As Of Yet Unnamed Co Map

BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
edited September 2003 in Mapping Forum
<div class="IPBDescription">*sigh* *jumps on the co bandwagon*</div> Combat seems to be all the rage now. amazing. Well here's my stuff. And while i'm at it, i might as well address this.
I told a friend about the upcoming combat mode and he wasn't very pleased. To use his words, he said NS was not old enough, and that Flay and the team should stick to plain ol' NS. I for one think it's a good idea, and should open up NS to some new players and provide some variety. I'm curious as to what other people think of this.

Ok.. pics of my map now.

<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0005.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0005.jpg</a>

<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0006.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0006.jpg</a>

<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0007.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0007.jpg</a>

<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0008.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0008.jpg</a>

<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0009.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0009.jpg</a>

<a href='http://www.brotherhood-online.co.uk/delarosa/co/co0011.jpg' target='_blank'>http://www.brotherhood-online.co.uk/delaro...a/co/co0011.jpg</a>

comments and suggestions and criticism are all welcome. just be gentle. ^_^

:edit: i just noticed i forgot to do the r_speeds for the last two pics. the large open area is about 450 or so, and the corridor is about 300 i think.

::edit:: Angelfire bandwidth is being exceded rapidly, so to decrease downloads i'm making the old pics urls instead. You can still look at them if you must, for compairison i'm sure. ^_^

:::edit::: Lyndark and "The Brotherhood clan" have been kind enough to host the images for me untill my bandwidth is back. Thanks to them and Delarosa for being my advocate on the matter!
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Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Very Nice! It's so... Well Nice!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    that is totally awesome.
    I assume the catwalk room is the center of gameplay?
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    You clearly have some cool ideas, Belg, and overall that map looks good. I like the dark lighting and there are some pretty neat visuals. I just have a small problem with the repetetiveness in several locations. Not to say that it's boring, cause it's not, but more like, there are ineteresting things in each room, but they are overused in that location until they become redundant. If you know what I mean.

    For example, that glass hall in the first pic is neat, but it looks the same all the way down. Anything you can put in there, brushes, lights, etc, to break it up?

    Second pic, those slanty things on the upper wall look fine, but one of them should be replaced with some other type of wall. Same with the third pic.

    Fourth pic, with the big room. I'm not so sure about the texture choice of those beams. Maybe for either the diagonal beams, or the top beams, but with that texture everywhere it starts to look a bit tacky. And those two hallways shouldn't look identical, as it could get confusing.

    That hallway in the last pic (it's one of the two that connects to the big room, right?) has the same problem as the hallway in the second and third pics: those criss-crossing lights are sweet, but the walls could use some fleshing out.

    I guess my main comment is: Add a bit more detail here and there, but make it look *organic*, and not like you built one cool wall and decided to tile it everywhere. Anyway, looking nice overall, continue the good work. Looks like there'll be no shortage of good Co maps to test the new gameplay mode!
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Very good looking map i must say
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Totally love it, but some places the texture scaling are out of place, but that might just be me, as I am a fan of nice texturing.
    Other than the 3 or 4 areas with that scaling thing it looks nice.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited September 2003
    Ok... shame on you people... you make me stay up too late. i should have been in bed 2.5 hours ago, but instead you make me want to map more with your carefully worded and thought provoking tips and suggestions.

    While not all of the tips have been addressed (i still havn't thought of a way to 'flesh out' those corridors), i did change some other fairly major things (textures! lots of it) and some lighting and geo, and i deemed it worthy enough to give you an update so early. this time five pics.


    <img src='http://www.brotherhood-online.co.uk/delarosa/co/co0018.jpg' border='0' alt='user posted image'>
    ^Gah.. i swear it's the HL engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> - all these pics were taken at 1600x1200, so i made this one my background. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    <img src='http://www.brotherhood-online.co.uk/delarosa/co/co0015.jpg' border='0' alt='user posted image'>
    ^In here i just made the white lights 50% brighter. I think it was a bit too dark before.


