If Ns Would Be An Rpg
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">What would be your sheet</div> If NS would be an RPG what would be your....
<b>NS character sheet:</b>
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General NS skill (spread 6 points)
- Alien
- Marine
- Comm
- All time gorge
Marine weapon skill (spread 10 points):
- knife/welder
- pistol/lmg
- shotgun
- hmg
- GL
Marine general skill (spread 8 points):
- Sneaking/Scouting
- Attacking
- Covering and coordinating
- Building/Guarding Resnodes/Outposts
Marine Gamestart strat skill (spread 6 points):
- Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
- Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
- Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
- alienclass attack/behaviour upgrade
- alienclass attack/behaviour upgrade
- alienclass attack/behaviour upgrade
Two Hive alien skills:
- alienclass attack/behaviour upgrade upgrade
- alienclass attack/behaviour upgrade upgrade
- alienclass attack/behaviour upgrade upgrade
Weak spots as alien:
- firstchamber
- missing 3rd chamber
- alienclass
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Mine for <b>example</b>:
General NS skill (spread 6 points)
1 Alien
1 Marine
1 Comm
3 All time gorge
Marine weapon skill (spread 10 points):
3 knife/welder
3 pistol/lmg
2 shotgun
1 hmg
1 GL
Marine general skill (spread 8 points):
1 Sneaking/Scouting
1 Attacking
4 Covering and coordinating
2 Building/Guarding Resnodes/Outposts
Marine strat skill (spread 6 points):
2 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
4 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
0 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
- Gorge heal Redemption
- Skulk camp Silence
- Lerk spore ScentOfFear
Two Hive alien skills:
- Gorge kill_turret_farms Celerity Redemption
- Skulk distracting Celerity ScentOfFear
- Gorge Support Adrenaline Regeneration
Weak spots as alien:
- DC first
- SC missing
- Onos
<b>NS character sheet:</b>
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General NS skill (spread 6 points)
- Alien
- Marine
- Comm
- All time gorge
Marine weapon skill (spread 10 points):
- knife/welder
- pistol/lmg
- shotgun
- hmg
- GL
Marine general skill (spread 8 points):
- Sneaking/Scouting
- Attacking
- Covering and coordinating
- Building/Guarding Resnodes/Outposts
Marine Gamestart strat skill (spread 6 points):
- Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
- Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
- Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
- alienclass attack/behaviour upgrade
- alienclass attack/behaviour upgrade
- alienclass attack/behaviour upgrade
Two Hive alien skills:
- alienclass attack/behaviour upgrade upgrade
- alienclass attack/behaviour upgrade upgrade
- alienclass attack/behaviour upgrade upgrade
Weak spots as alien:
- firstchamber
- missing 3rd chamber
- alienclass
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Mine for <b>example</b>:
General NS skill (spread 6 points)
1 Alien
1 Marine
1 Comm
3 All time gorge
Marine weapon skill (spread 10 points):
3 knife/welder
3 pistol/lmg
2 shotgun
1 hmg
1 GL
Marine general skill (spread 8 points):
1 Sneaking/Scouting
1 Attacking
4 Covering and coordinating
2 Building/Guarding Resnodes/Outposts
Marine strat skill (spread 6 points):
2 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
4 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
0 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
- Gorge heal Redemption
- Skulk camp Silence
- Lerk spore ScentOfFear
Two Hive alien skills:
- Gorge kill_turret_farms Celerity Redemption
- Skulk distracting Celerity ScentOfFear
- Gorge Support Adrenaline Regeneration
Weak spots as alien:
- DC first
- SC missing
- Onos
This discussion has been closed.
