first time i've been back into the modelling forums in like 3 months, haha
Damn Darkkiz, you still seem to amaze me mate. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
verry nice (apart from some wasted polys on the front grip, but since it's only 1kp that's okay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
yeah, that's y i said it's okay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
if u want to make a HALO AR make this one <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_front.jpg' border='0' alt='user posted image'> <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_back.jpg' border='0' alt='user posted image'>
The new halo assault rifle is sweet, but its a real gun so its prob around for cs someone could just do a hack job and make the skin a little better and bang you got the new halo AR.
why suggest something else, when he has already created the model? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Hmm.
Looks like dark came back.
Did you guys know he was a Specialists guy...and IMPROVED HIS FN-2000 for them?! I SAY MUTINY! LETS KICK HIS BUTTOCKS! MWAHAHAHAHAHAHAHAHAHAHAHAHAA!
But either way, lookin good, but I'd like to see more detail on the top of front grip area, cause with it looking boxed like that, it loses its Halo-ness.
<!--QuoteBegin--[DRS]Lt.S.Owen+Sep 27 2003, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 27 2003, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u could make a knife version and use nthngsd's bayonette.cfg to have a smackin motion with the stock (like in halo) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> you will smack really fast..way to fast to look good...
Now all i need is some hot anims for this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Any volunteers.
<!--QuoteBegin--=UAF=Merc+Sep 28 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=UAF=Merc @ Sep 28 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> skin looks great, also, why dont you try the original 1.04 grenade launcher animations? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I wud but i can't edit them to fit this.
looks very nice hope some one will make some nice animaion to fit a nice model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
theres a lot of polies just sittin' there on the front/back of the gun (not the sides) probably because it was made in 3dsmax... but the scope has a ton of polies at the eyepeice, and there are a ton in different places too. It has a good polycount, but some of those polies could be used in adding more detail or whatnot.
Ahh the halo AR. Gotta love how it looks but I can't help but feel it'd be like the real halo AR and be horribly inaccurate and less useful than the pistol XD
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
edited September 2003
A random thought: a few extra polys could be used to make an overlay for the little HUD display on the top of the gun. Set it to additive, and you might be able to get a sexy glow effect.
Yes, coil DID just suggest *adding* polys to a model. (; Oh, stop scanning the horizons for the coming apocalyse... the model's only 1000! That's a great example of poly budgeting.
Comments
Damn Darkkiz, you still seem to amaze me mate. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Wasted polys or not <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It's still quite low poly.
make this one
<img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_front.jpg' border='0' alt='user posted image'>
<img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_back.jpg' border='0' alt='user posted image'>
make this one
<img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_front.jpg' border='0' alt='user posted image'>
<img src='http://halo.bungie.net/images/site/halo/gallery/halo2/battle_rifle_back.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No.
Looks like dark came back.
Did you guys know he was a Specialists guy...and IMPROVED HIS FN-2000 for them?! I SAY MUTINY! LETS KICK HIS BUTTOCKS! MWAHAHAHAHAHAHAHAHAHAHAHAHAA!
But either way, lookin good, but I'd like to see more detail on the top of front grip area, cause with it looking boxed like that, it loses its Halo-ness.
<img src='http://agentrez.soffiles.com/members/Dark/NewAR.jpg' border='0' alt='user posted image'>
you will smack really fast..way to fast to look good...
(and it's nthng<u>n</u>sd @ owen)
After that, skin my Megatokyo HMG. Get the mesh from zerg queen. FINISH WHAT YOU STARTED!
I wud but i can't edit them to fit this.
theres a lot of polies just sittin' there on the front/back of the gun (not the sides) probably because it was made in 3dsmax... but the scope has a ton of polies at the eyepeice, and there are a ton in different places too. It has a good polycount, but some of those polies could be used in adding more detail or whatnot.
(and it's nthng<u>n</u>sd @ owen) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ooops... sorry bowt that dude
Yes, coil DID just suggest *adding* polys to a model. (; Oh, stop scanning the horizons for the coming apocalyse... the model's only 1000! That's a great example of poly budgeting.