New Comms
Nikon
Join Date: 2003-09-29 Member: 21313Members, Constellation
<div class="IPBDescription">cut us some slack</div> Hey guys-
As you can tell, im relatively new to NS, ive only been playing for like three months, but I really like the way this game is progressing so I decided to register for the forums to get a little help. I really like the Comm. function and would like to learn how to comm. better, but whenever I am on a public server, the same thing happens. When the game starts, no one wants to comm., then when someone finally jumps in the chair, and even says hes new, but will do his best, everyone starts yelling at him, calling him a "stupid nub", and then ejects him, rinse wash and repeat. If there is a good comm. around that everyone knows, he ends up being comm. for the entire duration of his playtime on the server. Are there any Pub Servers where I can go to learn how to be a better comm.? Im really sick of seeing someone try to comm, and getting yelled at because hes learning. Everyone has to learn, and you are gonna suck at first, but in order to get some better comms for the marines to truly stand a chance against the aliens, we need to help and encourage new comms, and give them 'constructive' help, like tell them where on the screen they can find things, not just yell ' YOU F'ING NUB OF A COMM. DROP ME A HMG, WHERE ARE OUR UPGRADES, OMG EVERYONE EJECT THIS RETARD'..... that does nothing but make another potential comm. get **** and stop trying, then everyone cries that there are no good comms. I want to learn, and would really like to see this community help new comms instead of berate them. Thanks
As you can tell, im relatively new to NS, ive only been playing for like three months, but I really like the way this game is progressing so I decided to register for the forums to get a little help. I really like the Comm. function and would like to learn how to comm. better, but whenever I am on a public server, the same thing happens. When the game starts, no one wants to comm., then when someone finally jumps in the chair, and even says hes new, but will do his best, everyone starts yelling at him, calling him a "stupid nub", and then ejects him, rinse wash and repeat. If there is a good comm. around that everyone knows, he ends up being comm. for the entire duration of his playtime on the server. Are there any Pub Servers where I can go to learn how to be a better comm.? Im really sick of seeing someone try to comm, and getting yelled at because hes learning. Everyone has to learn, and you are gonna suck at first, but in order to get some better comms for the marines to truly stand a chance against the aliens, we need to help and encourage new comms, and give them 'constructive' help, like tell them where on the screen they can find things, not just yell ' YOU F'ING NUB OF A COMM. DROP ME A HMG, WHERE ARE OUR UPGRADES, OMG EVERYONE EJECT THIS RETARD'..... that does nothing but make another potential comm. get **** and stop trying, then everyone cries that there are no good comms. I want to learn, and would really like to see this community help new comms instead of berate them. Thanks
Comments
Sorry had 2 move the post just incase u missed it the firs time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
thats is why some will try to eject/kick you for being new and only wanting to learn.
i would suggest finding a server that supports new comms and try's to help them.
like i am a n00b comm as most would say, yet i comm on this sever alot 195.20.109.201:27015 and none seem's to mind because they know i am still learning and would like to learn more.
your team usually helps 50% they may discover an area to secure earlier than you.
dont be afraid to step into the chair, because most the time no one else wants to. and if they say you suck ignore them, cause there the ones not bothering with it.
...and remember, there is no such thing as a good comm, a comm can only be as good as his marines, same goes for the marines, marines can only be as good as there comm.
2 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> vs 1 <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
hahaha. but but but I can't! =)
<3
1. Try joining an empty server if you just want to figure out the interface.
2. Play at least a dozen games as marine under a decent commander so you have a basic idea of how and when to do stuff, before you try it yourself. Jumping in the chair right after DLing the game is really a bad idea.
This might sound unfriendly to newbies and all that, but it's the truth. The command chair <i>IS</i> unfriendly to newbies.
Watch other commanders and learn some strategy.
Then get in the comm chair and I'll have no problem with you.
If you get in the chair and start going umm how do I select people? What do I need to build first? I'll eject you as you have not done your home work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So I suggest you just ignore the whiners and try your best while comming. Just have a go
commander x, who can be attentive to his marines, who has a clear plan, who has clear priorities, etc.
is infinitely better than
commander y, who either ignores or is just plain neglectful, who spends the entire game pushing towards one very mcuh failing position, etc.
the commander's most important trait (more so than game subtleties which can be learned) is leadership. chances are, if you can do it in real life, you can do it in NS too.
-aya
Then I took a couple of friends of mine, and I played with them on an empty server and learned the user interface of the comm. This goes a long way. You can never be a good comm if you dont know the qwerasdfzxcv setup.
After all this, I was ready to go comm in a pub. I didn't say I was a dumb nub and I just commed. You win some and loose some, it really depends on your team.
