If Ns Would Be An Rpg

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited September 2003 in NS General Discussion
<div class="IPBDescription">What would be your sheet</div> If NS would be an RPG what would be your....

<b>NS character sheet:</b>
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General NS skill (spread 6 points)
- Alien
- Marine
- Comm
- All time gorge

Marine weapon skill (spread 10 points):
- knife/welder
- pistol/lmg
- shotgun
- hmg
- GL

Marine general skill (spread 8 points):
- Sneaking/Scouting
- Attacking
- Covering and coordinating
- Building/Guarding Resnodes/Outposts

Marine Gamestart strat skill (spread 6 points):
- Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
- Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
- Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

One Hive alien skills:
- alienclass attack/behaviour upgrade
- alienclass attack/behaviour upgrade
- alienclass attack/behaviour upgrade
Two Hive alien skills:
- alienclass attack/behaviour upgrade upgrade
- alienclass attack/behaviour upgrade upgrade
- alienclass attack/behaviour upgrade upgrade


Weak spots as alien:
- firstchamber
- missing 3rd chamber
- alienclass
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Mine for <b>example</b>:

General NS skill (spread 6 points)
1 Alien
1 Marine
1 Comm
3 All time gorge

Marine weapon skill (spread 10 points):
3 knife/welder
3 pistol/lmg
2 shotgun
1 hmg
1 GL

Marine general skill (spread 8 points):
1 Sneaking/Scouting
1 Attacking
4 Covering and coordinating
2 Building/Guarding Resnodes/Outposts

Marine strat skill (spread 6 points):
2 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
4 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
0 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

One Hive alien skills:
- Gorge heal Redemption
- Skulk camp Silence
- Lerk spore ScentOfFear
Two Hive alien skills:
- Gorge kill_turret_farms Celerity Redemption
- Skulk distracting Celerity ScentOfFear
- Gorge Support Adrenaline Regeneration

Weak spots as alien:
- DC first
- SC missing
- Onos

Comments

  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    edited September 2003
    <b>NS character sheet:</b>
    General NS skill (spread 6 points)
    - Alien - 5
    - Marine - 1
    - Comm - 0
    - All time gorge - 0

    Marine weapon skill (spread 10 points): <b>This table needs a serious revamp. What's the difference between HMG and LMG?</b>
    - Knife/Welder - 1
    - Pistol - 3
    - LMG/HMG - 2
    - Shotgun - 1
    - Grenade Launcher - 3


    Marine general skill (spread 8 points):
    - Sneaking/Scouting - 1
    - Attacking - 1
    - Covering and coordinating - 4
    - Building/Guarding Resnodes/Outposts - 2

    Marine Gamestart strat skill (spread 6 points):
    - Building IP armory and obs to shootgun rush the hive/resnodes (offensive) - 2 - <b>(I'm morally opposed to this Lamer Strat - It ruins the whole game, whether it suceeds or not. Besides, there's other way to be offensive then ruin the game with a shotgun rush)</b>
    - Building IP and TF in rine base to secure many resnodes/hives asap (expansive) - 2
    - Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive) - 2
    <i>Why 2 in each? Because I do what the commander tells me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></i>

    One Hive alien skills:
    - Skulk Suicide charges / Celerity
    - More skulk suicide charges / Carapace
    - Did I mention skulk suicide charges / Cloak walking
    Two Hive alien skills:
    - Fade (Attack type? Too bad fades are gimped so much they can only kill LA marines) / Celerity & Regeneration (Ugh, Metabolose)
    - Onos Pwnage / Regeneration & Celerity
    - Fade Ninja / Silence and Cloaking (Weee...)


    Weak spots as alien:
    - Sensory first
    - No MCs
    - Lerk
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited September 2003
    General NS skill:
    3 Alien
    3 Marine
    0 Comm
    0 All time gorge

    Marine weapon skill:
    0 knife/welder
    3.5 pistol/lmg
    3.5 shotgun
    2 hmg
    1 GL

    Marine general skill:
    2 Sneaking/Scouting
    4 Attacking
    1 Covering and coordinating
    1 Building/Guarding Resnodes/Outposts

    Marine Gamestart strat skill:
    2 Building IP armory and obs to shotgun rush the hive/resnodes (offensive)
    2 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
    2 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