    <img src='http://www.brotherhood-online.co.uk/delarosa/co/co0020.jpg' border='0' alt='user posted image'>
    ^Ahhhh! Behold! The new beams! SOOO much better. Also, i added a brush to make it look more like they are actually being supported by the walls instead of just pasted on. Also, Kabelen- no, you were right. there were missaligned texes there. i am also a stickler about that. They look much better now, ne?

    <img src='http://www.brotherhood-online.co.uk/delarosa/co/co0014.jpg' border='0' alt='user posted image'>
    ^Well Vyvn, it's not much, but it helps a bit. I cut the brushes slanted downward with the darker tex and then made the floor brush fit the corridor better. I also made the 'alien side' green lighting instead, which should pretty well get rid of the confusion as to which side you're on. I might still just change those corridors to make it more 'organic' as you say.

    <img src='http://www.brotherhood-online.co.uk/delarosa/co/co0022.jpg' border='0' alt='user posted image'>
    ^And an overhead view.. i just like it. ^_^

    :edit: Fam - This time i AM using v wad. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ::edit:: image strings edited to go to the "Brotherhood Clan"s hosting
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Simply stunning. Make sure you tell us when it's out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    The Angelfire site you are trying to reach has been temporarily suspended due to excessive bandwidth consumption.

    Damn you bandwidth, damn you to hell......

    (will keep checkin till i can see them again....)
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mm i find the structure quite good, but there is no contrast in ligthing. Some shadows here and there would help to make it more atmospheric.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I like it very much because the architecture appears to be more complex than it is, which is good for r_speeds and your eyes! Cudo's to you for creating it so masterfully!

    Second I love how "busy" it appears. Perhaps add a few more little ramps, walkways, bridges etc in that area and then unleash the mayhem on us all! Can't wait to play this map, it looks like an absolute riot to play online with some buddies.

    ~ DarkATi
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Looks pretty darn good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    okie dokey blue. i'll add some extra contrast, but just for you. ^_^

    No one seemed to notice/mension this, but r_speeds were get'n pretty close to limits in the corner of the large room, and i hadn't even put in a corridor at the bottom on the other side yet. With requests (and rightly so) for other platforms/ramps, i realized i needed some extra breathing room. So i went back and optimized the walls.. they were kinda chopy. i also took out a border-type thing on those lights (it didn't look so great anyway) and the result was wonderful. The place actually looks better and reduced the poly count by 150 easily. So, now i will add some ramps and... something else you havn't seen yet that i wanted to do. ^_^ i'll post more screens later today if there are enough posts for a second page. there are already too many on the first page.
  • HamishHamish Join Date: 2003-09-02 Member: 20488Members
    looks realy realy nice so far i want 2 play this map now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    /makes enough posts for a second page <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    I like the shapes you are using, the lend a nice flow to them. Things look a bit wide open, though, which could be a bit deadly on the skulks. Also, in pic 4 of the new batch, it looks like a few of your diagonal brushes just kinda haphazardly run into the main wall brush. For example, the light beam on top continues too far and runs into the wall. It's creating some odd spots, some brush clean-up could really help the looks out (and possibly the r_speeds too)
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I dislike the use of that ribbed texture for the floor. I would suggest using the normal 'grate' floors. other than that, looking very nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    like the lazy people we are, "TB" and Delarosa bring you non-restricted bandwidth,

    pictars in thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Very unique style. I like the hallway with the glass roof because of the dark blue lighting. The only thing I have to critizise is on the second and third pic: The slanty things sticking out of the LOWER wall look a bit sharp. If there are no lights on top of them could you flatten all the angles of this brush a bit? Maybe make the top and the sides 45° angles. Like others said: I would really like to see the finished map on a (European) server in a few months. (Hope you don't release it when everyone is playing HL2 DM)
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited September 2003
    Heh. Thanks Nerd. I actually did something else to the corridors before i saw your post and i'll get that up to show you guys as soon as hosting is available. And yes, i'm quite sure i'll finish the map before HL2 is released, but as far as NS 2.1 , heck, what power have i over that? "it'll be finished when it's finished", right? ^_^ anyway, i believe i've finished off the marine section of the map, the main combat area is pretty final, so i've only got to get the Aliens a new home and the ready room constructed. hopefully in the next few days if i continue to map with the speed i've been going.

