Go For The Eyes Boo! Go For The Eyes!

relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
The head of a marine seems to be a weak spot.

There have been a couple times where I've had the pleasure of leisurely testing this out in a pub game. We had taken over their main base as skulks and had eaten all the marines that were alive when we got there. The commander had positioned all the ips next to walls so what I did is I climbed up the wall so I was hanging over the ip at the exact height of a marine head. When the marine spawned, I bit down on the head. I noticed that all the spawning marines were going down in one bite!

Usually these marines took forever to eat when I bit at their legs; 3-4 bites. But a head bite seems to take them down quick.

So now I put that to practice and I attack like a rottweiler. If you've ever been unfortunate to witness a rottweiler attack, you'll notice that rottweilers will try to bite a humans hand when they attack, but thats only so the human will bend down to free themselves. Once the human bends down, the rottweiler goes for the neck, and in fact thats where they attack against other dogs.

That's what I do in the game and it seems to get me more kills. When I'm attacking a marine I'm always jumping, and I try to make sure that when I bite it gets them in the face or the back of the head. That seems to take marines down much quicker.

<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> - GAH!!
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Comments

  • TorgoTorgo Join Date: 2002-12-30 Member: 11626Members
    There's no locational damage differences...maybe it's just easier to actually make the hit register from the top?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    yeah... I thought there wasn't any locational dmg too (heck it's been said enough) but I've had similar experiences to rel. Every time I leap on someone's face with a skulk they tend to die in one hit =/
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    <!--QuoteBegin--Torgo+Sep 28 2003, 11:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Torgo @ Sep 28 2003, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's no locational damage differences...maybe it's just easier to actually make the hit register from the top? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you're right, or maybe its just a psycological thing where you think you're doing more damage when you take a chunk out of their head.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    "As leader, I plan to make us stinkin' rich"

    Minsc didn't like that guy though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Since bite does 75 damage and a marine starts with 100 health (plus some armor), it should take 2 bites to kill a newly spawned marine.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    Did you leap onto the wall? You may be doing leap damage and not even realize it.
  • JaguarJaguar Join Date: 2003-01-05 Member: 11859Members
    I've experienced this from the other side. As a marine, we moved close in to Sewer hive to siege, and got our phase and tf up before the skulk/fade rush hit us. I was the last to go down (knifed the fade, ha!) and I turned around to see a skulk sitting on the wall above our phase. I ran at him while reloading my pistol (all I had left) and he managed to kill two marines before they even got off the phase. Several other marines who were watching me while waiting for spawn concurred that the skulk seemed to be killing quicker than normal.

    -Jag

    Didn't get to kill that skulk either. He just killed everyone who came through while two more skulks killed me from behind, and then proceeded to destroy the phase.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    I'm not even gonna argue with you guys cuz as far as I know there is no locational damage. But I've experienced all three scenarios:

    - I've seen skulks killed newly spawed marines in one bite
    - I've been killed in one bite as a newly spawned marine
    - I've killed newly spawned marines in one bite.

    I don't understand why it happens but it does and I've also found just hopping up at a marines face when I bite has the same effect. And no I wasn't using leap to get to the wall, I was basically camping not moving at all and biting when the marines spawned.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Something that also helps when biting is to try to get your target in the middle of your teeth.

    I tried out one of those Aliens runner skins, and it came with a much much more narrow mouth part, and I subconsciously began biting more in the middle, thus getting more direct hits and more kills. Twas pretty cool.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, but some people think that thats cheating, oddly.

    I call it common sense, but hey what do I know.
  • DeadlyEagleDeadlyEagle Join Date: 2003-09-12 Member: 20781Members
    how much damage does a leap do oO?
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    <!--QuoteBegin--DeadlyEagle+Sep 29 2003, 03:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeadlyEagle @ Sep 29 2003, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how much damage does a leap do oO? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    about 375 max
  • cid1cid1 Join Date: 2003-04-17 Member: 15592Members
    Actually, as far as I know, leap did that much damage in 1.4 when it was fps-dependant. Right now I fail to get more than 16 damage out of it, let alone kill a heavy in 2 leaps.
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    heavy in 2 leaps? you used be able to kill heavies in 1 ^^

    strange, i tested the dmg breifly in patch 2.0 and i could still kill LAs in 1 leap when they have full health/armour and kill heavies with 1-2 leaps.

    with leap not beeing fps dependent anymore i seem to be able to kill much quicker then before (having about 50 fps) while others say leap only does 40 dmg or less.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    do you have to stay running into the marine for leap to do it's damage? or is it done when contact is made?
  • ThoraXThoraX Join Date: 2003-06-19 Member: 17519Members
    ive always wondered this too. it seems you have to be pressing forward while leap is still in effect. try it on breakable glass, leaping on it you'll hear a little 'clink' of the glass taking damage, but if you press forward while you leap on the glass the 'clinking' noise becomes very frequent.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    edited September 2003
    bah funny thing is my only leap kill was in 2.0, cause I have horrible fps so I never got any in 1.0x
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    No locational damage, as Flay has said at various times (I think the most recent one was an interview with mod developers).

    Even if you get bitten twice, there's such a short delay between the bites that it could be lumped into big hit via lag/choke/loss, and sometimes a sound won't play in NS, either (most commonly stuff dropped by the comm, but other things too).

