single HA+LMG could kill a fade too, if you're skilled.
    Just when rin'es tech the fades get screwed. Ugh.
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    Myea.... Didn't we talk about this before when 2.0 came out? Go play it for at least a couple of days? I have a few issues, but I won't address them until I play more, because often, my opinions can be reversed.

    And deathy? You will find yourself taken more seriously if you simply take the time to go through your post and proofread it. I don't even care about spelling that much but it's just flat out embarrassing if you pretend that your shift key is broken.
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    People, it doesn't matter now. 2.01 is out. So now, you can start complaining about it.
  • Malakai1Malakai1 Join Date: 2003-09-14 Member: 20845Members
    edited September 2003
    <!--QuoteBegin--mousiehamster+Sep 19 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Sep 19 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 HA+HMG could kill a fade.
    A single HA+LMG could kill a fade too, if you're skilled.
    Just when rin'es tech the fades get screwed. Ugh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.

    1 good fade can take out a fairly decent HA, but probably not a very good one. This seems fair, since a fully outfitted HA/HMG costs much more than an upgraded fade.
  • PhoebusPhoebus Join Date: 2003-05-15 Member: 16339Members
    <!--QuoteBegin--_Malakai_+Sep 19 2003, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Malakai_ @ Sep 19 2003, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--mousiehamster+Sep 19 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Sep 19 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 HA+HMG could kill a fade.
    A single HA+LMG could kill a fade too, if you're skilled.
    Just when rin'es tech the fades get screwed. Ugh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.

    1 good fade can take out a fairly decent HA, but probably not a very good one. This seems fair, since a fully outfitted HA/HMG costs much more than an upgraded fade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, a HA/HMG/Welder cost 15+15+5 = 35, a fade costs between 52 and 56.
    A single upgraded HMG can kill a carapaced fade in ~1.41 second.
    It takes 9 swipes to kill a ha, 2 swipes per second, so ~4.5 seconds to kill the HA.

    Fade dies 3.2 time faster than HA.
    Fade cost 1.6 time more than HA.

    *cough*
  • klatuklatu Join Date: 2003-01-18 Member: 12426Members
    once again another ridicilous tread about ppl who still expect aliens win automaticly...EARN your win please ?

    and fade is good as it is now, good marine + little luck you can take down fade with lmg, 2 lmgs should be able take fade down with no problem
  • Fog_cartoonsFog_cartoons Join Date: 2003-09-08 Member: 20658Members
    You will never get a balance on this game, because there is 2 different teams which are completly different. The only way there will ever be a balance is in Marines Vs Marines or Aliens Vs Aliens. So stop complaining about things like this and, Realise it won't happen
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    edited September 2003
    I havent played rc2 but if its like 2.0 #final that we have here, its ok. Turrets can be taken out very easily and if you actually use hivesight, then you can work as a tea mVERY effectively. Most people ignore hive sight, so the aliens lose one of their most important planning techniques.

    Work as a team and it wont matter if the get a tf up, coz they sure as hell wont get any turrets up if you work well enough. If you thin kthat is expensive, try playing some of the earlier versions like 1.02, that was slower because u could only have one gorger at a time, and aliens still managed to win. I would say that maybe u just suck, but that would be flaming wouldnt it??

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This may be true, but the blink we have now is useless for surprising HA trains, the old blink yuou used silence and teleport so they didnt hear u teleport behind em, then u carved em up, great fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Shame that so many ppl complained about the old blink, it was so much more useful.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Well, if you've just played it cold turkey (and by that, haven't been playing through the various patches a-e), of course it would seem unbalanced; you're so used to aliens winning that you've taken it for granted!

    While I am not going to claim it's balanced yet, it <i>is</i> much closer, and really does seem to hinge more on the skill of the teams.
  • klatuklatu Join Date: 2003-01-18 Member: 12426Members
    QUOTE
    I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.

    seen it happen in "top games" ?
  • godzilla21godzilla21 Join Date: 2003-06-05 Member: 17022Members
    <!--QuoteBegin--eggmac+Sep 19 2003, 09:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Sep 19 2003, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Flak[50C]+Sep 20 2003, 04:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flak[50C] @ Sep 20 2003, 04:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens just need acid rocket at hive 2 and would be good imho... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    marines just need the nuke and invincible armour, that would solve the issue <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The real problem is aliens must finish the game without poweful ranged weapon(acid rocket) if marines relocate to the Hive.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited September 2003
    My only problem with this version is that bile bomb is <b>still</b> dodgy. Just came off a game in bast where two gorge were bileboming from marine start vent; although the bilebombs were landing smack dab in the center of out base, none of the structures were damaged. It's also happened in powersilo hive. In the latter case, it caused a game to go on for 45 minutes longer than it had to; although marines had no JPs, the aliens couldn't capitalise on that. Ante and Silo had a CC in the path, which meant that onos had to get around it/take it out before being ripped apart by HMGs and GLs. It only ended because they tried to go on the offensive, and the onos tore them apart easily.

    Apart from that, it's a blast.
  • BiosBios Join Date: 2003-08-15 Member: 19756Members
    At the beginning of 2.0 every time the Rines win <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    but at the end of 2.0 (no beta) the teams were fine, because everybody who wants teamplay goes marine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think 2.1 needs time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    (sry 4 my english i am ger ^_^)

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

    the battle has started
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--_Malakai_+Sep 19 2003, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Malakai_ @ Sep 19 2003, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--mousiehamster+Sep 19 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mousiehamster @ Sep 19 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 HA+HMG could kill a fade.
    A single HA+LMG could kill a fade too, if you're skilled.
    Just when rin'es tech the fades get screwed. Ugh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.

    1 good fade can take out a fairly decent HA, but probably not a very good one. This seems fair, since a fully outfitted HA/HMG costs much more than an upgraded fade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And how many people use blink perfectly? So few the fade is almost insignificant on most public servers. Using the fade effectively requires fast reflexes and lots of training. Training most casual players are unlikely to get, considering the cost of the fade.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--klatu+Sep 20 2003, 10:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (klatu @ Sep 20 2003, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> QUOTE
    I have seen good fades rip HA marines apart. 2 good fades that use blink perfectly can hold off a whole squad of HA/HMG marines without dieing.

    seen it happen in "top games" ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, every time HAs appear on the scene <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin--Aegeri+Sep 19 2003, 02:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Sep 19 2003, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The fact is aliens need to work together just as marines need to work together. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's no good if there's no emphasis on team-work. At least the marines have to build stuff together so that each individual player knows it's going to work for them too, aliens play for themselves and no one is forced to work as a team.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Guess why there's a seperate forum for beta discussions.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.