Server Plugin That Forces You
Windelkron
Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">out of the readyroom</div> Ugh, I hate this plugin.
Someone who remembers the beginning of NS tell me what the readyroom was originally intended for.
As I remember, it was intended as a place to <b>socialize and have fun.</b> The readyroom's teamjoin portals are merely secondary; the NS team could have just had a popup menu that lets you join either team.
Server plugins that force you onto a team after 60 seconds absolutely destroy the social aspect of NS which was originally intended to be prized and loved. I was once on a server where both sides had a chance to talk with each other after the match, telling each other their responses to the other teams' strategies (for example, "What'd you guys think of the GL rush on the back entrance eh?" or "Dude when I saw the Onos coming at me I freaked out." We talked over voicecomm about the game, the forums, and the 2.01 RCs.
After the game started, we couldn't talk over voicecomm about the game anymore, and if we just stopped playing in order to type messages, the game would have gotten off to a real shaky start.
With a server plugin that prevents you from talking for more than 1 minute, what's the point of even having all the players in the game together at all?
What's even worse is plugins that force you onto either marines or aliens IF YOU'RE A SPECTATOR. That's the absolute worst. So if we have 1 gorge/marine hiding in a dark corner as the game ends, we can't F4 to end the game? How about at least joining spectator so that you can talk with other people in the game without having to play?
Why would this plugin be installed on a server? The only reason I can think of is to 1)
actually, I can't think of a reason. Here are two I'm not even considering as reasons because they're so bad:
Prevent team forfeits? See the above case of 1 guy hiding out on the map somewhere. If you want to prevent lamo-s going "EW SENS FIRST F4" then just raise the mp_autoconcede to 4 or 5 - the # of people who F4 for a dumb reason won't be enough to end the game.
Prevent readyroom AFKs? Are you serious? I think an AFK in the readyroom is worse than an AFK on the team.
Someone who remembers the beginning of NS tell me what the readyroom was originally intended for.
As I remember, it was intended as a place to <b>socialize and have fun.</b> The readyroom's teamjoin portals are merely secondary; the NS team could have just had a popup menu that lets you join either team.
Server plugins that force you onto a team after 60 seconds absolutely destroy the social aspect of NS which was originally intended to be prized and loved. I was once on a server where both sides had a chance to talk with each other after the match, telling each other their responses to the other teams' strategies (for example, "What'd you guys think of the GL rush on the back entrance eh?" or "Dude when I saw the Onos coming at me I freaked out." We talked over voicecomm about the game, the forums, and the 2.01 RCs.
After the game started, we couldn't talk over voicecomm about the game anymore, and if we just stopped playing in order to type messages, the game would have gotten off to a real shaky start.
With a server plugin that prevents you from talking for more than 1 minute, what's the point of even having all the players in the game together at all?
What's even worse is plugins that force you onto either marines or aliens IF YOU'RE A SPECTATOR. That's the absolute worst. So if we have 1 gorge/marine hiding in a dark corner as the game ends, we can't F4 to end the game? How about at least joining spectator so that you can talk with other people in the game without having to play?
Why would this plugin be installed on a server? The only reason I can think of is to 1)
actually, I can't think of a reason. Here are two I'm not even considering as reasons because they're so bad:
Prevent team forfeits? See the above case of 1 guy hiding out on the map somewhere. If you want to prevent lamo-s going "EW SENS FIRST F4" then just raise the mp_autoconcede to 4 or 5 - the # of people who F4 for a dumb reason won't be enough to end the game.
Prevent readyroom AFKs? Are you serious? I think an AFK in the readyroom is worse than an AFK on the team.
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, how do you have fun in the RR? Also, on popular servers, it takes up the slots that would have been used by people wanting to play. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
In the RR, you can talk over the last game, strategies, and the such. This only really takes up the first five minutes of a game, from there you can jump in.
My favorite example is Tanith with its little pud-style bar in the corner. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Tanith has a bar? I prefered Nancy, that had a bar, maybe you mean Nancy.
and anyway, the auto-kick or whatever is punishing everybody for the acts of a few. Also the number of lame acts is less than or equal to the number of times an admin on the server, so it should balance out anyway.