    One Hive alien skills:
    - Gorge; offensive; celerity
    - Lerk; harassment/defensive; regeneration/adrenaline
    - Fade; offensive; regeneration
    Two Hive alien skills:
    - Gorge; support; celerity/adrenaline; regeneration
    - Lerk; support; adrenaline; regeneration
    - Fade; offensive; regeneration; celerity/adrenaline
    - Onos; offensive; regeneration; celerity


    Weak spots as alien:
    - SC first
    - DC missing
    - Skulk
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    edited September 2003
    General NS Skill:
    2-alien
    2-marine
    1-comm
    1-all time gorge

    Marine Weapon Skill:
    0-knife/welder
    2-pistol/lmg
    1-shotgun
    2-hmg
    5-gl

    Marine General Skill:
    0-sneaking/scouting
    4-attacking
    2-covering/cordinating
    2-Building/Guarding Resnodes/Outposts

    Marine Gamestart strat skill:
    1- Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
    3- Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
    2- Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

    One Hive alien skills:
    - skulk/killing marines/cloaking
    - gorge/heal/adrenaline
    - lerk/spore/regen

    Two Hive alien skills:
    - fade/killing marines/adrenaline
    - onos/destroying outposts/regen
    - lerk/support using umbra/adrenaline

    Weak spots as alien:
    - MC first
    - DC missing
    - Onos
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    General NS skill
    3 Alien
    1 Marine
    0 Comm
    2 All time gorge

    Marine weapon skill
    1 knife/welder
    3 pistol/lmg
    3 shotgun
    3 hmg
    0 GL

    Marine general skill
    2 Sneaking/Scouting
    2 Attacking
    2 Covering and coordinating
    2 Building/Guarding Resnodes/Outposts

    <b>(Prefer not to play marines if I can avoid it, pretty tired of playing humans who run around with guns nowadays)</b>
    Marine Gamestart strat skill (spread 6 points):
    0 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
    2 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
    4 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

    One Hive alien skills:
    Gorge - Build res - Caraphase
    Skulk - search and destroy (res being main target) - Caraphase
    Lerk - Area denial/Harrasment - Regeneration

    Two Hive alien skills:
    Onos - Kill outposts/Stray marines - Regeneration/Celerity
    Lerk - Area denial/Harrasment - Regeneration/Adrenaline
    Gorge - Build WoL / Battlegorge - Caraphase/Celerity
    Fade - Harrasment/Kill light outposts or res nodes - Regeneration/Silence



    Weak spots as alien:
    Movement
    Defense
    Fade
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Can I ask that you use this 'weapon list' instead of the original one? There's little to no difference between HMG and LMG, and a pistol has nothing in common with any other weapon.

    - Knife/Welder
    - Pistol
    - LMG/HMG
    - Shotgun
    - Grenade Launcher


    Also, why isn't there a list for the alien classes?
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    General NS skill (spread 6 points)
    2 Alien
    0 Marine
    0 Comm
    4 All time gorge

    Marine weapon skill (spread 10 points):
    0 knife/welder
    6 pistol/lmg
    2 shotgun
    0 hmg
    2 GL

    Marine general skill (spread 8 points):
    0 Sneaking/Scouting
    1 Attacking
    2 Covering and coordinating
    5 Building/Guarding Resnodes/Outposts

    Marine Gamestart strat skill (spread 6 points):
    0 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
    2 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
    4 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

    One Hive alien skills:
    "Stealth Ankle-biting" skulk
    "Elevator\Thoroughfare Denial" Gorge
    "Anti-resnode expansion squad" Lerk

    Two Hive alien skills:
    "Onos-support" Lerk
    "Get Shot Instantly and Die" Fade
    "Stomp-and-Eat while Cloaked and Patrolling" Onos
    Weak spots as alien:
    First Chamber: Movement
    Missing 3rd: Movement
    Weak Class: Fade
  • 50_Cent50_Cent Join Date: 2003-09-21 Member: 21100Members
    I think that if NS had a character sheet, the sheets would look more like a Black Isle/Fallout Sheet (With percentages - If you've played Fallout, you know what I'm talking about) So I would say that the sheets would look more like this:

    General NS skill (start 45% to all skills, add or remove percentage points from either)
    - Alien (80%)
    - Marine (50%)
    - Comm (0%)
    - All time gorge (50%)