    BWAR!! Picseses...

    <img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0030.jpg' border='0' alt='user posted image'>
    The upper portion of marine spawn


    <img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0032.jpg' border='0' alt='user posted image'>
    The lower portion of marine spawn


    <img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0031.jpg' border='0' alt='user posted image'>
    South lift entrance to the marine spawn


    <img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0037.jpg' border='0' alt='user posted image'>
    The new corridors


    <img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0039.jpg' border='0' alt='user posted image'>
    The lower corridor connecting the main area to the steam room below marine spawn


    <img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0040.jpg' border='0' alt='user posted image'>
    Obviously the main area with a few light tweaks and a new ramp


    <img src='http://www.brotherhood-online.co.uk/delarosa/co-new/co0041.jpg' border='0' alt='user posted image'>
    And part of the connecting corridor going to the marine spawn from the north

    ---thanks to the "Brotherhood Clan" once again for hosting pics---

    As always, comments, suggestions, rants etc.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    uhh, i guess i should have made a new post instead of edit the one before. new picses above.... come look. ^_^
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    Looks nice, all hosted on my bloody machine of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    !!

    Looks smashing. Want to play!
  • ubehageligubehagelig Join Date: 2003-09-17 Member: 20951Members
    I must say it looks very nice.

    What I'd like to see is a few new elements introduced to the map. What you have right now are a lot of very nice hallways and ramps, but it would be nice to see something entirely different from that in the map. Like maybe add a huge room where you have the players run through it on a tiny ramp or perhaps a funky lit glass tube, I dunno, just something immensely different from what you already have.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin--ubahegalig+Sep 30 2003, 01:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ubahegalig @ Sep 30 2003, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dunno, just something immensely different from what you already have. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Yeah... i know it could use something. I would say i'm still just a 'baby mapper' or an adolecent. Pics might seem to say otherwise, but i've only been mapping for a year. And for a few months i wasn't mapping anyway. As far as i'm concerned i'm still learning style and figuring out what i like best, being able to put variation on it, and then being able to continue a high level of quality. Technically i mapped before NS, but nothing serious.. I hardly care to recall that. Nothing good really came of it. NS basically represents the reason i map at all. - that is not even an exaguration. i love to map for other stuff, but i always end up getting bored with it and going back to NS. So this map, while i think it's my best so far for sure, and i DEFINETLY want to get it official (that's really my dream right now. getting a map i made official), i still think this is just a stop on the way to becoming a real mapper. heh.. my little story. hope it wasn't too long. ^_^

    <!--QuoteBegin--lyndak+Sep 30 2003, 06:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lyndak @ Sep 30 2003, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looks nice, all hosted on my bloody machine of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->lol... *hides* it wasn't my idea! i swear! *points at Delarosa* Hurt him! Hurt him!
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    /me impatiently awaits NS 2.1 <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    I just sent an email to Flayra.... OH I'M SO EXCITED!
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    good luck with it. Hopefully i'll find more time to get some mapping in and make stuff that looks half as good as this. I'd be happy then.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yes it looks nice and all, but half the time it will be a nightmare for skulks to walk on the walls and ceilings... especially that one with crisscrossing lamps and the one with glass and beams and stuff. Even if NS:C doesn't feature building and resources, skulks will still walk on walls.
  • HPLBTaunTBassHPLBTaunTBass Join Date: 2003-12-17 Member: 24497Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Compitition
    That is Rocking Stuff Bel Nice to see you soooooo hard at work im very impressed with your work and am gonna get a new site for us to post MORE of your work go to our forum for a discription of what i have done.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> The Maps rock man im impressed!!!!!






    <span style='color:red'><span style='font-size:21pt;line-height:100%'><u>May we all Live Forever!!!</u></span></span>
    <span style='color:blue'>HPLB</span>
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    hmmmm im hoping to see this new map come in the next beta patch <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Looks nice man
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