Your Thoughts On My Thoughts
Munterman
Join Date: 2003-09-25 Member: 21215Members
<div class="IPBDescription">can I have your opinion plz</div> well gunna present thiss to my clan:
NS - My thoughts v1
Munterman
Most Importantly
-Remember its a game, and for fun!
-Panicking doesn't help, but makes it worse. You yell at us over the mic and ya screwing yaself.
General (both teams)
-Don't die needlessly (its a free 1-3 res for them)
-Res wins games
-Kills are good - it’s another 1-2 res for you
Marines
-Learn to aim .... Nothing fancy, just make sure all your bullets hit the target
-TEAMWORK wins as rines
-Always try to be attacking
-Stay mobile ... rines that can swap attacking are swiftly will catch aliens off guard
-If you can jump into the top of a res tower
-Rambo’s have their use (at the start in particular, killing eggs evolving to gorges at res nodes) but a whole team is no good
-If you get para do something constructive like attacking their res - it diverts aliens from other things and doesn’t give away
the important position of your squad.
-Work in groups unless para's - two rines are four times as useful as one, cos one can jump on top of the other. This means
you can get your tfs into some pretty ingenious places.
-Learn to jp .. More potential than HA
Comm
-One guard’s base ... it's pretty embarrassing to be rushed by two skulks and lose spawn.
-Only electrify far out res towers ... don’t bother with secure ones.
-Try to have jps by three minutes in (sounds pfffft I know) .. take out the hive that they inevitably building, then
screw their first hive.
-Jps and shotguns for speed .. HMG to heavy and slow
-lvl 1 armour first .. extra bite to kill .. after that go weps
-Obs is over-rated xcept for motion ... we shouldn’t have time/res for tf/pg in matches
-Mines in base are good .. Hold rushes in the first few minutes .. and by that time you should be attacking with jps
-Watch what your squads are doing and keep em medded if they in vital positions
-Know when to cut your losses
Aliens
-Always be attacking rather than defending
-Work in pairs .. 1 gorge 1 cover ... then gorge -- skulk and the skulk gorges
-Have 1 save for hive always ... aim for hive in three minutes or so
-Fades at three minutes .. At least two working together
-Attack in pairs
-Watch FF
-When fades pop up get lerks as well .. As bait if only one hive, support, and as a general distraction
-Have someone saving for onos in case HA pops up
-Learn to blink slash in mid-air
-Rush rine spawn randomly .. Catch off guard. Hit tf - ips -cc .. don’t muck round.
Skulks
-Use upgrades .. Often over looked
-Movement - celerity or silence
-Sens - cloaking or scent of fear
-Defence - carapace .. maybe regen .... redempt is a waste of res
-work in pairs .. odds are the first may die but the second will get a rine reloading/out of ammo
but before I do I'd like you guys thoughts, and anything I could improve. Plz quote my flaw then your imrovement, or add stuff I missed.
NS - My thoughts v1
Munterman
Most Importantly
-Remember its a game, and for fun!
-Panicking doesn't help, but makes it worse. You yell at us over the mic and ya screwing yaself.
General (both teams)
-Don't die needlessly (its a free 1-3 res for them)
-Res wins games
-Kills are good - it’s another 1-2 res for you
Marines
-Learn to aim .... Nothing fancy, just make sure all your bullets hit the target
-TEAMWORK wins as rines
-Always try to be attacking
-Stay mobile ... rines that can swap attacking are swiftly will catch aliens off guard
-If you can jump into the top of a res tower
-Rambo’s have their use (at the start in particular, killing eggs evolving to gorges at res nodes) but a whole team is no good
-If you get para do something constructive like attacking their res - it diverts aliens from other things and doesn’t give away
the important position of your squad.
-Work in groups unless para's - two rines are four times as useful as one, cos one can jump on top of the other. This means
you can get your tfs into some pretty ingenious places.
