Available Weapons In Combat Maps
Belgarion
Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">Welders?</div> I know the mapping guidlines for co maps says it's basically the same except for a few things, but weldables are never mensioned. I'm thinking there's a fairly key point where i'd like to put a weldable, but i'm not sure since there won't be a commander and i don't really now the exact details of how marines will get weapons. It's sorta key to the entire layout of the map, so if i could get an expedient response that would be good. Thanks
Comments
So welders are still in then eh? That's awesome.
hmmm... here I thought they were out.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
buttuhm i havent start makeing a CO map yet ... im making a map for X-athletics, BUT I NEED TEXxx <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
XA = a dutch mod ( the maker(s ) ) and its about athletics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> spear throwing , running and **** ,kinda cool... but tex is alllll i want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
co_ prefix mouse not ns_, also welders are in ns: combat, someone has to upgrade one, but i believe flay did express a intrest/want for mappers to try using weldables for co_ maps.