Command Chair Blocking
UltimateBattleGorge
Join Date: 2003-09-26 Member: 21229Members
<div class="IPBDescription">Is it an exploit?</div> If the commander drops CC's to block the entrance to their base to stop onoses from overrunning themis that an exploit? What are your thoughts? More importantly though, Is it an offically recognized exploit? Thanks.
Comments
Lame as hell? Yes.
Lame as hell? Yes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
OC cost = 10 res
CC cost = 25 res (corret me if im wrong)
how is it lame to block?
aliens can do exactly the same thing but their blocks can heal/shoot/teleport/give adren and are much cheaper.
if a comm decides to use CCs to block something then fair game he can do what he wants, its only when comms use it to deliberatly be "lame" that it becomes a problem.
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They also die more easily. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Search is your friend, peoples.
I think someone in this forum mentioned that little trick with TF trapping. I thought it was funny and I had one good opportunity to do this on ns_lost and it worked. It was so funny.
I wouldn't worry about it being an exploit or if someone thinks its lame. If its codemned by the devs then don't do it. If its prohibited by the server don't do it. Otherwise, just have fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
aliens can do exactly the same thing but their blocks can heal/shoot/teleport/give adren and are much cheaper.
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the difference between an oc block and a cc block is a rine can jump the oc (even in ha) while hte onos is screwed
I got called lame for doing this but I had taken the trouble to get it welded shut so I expect to gain something by doing so but putting CCs up to block a corridor is lame I will agree.
Then on another map, the com dropped two CC's in front of our last res tower so the fades couldn't acid rocket it. It worked like a charm, not that we won the game, but it did drag it out another 40 minutes....yawn.
Overall...it only borders on an exploit, but only because it's allowed within the rules of the game. It certainly is a cheap tactic and I'm all for the rules being changed. It just starts with way too many hit points. You could lower the placement hit points to say 1000 and STILL have the same build time.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Imagine aliens being able to throw a non-functioning hive down in the middle of corridors to block marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually since the CC itself can't be recycled you actually screw youself a passageway as well. yesterday a comm blocked the gen elevator path and we couldn't get through unless we boosted which would leave 1 man behind to wait to phase instead. Skulks and lerks shouldn't have a problem getting by. Onos can't even get by anything higher than a TF, though if you back up and run the onos can get over TFs. And gorges can boost themselves with a structure, but I see no need for a gorge to go into a marine base. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I saw this done last night in a game. The com dropped a CC in front of about 4 OC's and blocked their fire so we could dispense with business and I thought it was pretty lame.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A CC is 25 res (or is it 20 now?). That's 2 shotties and welder. Heck that is more than a GL. In the case that you can't kill the OCs in time and meet up with the enemy would it be better to deal with them with a shotty or HMG instead? Also, the CC can't be recycled so its a hulking useless piece of metal in a hallway when things are done. Weapons? If a marine player dies in base, it will be recovered. If he dies ina group it will be recovered. If the marine dies ALONE and NEAR base it will still be recovered. So what's more cost effective? A CC or two shotties?
anyways... make sure its worth the money, dropping a cc to block a vent that marines are building a siege in is not only legal, but funny as hell. so i would say go for it. spending your last res on a 'just in case' cc five minutes into the game is dumb.
If memory serves me, I recall reading that electrified TF walls were an acknowledged, valid tactic used in beta-testing 2.0. That doesn't mean it's automatically okay on all servers. And as others have mentioned, there's a big difference between builiding and upgrading a structure, and just dropping a chair that starts unbuilt with a bloody lot of health.
Dropping structures on an alien is an exploit. The devs have worked hard to prevent "stuck" issues, and purposely causing one obviously goes against their design. Blocking an escape route with unbuilt structures is a matter of local server policy.
On ns_bast we had engine hive, and the marines did the whole seige from vents trick we responded by sending two pronged assaults from the multiple entrances.... only to be blocked by a comchair on one side, the marines witht shotguns and only one narrow vent for the enemy to come from,took down the hive easily, all too easily. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
A CC is 25 res (or is it 20 now?). That's 2 shotties and welder. Heck that is more than a GL. In the case that you can't kill the OCs in time and meet up with the enemy would it be better to deal with them with a shotty or HMG instead? Also, the CC can't be recycled so its a hulking useless piece of metal in a hallway when things are done. Weapons? If a marine player dies in base, it will be recovered. If he dies ina group it will be recovered. If the marine dies ALONE and NEAR base it will still be recovered. So what's more cost effective? A CC or two shotties? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Who said the OC's were alone? He wanted to build a Phase Gate at that location and we were being skulk rushed. Instead of messing with the OC's and possibly losing all those nifty weapons we had, we were able to concentrate fire on the skulks and the mission was smooth as glass. If you take into acccount the amount of ammo used, health pack spam to counter the OC's damage and the general chaos that insues when combined with a skulk rush, the 20 points was probably well spent.