Co_putrid, While We're At It

watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
<div class="IPBDescription">lighter wanted ^_^</div> Okay after 2 and a half days of work I have a fully textured, fully constructed map about 99% finished, only lacking one thing: lights <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The reason for this is I can't do lights for peanuts... every time I do they turn out looking bland and boring, so I'm looking for someone willing to light it for me.

Here is the layout of the map atm (yellow is rooms, blue goes under yellow and green is where there is a transition between the two levels).

<img src='http://merkury.orcon.net.nz/floorplan.gif' border='0' alt='user posted image'>

The map is based upon the green wall texture set, as this has not been used much in official maps. The setting is the TSA are attempting to clean out the sewer/maintenance systems of a large ship that have been hit with a kharaa infestation.
Understandably there are no good shots of the map, but heres two early ones i took to show someone somethings:

<img src='http://merkury.orcon.net.nz/screen1.gif' border='0' alt='user posted image'>
<img src='http://merkury.orcon.net.nz/fop1.jpg' border='0' alt='user posted image'>

If anyone is willing to light this map, I'd be very grateful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    wow.. i love lighting. i'd love to do it, but i'm sorta doing something with my map right now.. something you might consider though. Allow many people to light it for you. Once you have all the submissions you want just go through them all and ask people to change things a bit to your liking and tweak it a bit. after that, just chose the one you like best! seriously... that would be so cool to see how drastically the map would change just by the lighting. I'd love to light the map tho. ^_^
  • Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
    Nice design. Should look pretty good. Add a roof and put in some lights and compile jsut to show us a bit how it looks like in game. Keep the good work !
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin--Flying-Bastard+Sep 25 2003, 04:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flying-Bastard @ Sep 25 2003, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice design. Should look pretty good. Add a roof and put in some lights and compile jsut to show us a bit how it looks like in game. Keep the good work ! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He is asking for sombody to put lights in it. Maybey you should read what he said.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    hmm i could make a fullbright bsp just to show the architecture, ill have a go get one done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Okay here's a fullbright version of a day-old build (which means no alien spawn, no ready room and most entities are broken because i just stuck them in there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)

    however it should be enough to give you an idea of the architecture of the map:

    <a href='http://merkury.orcon.net.nz/co_mbat.zip' target='_blank'>http://merkury.orcon.net.nz/co_mbat.zip</a>

    Also here's a picture of the layout:

    <img src='http://merkury.orcon.net.nz/overhd.jpg' border='0' alt='user posted image'>

    The current map version has both readyroom + alien spawn as well as working lefts and pipes that aren't missing faces and/or are unfinished <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    That area with the large amount of pipes looks pretty demanding on your maps available resources. Maybe you should seal some of the pipes in clip brushes (not obtrusively but so that the round pipes do not get cut up horribly into lots of clip nodes) Then again it may not be of any consequence considering that co_ maps are meant to be far smaller than official ones and you probably won't be struggling to keep to the map limits <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    OMG this map makes so much more sense now lol...

    I had joined WMD's local server as he was testing his map (did I ever mention how great steam is? As if you could do that so easily on a won system...), and we ran around it for a while....

    After we go sick of not being able so see anything, he recompiled a fullbright version, and the map is actually pretty cool. What you can't see from the top down shots is the way everything layers really well, so you're going to see a lot of people having to shoot directly up or down in some places (along with fades, lerks and JPs being given some cool geometry to play with in order to pwn all the other nubs)
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    Hey man, I'm building my own NS and NS:C map as we speak <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Meh, I could light it if you want.

    Gizza PM or shout in NSRadio if you want meh.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I'd like a go too... Prepare for a very blue map, with bits of orange and white <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Edge crusher no limits are even near being broken at the moment, and r speeds in that area max at about 480 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I'll get a full version of the *.rmf to you two as soon as I fix up a couple of problems with textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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