    Marine weapon skill (start 40% to all skills, add/remove):
    - knife/welder (0%)
    - small guns (pistol, LMG, shotgun) 60%
    - big guns (GL, HMG) 60%


    Marine general skill (start 40% to all skills):
    - Sneaking/Scouting (20%)
    - Attacking (40%)
    - Covering and coordinating ( 0%)
    - Building/Guarding Resnodes/Outposts (60%)

    Marine Gamestart strat skill (40% base to all):
    - Building IP armory and obs to shootgun rush the hive/resnodes (offensive) (0%)
    - Building IP and TF in rine base to secure many resnodes/hives asap (30%) (expansive)
    - Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive) (90%)

    One Hive alien skills: (base is alien skill)
    - Skulk - Bite (100%)
    - Gorge - Spit (40%)
    - Fade - Slash (100%)
    Two Hive alien skills: (base is alien skill)
    - Onos - Stomp (100%)
    - Gorge - Bile Bomb (100%)
    - Skulk - Leap (40%)


    Weak spots as alien:
    - firstchamber (Cannot Go Onos Without Defense Chamber)
    - missing 3rd chamber (No suicide bombs for skulk)
    - alienclass (Weak As Fade Without 3 Hives)


    Perks for Alien:

    Tactics (This gives a bonus to your layout, building and combat skills. +15% to layout, building and combat)
    Loner (You lose 10% of your combat skill when there are other people around. But when you are alone, you gain 20% to your combat skill)

    Perks for Marine:

    Perception/Scouting (You gain 15% to perception and scouting. You know all the possible places an alien could hide).
    Builder (You have knowledge of placement and res node locations. You gain 15% to your map knowledge and tactical skills).
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I'd be the guy who is running around slaying rats until he reaches perfect in every stat. I'm not there yet, mind you.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    General NS skill (spread 6 points)
    1 Alien
    2 Marine
    2 Comm
    1 All time gorge

    Marine weapon skill (spread 10 points):
    0 knife/welder
    5 pistol/lmg
    2 shotgun
    3 hmg
    0 GL

    Marine general skill (spread 8 points):
    2 Sneaking/Scouting
    1 Attacking
    2 Covering and coordinating
    3 Building/Guarding Resnodes/Outposts

    Marine Gamestart strat skill (spread 6 points):
    0 Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
    6 Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
    0 Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

    One Hive alien skills:
    - Skulk rt chomper no upgrade
    - Gorg rt builder celerity
    - Skulk suicidal annoyance no upgrade
    Two Hive alien skills:
    - Fade hunter adrenaline/carapace
    - Fade 'guy who soaks up turret damage so skulks can kill the tf' adrenaline/carapace
    - Gorg bilebomer celerity/regen


    Weak spots as alien:
    - sensory
    - movement
    - lerk (just how the f@#$% doyou fly with all that crap on the ceilings?)
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Sounds more like a board game to me.....
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Thats the idea, its like D&D Natural Selection.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Then its wayyy to complicated for the simple minded, as me mind you.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    General NS skill
    1 - Alien
    3 - Marine
    0 - Comm
    2 - All time gorge

    Marine weapon skill
    3 - knife/welder
    4 - pistol/lmg
    1 - shotgun
    1 - hmg
    1 - GL

    Marine general skill
    2 - Sneaking/Scouting
    1 - Attacking
    2 - Covering and coordinating
    3 - Building/Guarding Resnodes/Outposts

    Marine Gamestart strat skill
    0 - Building IP armory and obs to shootgun rush the hive/resnodes (offensive)
    4 - Building IP and TF in rine base to secure many resnodes/hives asap (expansive)
    2 - Building IP and armory and a TF near the next resnode to build an outpost/relocate there (defensive)

    One Hive alien skills:
    Gorge - Cap RN - Regeneration
    Skulk - Parasiting enemy - Regeneration
    Gorge - Creating sensory network - Scent Of Fear

    Two Hive alien skills:
    Gorge - Still capping RN - Regeneration, adrenaline
    Skulk - Offensive - Regeneration, celerity
    Gorge - Base busting - Regeneration, adrenaline


    Weak spots as alien:
    - Movement
    - Defense
    - Lerk
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hmm, i'm gonna simplify mine a bit. I worked it out as 30 points to distribute.

    30 - Skulk
    0 - Everything else.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    This is the by far most complex spam thread I have <span style='color:red'>***locked***</span> so far.
This discussion has been closed.