Comments
General NS skill (spread 6 points)
- Alien - 5
- Marine - 1
- Comm - 0
- All time gorge - 0
Marine weapon skill (spread 10 points): <b>This table needs a serious revamp. What's the difference between HMG and LMG?</b>
- Knife/Welder - 1
- Pistol - 3
- LMG/HMG - 2
- Shotgun - 1
- Grenade Launcher - 3
Marine general skill (spread 8 points):
- Sneaking/Scouting - 1
- Attacking - 1
- Covering and coordinating - 4
- Building/Guarding Resnodes/Outposts - 2
Marine Gamestart strat skill (spread 6 points):
- Building IP armory and obs to shootgun rush the hive/resnodes (offensive) - 2 - <b>(I'm morally opposed to this Lamer Strat - It ruins the whole game, whether it suceeds or not. Besides, there's other way to be offensive then ruin the game with a shotgun rush)</b>
- Building IP and TF in rine base to secure many resnodes/hives asap (expansive) - 2
- Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive) - 2
<i>Why 2 in each? Because I do what the commander tells me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></i>
One Hive alien skills:
- Skulk Suicide charges / Celerity
- More skulk suicide charges / Carapace
- Did I mention skulk suicide charges / Cloak walking
Two Hive alien skills:
- Fade (Attack type? Too bad fades are gimped so much they can only kill LA marines) / Celerity & Regeneration (Ugh, Metabolose)
- Onos Pwnage / Regeneration & Celerity
- Fade Ninja / Silence and Cloaking (Weee...)
Weak spots as alien:
- Sensory first
- No MCs
- Lerk
3 Alien
3 Marine
0 Comm
0 All time gorge
Marine weapon skill:
0 knife/welder
3.5 pistol/lmg
3.5 shotgun
2 hmg
1 GL
Marine general skill:
2 Sneaking/Scouting
4 Attacking
1 Covering and coordinating
1 Building/Guarding Resnodes/Outposts
Marine Gamestart strat skill:
2 Building IP armory and obs to shotgun rush the hive/resnodes (offensive)
2 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
2 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
- Gorge; offensive; celerity
- Lerk; harassment/defensive; regeneration/adrenaline
- Fade; offensive; regeneration
Two Hive alien skills:
- Gorge; support; celerity/adrenaline; regeneration
- Lerk; support; adrenaline; regeneration
- Fade; offensive; regeneration; celerity/adrenaline
- Onos; offensive; regeneration; celerity
Weak spots as alien:
- SC first
- DC missing
- Skulk
2-alien
2-marine
1-comm
1-all time gorge
Marine Weapon Skill:
0-knife/welder
2-pistol/lmg
1-shotgun
2-hmg
5-gl
Marine General Skill:
0-sneaking/scouting
4-attacking
2-covering/cordinating
2-Building/Guarding Resnodes/Outposts
Marine Gamestart strat skill:
1- Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
3- Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
2- Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
- skulk/killing marines/cloaking
- gorge/heal/adrenaline
- lerk/spore/regen
Two Hive alien skills:
- fade/killing marines/adrenaline
- onos/destroying outposts/regen
- lerk/support using umbra/adrenaline
Weak spots as alien:
- MC first
- DC missing
- Onos
3 Alien
1 Marine
0 Comm
2 All time gorge
Marine weapon skill
1 knife/welder
3 pistol/lmg
3 shotgun
3 hmg
0 GL
Marine general skill
2 Sneaking/Scouting
2 Attacking
2 Covering and coordinating
2 Building/Guarding Resnodes/Outposts
<b>(Prefer not to play marines if I can avoid it, pretty tired of playing humans who run around with guns nowadays)</b>
Marine Gamestart strat skill (spread 6 points):
0 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
2 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
4 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
Gorge - Build res - Caraphase
Skulk - search and destroy (res being main target) - Caraphase
Lerk - Area denial/Harrasment - Regeneration
Two Hive alien skills:
Onos - Kill outposts/Stray marines - Regeneration/Celerity
Lerk - Area denial/Harrasment - Regeneration/Adrenaline
Gorge - Build WoL / Battlegorge - Caraphase/Celerity
Fade - Harrasment/Kill light outposts or res nodes - Regeneration/Silence
Weak spots as alien:
Movement
Defense
Fade
- Knife/Welder
- Pistol
- LMG/HMG
- Shotgun
- Grenade Launcher
Also, why isn't there a list for the alien classes?