    Leap does 40 damage per second if you are pushing up against your target (just like charge). If you don't hold forward or stand on top of your target, damage is minimal. It is pretty easy to get a leap-bite kill, where the leap does the small amount of damage required to get it down to 1 bite to kill at level 0 armor, 2 bites + leap at level 1 armor.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I know there isn't locational damage, but are there multiple sections to the hitbox? If so, then the bite could be registering in multiple locations and counted multiple times. I don't know a thing about the code, so I don't know if this is even possible. It was just a random idea, and I figured someone else could explain that this can't be or give a better argument toward its plausibility.
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    <!--QuoteBegin--taboofires+Sep 29 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Sep 29 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No locational damage, as Flay has said at various times (I think the most recent one was an interview with mod developers).

    Even if you get bitten twice, there's such a short delay between the bites that it could be lumped into big hit via lag/choke/loss, and sometimes a sound won't play in NS, either (most commonly stuff dropped by the comm, but other things too).

    Leap does 40 damage per second if you are pushing up against your target (just like charge). If you don't hold forward or stand on top of your target, damage is minimal. It is pretty easy to get a leap-bite kill, where the leap does the small amount of damage required to get it down to 1 bite to kill at level 0 armor, 2 bites + leap at level 1 armor. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    40 dmg per sec?

    must do more then that as i can still kill RTs faster then if i bit it.

    besides i can also still 1 leap kill marines so 40 dmg per sec must be bullshite.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    From the 2.01 final changelog: "Removed frame-rate dependence from leap and charge damage (Leap is 40 damage per second, Charge is 160 damage per second.)"

    Lost makes an interesting point, if anyone can provide any actual evidence to support it (like experimenting under controlled circumstances).
  • twistedtwisted Join Date: 2003-09-10 Member: 20725Members
    When you say no location damage your saying that a HS is no better than a body hit i.e. you do the same damage to target in each location.

    However what I was thinking (and this may be what 'i'm lost' is trying to say in above post) is that you could be hitting twice in one attack.

    We know the range of some attacks are longer that you would think.
    So if your hanging on a wall above a marine and your biting heads top down is it possible that your bit is hitting the head and arm/shoulder (perhaps with even a split second between) and this is what looks/counts as a single attack.

    It seems unlikly but thought I would raise it.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    You know...

    I don't like the way this conversation is going....

    I orginally posted because I wanted aliens to get a heads up (no pun intended) on what appears to be a weak spot. But if this turns out to be some kind of "two overlapped hitboxes" exploit and the devs find out, I'm gonna be one unhappy skulk. I don't wanna have to be biting marines a million times like I used to have to do before I learned to jump attack so I think we should all be quiet now. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    How would this be an exploit? Last time I checked, having a large animal bite a person's head off is kinda debilitating, if not fatal.
  • Acidophilus_CulturesAcidophilus_Cultures Join Date: 2003-08-10 Member: 19325Members
    What is Aliens runner skins???
    Where can i get them?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--deaths_hand+Sep 29 2003, 07:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deaths_hand @ Sep 29 2003, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--DeadlyEagle+Sep 29 2003, 03:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeadlyEagle @ Sep 29 2003, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how much damage does a leap do oO? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    about 375 max<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Reduced to 40 per second in 2.01.

    <!--QuoteBegin--deaths_hand+Sep 29 2003, 08:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deaths_hand @ Sep 29 2003, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->heavy in 2 leaps? you used be able to kill heavies in 1 ^^<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Leap would have to do over 500 damage for that to be possible.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I have a theory on the one kill head bite.
    I have tested it out and its possible to kill with one bite IF you angle down on the attack right. I think whats happening is that becuase the bitegun has a little range its hitting the head and the registering a hit on the chest too giving you two hits with one bite.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited October 2003
    if leap does 40 damage a <b>second</b> I'd imagine it being pretty hard to get above 40 let alone 80... I mean... a second isn't exactly all that small a period of time in a quick action game like this. You'd have to be sliding down, stuck in the marine model or something lol. Unless leap keeps damaging even while you're on the floor? Any air time above 2 seconds while still being in contact with a marine seems kinda o.O to me.


    <b>oop edit:</b> thanks for the heads up troj ^^
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    <!--QuoteBegin--a civilian+Sep 30 2003, 10:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Sep 30 2003, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--deaths_hand+Sep 29 2003, 07:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deaths_hand @ Sep 29 2003, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--DeadlyEagle+Sep 29 2003, 03:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeadlyEagle @ Sep 29 2003, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how much damage does a leap do oO? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    about 375 max<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Reduced to 40 per second in 2.01.

    <!--QuoteBegin--deaths_hand+Sep 29 2003, 08:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deaths_hand @ Sep 29 2003, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->heavy in 2 leaps? you used be able to kill heavies in 1 ^^<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Leap would have to do over 500 damage for that to be possible. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well the 375 dmg was what i was getting and i had around 65 fps max.

    ive seen 100 fps skulks kill heavies (me) in 1 leap.

    btw civ where did you find out leap only does 40 dmg now? because leap seems to do exactly what an old 65 fps would do in terms of dmg.

    i had a for little "tests" and ofund 1 leap takes away around 1.5 bars from an RT so if someone knows the number of bars an RT has and its total life (6k i think) then we could figure it out.

    sorry for beeing of topic on this thread but i felt it only needed a quick Q rather then a brand new thread.

    btw in terms if on topic id say you're prolly right, ive 1 bit killed marines before while beeing above them and visa versa so id guess the multi hitting hitboxs is a valid theory.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--@cid+Sep 29 2003, 07:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@cid @ Sep 29 2003, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, as far as I know, leap did that much damage in 1.4 when it was fps-dependant. Right now I fail to get more than 16 damage out of it, let alone kill a heavy in 2 leaps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I know =(

    I usually couldn't kill a heavy in two leaps, but I was getting in the excess of 120 damage sometimes.
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