But if you want a chance, make sure your comfortable with the maps and the hotkeys, then just go into the chair confidently and don't go in saying "I'm new but I'll try." Too many regular players would rather comm themselves then to feel they are in the hands of someone they feel might not know the game.
but my biggest piece of advice, as stated above. Know the game before you decide to get in the all mighty chair. Feel confident in where any part is on the map, and what your hot keys are, before you go into a pub.
LAN servers are your friend, turn on sv_cheats 1 and practice dropping stuff.
Just bothers me when commanders take 5 min to get the 1st IP down..
Learn the qwerasdfzxcv .. it is your friend, esp dropping health/ammo.. I can spam 20 res worth in about 2 seconds by mashing a and s <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
THEN.. imagine your marines are your workers/soldiers/siege units
and your turrets are stationary defenses...
The minerals/resources are resource towers you must build to extract
From there all it is is an RTS with bitching whining solders.... workers who refuse to do what you ask....and heavy attackers who do not know how to stick in a group
Add in that everyone has an accuracy of -100 percent, loves to disobey you, and always do hte opposite of what you say...
Leaving the rant above aside.. it really is a lot like an RTS if youve ever played one.. ud be surprised to find many of the upgrades..ect are all in the same locations...
EDIT: Im an experienced comm.. but i DO have bad games... along with the good... many ppl here have played with me... however i can still say im ejected sometimes.... dont let it bug you... as it doesent matter.. if the team refuses to accept the strategy you lay out.. you WILL be ejected.. dont get down on yourself.. just try again...
~Jason
I remember one time I hopped in the chair because no one else was willing to, and started doing my best to comm. I had a little comm experience before, so I knew how to place buildings and where buttons were and the tech tree and other basics, but I had never actually commed a full game yet. Anywho, like I said I started trying to do my best, but we were up against a pretty coordinated alien team so it was rough going. I was trying to do like 6 things at once, and players were yelling at me ("I need ammo!" about 10 seconds from base... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> ), and suddenly I get booted. Then one guy starts attacking me on voice coms, all "Man you suck as a com, why the **** were you in the chair?!"... needless to say that **** me off pretty bad, so much that I basically snapped and told this **** that I was in the chair "because no one else would step up to the ****ing plate, and I was just doing the best godd@mn job I could, so all you m*ther****ers shoulda tried to ****ing help me out a little instead of whining your ****ing **** off and not listening to me, but I guess its just too easy to **** out and blame someone else for your own ****ups, cuz we've really ****ing lost this godd@mn game now because no one else is going to ****ing comm and put up with your b*tching!!" Or something allong those lines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->. It was quite explicit TBH, but I really blew my lid. I know I shouldn't have... usually im very good at keeping my cool during a game (it IS only a game after all). But I was insulted and went off on this dude something fierce. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
In retrospect it was kind of funny though, because voice went DEAD silent after I finished... it was a perfect replication of the stunned silence that consumes a room after someone flips their lid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. The only three things I remember after that were: 1) Someone typing for a "comm plz" 2) No one hopping into the chair 3) Us loosing the game rather quickly and me quitting the server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ANYWHO!
Point of the tale being... the best way to learn is by failure, so don't be discouraged when people ****, when you loose, when you screw up, etc. Its all part of the learning experience, so stick with it and you'll start winning a game or two eventually <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<b>Don't think of it as failure. Think of it as time-released success.
--Robert Orben</b>
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Just keep trying to comm when you can, ask the whole team if they want to put up with a possible loss to help raise a new comm...after all, even the experianced and brilliant comms want to be on the ground to shoot crap up every once in a while
Memorize and use the hotkeys and people are less likely to suspect you're a total n00b...after all there are a lot of field comamnders out there who are more than willing to give you advice on how they thing they should comm (just listen or ignore them depending on your choices...that's your job)
Electricity is your best friend. Avoid sentry guns like the plague. One electrified tf is 100x better than 4 sentry guns around it.
Quick initial build order: One IP, Electrified TF Right next to it (all buildings should be clustered in the tf electric field) one Armory. Then order marines to grab res nodes, anywhere, doesnt matter where. You want a minimum of 5 electrified res nodes. Once a node is built, electrify it IMMEDIATELY.
Then I do or (when I have the res):
Arms Lab
Weapons upgrade
Observatory
Motion tracking
2nd Weapons
Advanced Armory (This takes forever)
Phase Tech
Armor Upgrade
3rd Weapons
Lot's o' HMG's
2nd Armor
Proto Lab
JP's if you have expert players, HA's if not
3rd Armor
Other buildings:
Drop a phase gate next to an electrified res node in a hive (you should at least have one node in a hive for the phase). The phase gate in your base should be in the tf electric field. Have marines phase back in if the aliens attack your base.
If you want to siege something, drop a tf first, electrify it, then drop a second tf RIGHT next to it. No sentries are needed.
Note: no where did I say I would build sentry guns. They are a waste of resources compared to electricity. There are only very specific cases where sentries are useful, and it's far FAR less than most commanders realize.