Funny....we Went From All Alien To All Marine Wins
Harry_S_Truman
Join Date: 2002-11-21 Member: 9568Members
<div class="IPBDescription">What happened?</div> I don't know about the rest of you guys, but the two servers I play on regularly have had a complete 180-degree shift. We went from about 90% Alien wins to about 90% Marine wins all with the change in 2.01. Now these groups of people are very regular players and we all have been playing against each other for quite awhile. The amount of teamwork on this pub is really high. So, why the big switch in wins?
My observation is this...the real wildcard factor in any game of NS is the skill of the commander. When so many decisions and so much power is in the hands of a single player, it seems to be completely impossible to balance the game. Balance it for mediocre commanders and any with any amount of skill will crush the Aliens. Balance it for skilled commanders and the aliens will crush the mediocre commander. I don't think this can ever be fixed......
My observation is this...the real wildcard factor in any game of NS is the skill of the commander. When so many decisions and so much power is in the hands of a single player, it seems to be completely impossible to balance the game. Balance it for mediocre commanders and any with any amount of skill will crush the Aliens. Balance it for skilled commanders and the aliens will crush the mediocre commander. I don't think this can ever be fixed......
This discussion has been closed.
Comments
Its so large and full its impossible to be perfect, but a nice balance is surely needed.
I still love it though!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My observation is this...the real wildcard factor in any game of NS is the skill of the commander. When so many decisions and so much power is in the hands of a single player, it seems to be completely impossible to balance the game. Balance it for mediocre commanders and any with any amount of skill will crush the Aliens. Balance it for skilled commanders and the aliens will crush the mediocre commander. I don't think this can ever be fixed......<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believe allowing for multiple comms would in fact fix this. In the early game, it would still be just as much dependant upon the comm to perform, however I believe if marines take a hive and make comm chair in that hive, a 2nd commander could reduce the chances of either comm making a drastic mistake. There might be resource issues, but that is between the comms to determine. In addition, dropping a 2nd comm chair is entirely optional, and if you think this gives marines too much of an edge, remember it is one less marine fighter in the game.
Results of the last 3 days for games I played in
3 days ago:
Marines 2 wins
Aliens 4
2 days ago
Marines 3 wins
Aliens 2 wins
Yesterday
Marines 4 wins
Aliens 5 wins
So as you can see it's just about even...
I love the balance in this patch, it probably could be tweaked a little but it's really good now...
Now they just need to keep up team work to hold off marines and as y asaid earn their wins.
Marines on the other hand have had to work EXTREMELY well together to EVER win, so what you now have is a marine team conditioned to play well, and an alien team conditioned to play sloppily. This issue will sort itself out in a few weeks, just try not to go insane in the meantime lol...
in fact i was on one server that the aliens never won
but i think it was more because marine commanders
have learned basic strats to combat the changed environment
a) if a comm hears his 'men' complaining about uncloaking....build more obs towers
b) lone turret = electrify...it will at least survive the wandering skulk attack...which is the most likely
c) mixed weaponry is the most devastating some shotties, some HMGs and a gren launcher
d) early onos a big problem ...use sentries as blockade
but commanding is still hard...and frightening
i still see games where 8+ people on the marine team
...and we are all bitching...you command ...no you do it ...i suck :-)
maybe multiple comm chairs is the answer
i know i loved playing starcraft this way, becaause i was bad (horrible) at expanding
but if i played a shared resource game...i could stay at home and build up base...while the other commander
went exploring
boy i really wandered in my response :-)
of course there's strength in numbers for the aliens too but I find the marines seem to benefit from more players as they tend to get out of the base quicker and into knifing your res nodes/ locking hives down =s
Maybe it's just a psychological thing or is it because marines tend to stick together more? Is it because it gives the commander more flexibility in their tactics or is there something else I missed?
Just because some alien-only players are res hoarders it's not a good idea to generalise us all under the same label <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm just tired of using stupid guns in games and I like wall crawling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I play aliens almost exclusively, and we lose if there's no team play or the marines catch us flat footed.
Marines...... are as they've always been. Good comm and a good team = win.
So tbh I find it a better game than vanilla 2.0
Yes, its annoying to have your team sideswiped because a few players aren't cooperating, but at the same time I would EXPECT to lose if we weren't teamplaying.
<span style='color:red'>***Locked.***</span>