-Learn to jp .. More potential than HA
Comm
-One guard’s base ... it's pretty embarrassing to be rushed by two skulks and lose spawn.
-Only electrify far out res towers ... don’t bother with secure ones.
-Try to have jps by three minutes in (sounds pfffft I know) .. take out the hive that they inevitably building, then
screw their first hive.
-Jps and shotguns for speed .. HMG to heavy and slow
-lvl 1 armour first .. extra bite to kill .. after that go weps
-Obs is over-rated xcept for motion ... we shouldn’t have time/res for tf/pg in matches
-Mines in base are good .. Hold rushes in the first few minutes .. and by that time you should be attacking with jps
-Watch what your squads are doing and keep em medded if they in vital positions
-Know when to cut your losses
Aliens
-Always be attacking rather than defending
-Work in pairs .. 1 gorge 1 cover ... then gorge -- skulk and the skulk gorges
-Have 1 save for hive always ... aim for hive in three minutes or so
-Fades at three minutes .. At least two working together
-Attack in pairs
-Watch FF
-When fades pop up get lerks as well .. As bait if only one hive, support, and as a general distraction
-Have someone saving for onos in case HA pops up
-Learn to blink slash in mid-air
-Rush rine spawn randomly .. Catch off guard. Hit tf - ips -cc .. don’t muck round.
Skulks
-Use upgrades .. Often over looked
-Movement - celerity or silence
-Sens - cloaking or scent of fear
-Defence - carapace .. maybe regen .... redempt is a waste of res
-work in pairs .. odds are the first may die but the second will get a rine reloading/out of ammo
but before I do I'd like you guys thoughts, and anything I could improve. Plz quote my flaw then your imrovement, or add stuff I missed.
Comments
-Don't die needlessly (its a free 1-3 res for them)
-Res wins games
-Kills are good - it’s another 1-2 res for you<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well there fairly simple, but always good to remind players
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Learn to aim .... Nothing fancy, just make sure all your bullets hit the target<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Duh <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Learn to jp .. More potential than HA<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not really a few ocs around a hive and one on top will kill a few jpers. most people find them very hard to use so for the most the HA is better.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One guard’s base ... it's pretty embarrassing to be rushed by two skulks and lose spawn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Use turrets, or use an electrified TF to guard Ips
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Jps and shotguns for speed .. HMG to heavy and slow<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
HMG isnt slower than shotgun in the air? and more dammage , more ammo, HMG is better for genral attacks.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Obs is over-rated xcept for motion ... we shouldn’t have time/res for tf/pg in matches<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
100% wrong , Pg's great for suprise rushs of the hive. and pings are the best
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Know when to cut your losses<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
what does this mean?
Alines tactics are good.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Defence - carapace .. maybe regen .... redempt is a waste of res<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeh, redemption is good fun tho , redempt as a skulk <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> , also good for gorges that may be bombing there base in hit-and-run tactics.
Can't agree there. Obs should be placed in every fortified location, and if possible snuck into corners. They're great little devices.
To be honest, saying "Learn to aim" is no help to anyone at all.
And "its all too simple" is good, its probably what Team [SAGO]^ needs now.
<img src='http://www.unknownworlds.com/forums/uploads/post-7-1061936278.jpg' border='0' alt='user posted image'>
JP has been nerfed quite a bit but they are highly mobile and as with a lerk, it takes practice to use properly. JP can be much more devestating for switching targets quickly and getting seiges up in impossible areas.
All HA's are good for are onos snacks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Learn to aim .... Nothing fancy, just make sure all your bullets hit the target<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As other's have said, this is a little pointless to mention; no-one chooses to not learn to aim, after all. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Stay mobile ... rines that can swap attacking are swiftly will catch aliens off guard<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Umm, I didn't understand what you were trying to say here.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-If you can jump into the top of a res tower<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Same here. If I can jump into the top a res tower what? If I can jump into the top of the res tower, I should? If I can jump into the top of a res tower, alert my comm immediately?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Rambo?s have their use (at the start in particular, killing eggs evolving to gorges at res nodes) but a whole team is no good<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, I guess this is true... as long as you go Rambo *when a comms says so*, rather than always doing it all game.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-If you get para do something constructive like attacking their res - it diverts aliens from other things and doesn?t give away the important position of your squad.