And as to the thought that we don't have the right to criticise servers because they're letting us play... uh, I don't play on servers that have silly plugins. If people dont like the plugins they won't play on them. I think it's good that we can tell servers our beefs and let them address them.
I personally think that RR-kicker plugin has its good and bad points; on one hand, it keeps people from trying to stack one team. On the other hand, it doesn't let people talk to each other about the previous match. I guess it's all up to what the server admin likes, and we can't do much about it anyway.
Anyone got a name for this plugin??
On the other hand I noticed the ******** servers forced you to join a team if you were in the ready room for more than 1 or 2 seconds. You could no longer pick your teams without the use of jointeam commands bound to keys, nor did you get any time to bask in the afterglow of your hard-earned victory... It also meant that that afkers kept joining teams and never got kicked for it... All in all making far less sense...
EDIT: Removed the collective name of the servers I critised. I left the first one in since it was neither a compliment nor a critisism but rather a statement of fact.
the manual is outdated, anyway.
what is there to talk about? occasionally a team will do something unique and get a win, but how many times can you say "how did you like the HA train?" or "did you enjoy the super onos rush?"...
NS games are complex, but not complex enough to be "debriefed", on average. I don't see how the ReadyRoom can be more fun than actually playing the game. Usually the ReadyRoom's are pretty boring. And we always have General Discussion for chatting.
you might think it's fun to run around in circles and jump on peoples' heads while chatting about pretty typical aspects of NS, but for all the people who just joined the server, those pressed for time, or those looking to play a legit game, you're nothing but an annoyance who takes up the slot of someone else who wants to actually play NS for the game itself -- not to run around and jump... a lot.
if you want to have a ReadyRoom "party", then go write a plugin that restricts team joining and just host a server. =P
that plugin also helps to prevent teamstacking, or "team whoring".. e.g, not joining marines because you want to be aliens.
Make a slide
Turn off Gravity...whee!!!
More interactive things-more than just a level map toggle-blow things up and stuff, have vents to be able to crawl to.
Make a "TV" set that shows interesting scenery of the background or something.
For the lerks at end game...allow them to fly around more.
ANYWAY....as fas the plenty of other servers out there....Well, I've converted to Steam and Deleted my HL(without thinking about NS on WON) and I only ever see 4 or 5 other servers with players in that are on Steam too. Sure I could join a server for an hour or two and hope for someone else to come in....but i have other things to do with my life. And as for those other servers....3 of 4 of those 4 or 5 servers have 4-10 bots in them and very few real players. That is why I have been mostly playing TFC on steam and Simcity 4.
Same goes with ppl beeing inactive ingame kicks.
I don't think people udnerstand that mappers also went a long way to design a readyroom, sometimes detracting from the complexity of the actual map, and some people don't even care. I'll bet there are some people who have never gone to the farthest marine portals in bast, or seen the end of the alien portals.
"the manual is outdated?" The manual doesn't say a thing about the readyroom.
You're right in that not every NS game needs to be debriefed. Most of the time, people will start a new game right away. But if there's a particularly epic game, you may indeed want to talk about it. If a readyroom counter is in effect, it only lets you join teams. If none is there, it lets you join teams OR discuss.
Note that I enjoy the ready room. Only it's usefulness is often spoiled with people who stack teams.
ReadyRoom stackers are annoying. I've seen plenty of games die just because a bunch of guys waited in the RR to jump on aliens.
I think the positives far outweigh the negatives.
As far as mappers putting a lot of time into ReadyRooms.. well that's not even an issue. Some are straightforward, others have secrets. If those secrets detract from maps, then that's a bad thing. Yeah, finding a secret is fun... the first time. Going back there can be interesting, but ultimately it's pointless.
If the mapper is stupid enough to leave some important aspect out of his map in lieu of making a super flashing spinning secret object of awesomeness in the RR, then he's made a mistake. IMO