Surefire Way To Avoid Devour
Windelkron
Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">it's fun, too</div> Don't want to get devoured, gutted, or charged to death?
Get your comm to drop you three packs of mines. Put them all on the floor in one place and stand on them. Instant no-go spot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This is fun in last stands. All of a sudden the action just STOPS because the other players are too afraid to advance! You can shoot them to your hearts' content.
Note: If there are fades or gorges, make them your #1 priority to assassinate them (you may need teamwork to kill a gorge). Skulks can also set off the mines with Xeno, but not many think of that.
Have fun!!!
<span style='color:gray'><span style='font-size:8pt;line-height:100%'>Disclaimer: You will die too.</span></span>
Get your comm to drop you three packs of mines. Put them all on the floor in one place and stand on them. Instant no-go spot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This is fun in last stands. All of a sudden the action just STOPS because the other players are too afraid to advance! You can shoot them to your hearts' content.
Note: If there are fades or gorges, make them your #1 priority to assassinate them (you may need teamwork to kill a gorge). Skulks can also set off the mines with Xeno, but not many think of that.
Have fun!!!
<span style='color:gray'><span style='font-size:8pt;line-height:100%'>Disclaimer: You will die too.</span></span>
Comments
You could just get a skulk to step on the mines. You don't need xeno.
Then there are lerks... standing still or remotely still is just asking for it.
You could just get a skulk to step on the mines. You don't need xeno.
Then there are lerks... standing still or remotely still is just asking for it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't mean put the mines in 1 exact place. I mean put the mines in a general spot, where the onos can't reach you before stepping on one of them (which would set them all off).
As for lerks, yeah, move if you see a lerk; but basically if an onos is chasing you, jump on the mines and youre safe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i never knew...
It happened to me once. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I was an onos (Tanith)and I was making my way to the rine base when they said: "Onos, I suggest you don't come here..."
"Why?"
*Evilness*"Surprise : )"
I rushed down the corridor and noticed a single mine and thought it wasn't worth the time to avoid it, so I ran over it. Then <b>BOOOM!</b> me = dead
I don't mean put the mines in 1 exact place. I mean put the mines in a general spot, where the onos can't reach you before stepping on one of them (which would set them all off).
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Once tincy-winny flaw.
You, plus all other marines, structures, and possibly spectators get totally nuked.
At least the aline dies too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
BTW the whole point of this isn't necessarily to "kill" an onos or whatever, it's just fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
It only takes 2 people and 1 mine pack. Put the mines on a staircase or something. The first marine gets the attention of the onos and plays hard-to-get, leading the Onos onto the mines. Usually the explosion will kill the first marine. Now the second marine has to charge the confused Onos -- he'll have something like 50 health! Even with a lowly LMG! Instant kill on a fresh Onos for only 10 res.
bind b "/say /stuck"
with any luck you get a second chance and that maybe enough.
it's not an exploit it's a plugin!!!!! jk, dont do this you jerks. unless you can get away with it.