-Work in groups unless para's - two rines are four times as useful as one, cos one can jump on top of the other. This means you can get your tfs into some pretty ingenious places.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I can't stress how right these two lines are; I've been in a game where we were trying to build a new base in a hive right next to a vent, which a lerk kept spamming spore from. The comm refused to give JPs out, and as much as I screamed at everyone, no-one would let me boost them up into the vent. They all acted like it wasn't there, and we got hit hard. Eventually they wised up.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Learn to jp .. More potential than HA<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree. A guy above said HA is much easier to use than JP, and he's right... but if you DO know how to use it, it can be extremely useful.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-One guard?s base ... it's pretty embarrassing to be rushed by two skulks and lose spawn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And also, say it with me... ONE PERSON BUILD, THE REST GUARD. And even if you DO need to get a load of structures up fast and need more people building, concentrate on one at a time; it'll take the same amount of time in total to trying to build many at once, and if you get interrupted, at least you have a partly-active base built.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Obs is over-rated xcept for motion ... we shouldn?t have time/res for tf/pg in matches<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I sincerely hope every marine takes this advice, because I'm one of the few gorges out there that can make decent use of sensory, and not building OBs will help me a lot, thanks. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Mines in base are good .. Hold rushes in the first few minutes .. and by that time you should be attacking with jps<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No no no no NO! Mines around base = good, mines IN base = suicide.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Movement - celerity or silence
-Sens - cloaking or scent of fear<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you pick silence, then also pick cloaking. If you pick cloaking, also pick silence. You're either going for sneaky stealth kills or you aren't, there's little point in going into things half-cocked.
-Learn to aim .... Nothing fancy, just make sure all your bullets hit the target
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Easier said then done.
A skulk can travel much faster than most people can aim.
That and when there are more than 1 alien marine accuracy goes down as you are trying to concentrate where that 2nd one went.
Learn to use pheremones with silence and regen and it can really spook the marines. " i swear somethings following us...." SPLAT!
Kills are good - BUT COORDINATION AND TEAMWORK WINS.
Period.
Its not just marines, its aliens too.
Another general tip - Communicate. Say if you're ramboing. Say you're saving for hive. Say you're saving for onos. Say that you'd need shotguns to clear through a wol. Don't demand, offer.
Obs overrated? Guess you never saw the BM clan match where TWO pgs were built - one "decoy" and one "live". Marines won.
Marine tip - Learn the Hulls. Shooting an Onos in the head for 20 minutes is not fun. Shoot it where it'll hurt.
Aliens -
Redemption is not necessarily a waste of res. It can be quite handy if you're a gorge - you don't have to regorge (costing another 10 res, plus any upgrades AGAIN).
Movement - Fades can seriously exploit adrenaline. Gorges make vicious use of adren if/when attacked. Lerks with adren are terrifying.
Onos - Stomp means HA rushes die to skulks. Bear that in mind when you've died for the third time after trying to devour an HA and gore his three friends.
Learn to use pheremones with silence and regen and it can really spook the marines. " i swear somethings following us...." SPLAT! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
do you also ask your comm not to upgrade motion tracking because "you think it's cheating"
SOF is much, much better than pheromones. Say a marine has been sat in a corner for a while, how's pheromones going to help you find him?
Roo
StarCraft would see 100% of terran wins if the marine's weapon did the same damage as in NS. It is balanced in NS since there's 1 out of 10 lmg bullets that hits the skulk usually. Else the comm could counter skulkrushes with one lmg clip.
-if you can, jump ontop of a res tower.