What Does A Co Map Have To Have ?

KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
Havent really seen what it has to have, small-big, etc. any particualr things need to be added ?

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited October 2003
    It can be any size though beyond a medium size map may get confusing, since it CAN be level-over-level (finally!) and there MUST be one hive in there for the alien team. [along with all the standard 32 player spawns in the Ready room, and two team starts with 16 team starts in each, a env_gamma and such. basic NS guideline stuff]

    and, i think that's it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--ozbirdboy+Oct 1 2003, 06:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ozbirdboy @ Oct 1 2003, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Havent really seen what it has to have, small-big, etc. any particualr things need to be added ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The information Flayra added to the Guidelines about NS:Combat is <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Appendix_C__Natural_Selection__Combat' target='_blank'>here</a>. It's probably your best source.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    dont forget two very important words:

    Eye Candy
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    So I take this to mean that info_locations are out huh? Seeing as how they disregard xy I can understand that. That's too bad though.... named areas add both to teamwork and atmosphere.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    could always add signs, boosts atmosphere, and looks pretty snazzy too.
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    How are marines to get welders to say, repair the armoury?
    or if I place them, obs, etc
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--Fortuna Wolf+Oct 1 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fortuna Wolf @ Oct 1 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How are marines to get welders to say, repair the armoury?
    or if I place them, obs, etc <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it's been said that you will be able to "upgrade" to a welder... to close vents, doors, or repair things...
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin--Reese+Oct 2 2003, 04:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Oct 2 2003, 04:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So I take this to mean that info_locations are out huh? Seeing as how they disregard xy I can understand that. That's too bad though.... named areas add both to teamwork and atmosphere. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We aren't allowed these? But they're cool, and when you speak, it automatically says where you are to your team, I'm leaving these in.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    If you read the mapping guidlines it will tell you that NS picks up info_locations by using them as an xy bounding box and disregarding z position. (makes sense for regular NS since you can't do level over level there) With co_ maps this <i>could</i> still work, except that any level over level areas would all need the same name. So things like elevator shafts, stairwells, multilevel data processing rooms etc etc work just fine. But the three level marine spawn, fighting area, alien hive configuration would only be able to have one info_location for all three floors.

    That is unless they've changed something since I looked into it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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