2 Alien
0 Marine
0 Comm
4 All time gorge
Marine weapon skill (spread 10 points):
0 knife/welder
6 pistol/lmg
2 shotgun
0 hmg
2 GL
Marine general skill (spread 8 points):
0 Sneaking/Scouting
1 Attacking
2 Covering and coordinating
5 Building/Guarding Resnodes/Outposts
Marine Gamestart strat skill (spread 6 points):
0 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
2 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
4 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
"Stealth Ankle-biting" skulk
"Elevator\Thoroughfare Denial" Gorge
"Anti-resnode expansion squad" Lerk
Two Hive alien skills:
"Onos-support" Lerk
"Get Shot Instantly and Die" Fade
"Stomp-and-Eat while Cloaked and Patrolling" Onos
Weak spots as alien:
First Chamber: Movement
Missing 3rd: Movement
Weak Class: Fade
General NS skill (start 45% to all skills, add or remove percentage points from either)
- Alien (80%)
- Marine (50%)
- Comm (0%)
- All time gorge (50%)
Marine weapon skill (start 40% to all skills, add/remove):
- knife/welder (0%)
- small guns (pistol, LMG, shotgun) 60%
- big guns (GL, HMG) 60%
Marine general skill (start 40% to all skills):
- Sneaking/Scouting (20%)
- Attacking (40%)
- Covering and coordinating ( 0%)
- Building/Guarding Resnodes/Outposts (60%)
Marine Gamestart strat skill (40% base to all):
- Building IP armory and obs to shootgun rush the hive/resnodes (offensive) (0%)
- Building IP and TF in rine base to secure many resnodes/hives asap (30%) (expansive)
- Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive) (90%)
One Hive alien skills: (base is alien skill)
- Skulk - Bite (100%)
- Gorge - Spit (40%)
- Fade - Slash (100%)
Two Hive alien skills: (base is alien skill)
- Onos - Stomp (100%)
- Gorge - Bile Bomb (100%)
- Skulk - Leap (40%)
Weak spots as alien:
- firstchamber (Cannot Go Onos Without Defense Chamber)
- missing 3rd chamber (No suicide bombs for skulk)
- alienclass (Weak As Fade Without 3 Hives)
Perks for Alien:
Tactics (This gives a bonus to your layout, building and combat skills. +15% to layout, building and combat)
Loner (You lose 10% of your combat skill when there are other people around. But when you are alone, you gain 20% to your combat skill)
Perks for Marine:
Perception/Scouting (You gain 15% to perception and scouting. You know all the possible places an alien could hide).
Builder (You have knowledge of placement and res node locations. You gain 15% to your map knowledge and tactical skills).
1 Alien
2 Marine
2 Comm
1 All time gorge
Marine weapon skill (spread 10 points):
0 knife/welder
5 pistol/lmg
2 shotgun
3 hmg
0 GL
Marine general skill (spread 8 points):
2 Sneaking/Scouting
1 Attacking
2 Covering and coordinating
3 Building/Guarding Resnodes/Outposts
Marine Gamestart strat skill (spread 6 points):
0 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
6 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
0 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
- Skulk rt chomper no upgrade
- Gorg rt builder celerity
- Skulk suicidal annoyance no upgrade
Two Hive alien skills:
- Fade hunter adrenaline/carapace
- Fade 'guy who soaks up turret damage so skulks can kill the tf' adrenaline/carapace
- Gorg bilebomer celerity/regen
Weak spots as alien:
- sensory
- movement
- lerk (just how the f@#$% doyou fly with all that crap on the ceilings?)
1 - Alien
3 - Marine
0 - Comm
2 - All time gorge
Marine weapon skill
3 - knife/welder
4 - pistol/lmg
1 - shotgun
1 - hmg
1 - GL
Marine general skill
2 - Sneaking/Scouting
1 - Attacking
2 - Covering and coordinating
3 - Building/Guarding Resnodes/Outposts
Marine Gamestart strat skill
0 - Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
4 - Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
2 - Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)
One Hive alien skills:
Gorge - Cap RN - Regeneration
Skulk - Parasiting enemy - Regeneration
Gorge - Creating sensory network - Scent Of Fear
Two Hive alien skills:
Gorge - Still capping RN - Regeneration, adrenaline
Skulk - Offensive - Regeneration, celerity
Gorge - Base busting - Regeneration, adrenaline
Weak spots as alien:
- Movement
- Defense
- Lerk
30 - Skulk
0 - Everything else.
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