Why Don't Mines
Windelkron
Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">show planter or give RFK?</div> Well?
Why don't mines give RFK??
They are one of the most creative weapons in the game, and can be very good when used correctly -- so why don't they show up as kills? I want some credit for killing Onos with mines ya know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Why don't mines give RFK??
They are one of the most creative weapons in the game, and can be very good when used correctly -- so why don't they show up as kills? I want some credit for killing Onos with mines ya know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
I have to say though, I think it is unfair that a original weapon like Mines doesn't give RFK, that might make marines less likely to use them.
I have to say though, I think it is unfair that a original weapon like Mines doesn't give RFK, that might make marines less likely to use them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Worldspawn, door, func_rotating, and item_mine, my friend -- the game views them all the same.
1.x = Martha killed Joey with mine
2.0 = Joey killed self with item_mine
I can understand how they can gather res with them quickly, but then again, you get 5 mines, for 10 res, if EVERY one of them kills an enemy thats between 1-3 res, so we'll just assume 2, and at most you get back your res, which is unlikely as you probably won't get a kill for EVERY mine.
I seriously think this should be changed.
1.x = Martha killed Joey with mine
2.0 = Joey killed self with item_mine <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Why the change at 2.0? Was there some cheapness involved that had to be put to death. I smell cheapness.
If it is a bug, are you sure it has been fixed, or is this the servers fault for happening.
wait.. in 2.1 you mean?
If RFK were instated for mines, aliens would need some sort of early counter. Maybe Gorge spit detonating mines (like in 1.04), or maybe having mines be considered structures with hitpoints, able to be damaged by any attack (like in one of the 2.0 betas).
The whole point is that when used skillfully, mines will pay for themselves in RFK. If not used skillfully they will be a total waste of money. Much like a gun - if used skillfully, it pays for itself in RFK. How do you take out a skilled HMGer? Teamwork. How do you bypass a skillfully set up mine trap? Teamwork!
The whole point is that when used skillfully, mines will pay for themselves in RFK. If not used skillfully they will be a total waste of money. Much like a gun - if used skillfully, it pays for itself in RFK. How do you take out a skilled HMGer? Teamwork. How do you bypass a skillfully set up mine trap? Teamwork! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you use teamwork to get rid of a skilled HMGer, he is dead and the HMG is gone. If you skillfully avoid a mine trap, it is still there when you come back, creating a cheap way to slow down the aliens quite a bit until they get fades/onos that can take the hit and not worry about dying. Even then it would be risky because it could be 5 mines stacked.
If you use teamwork to get rid of a skilled HMGer, he is dead and the HMG is gone. If you skillfully avoid a mine trap, it is still there when you come back, creating a cheap way to slow down the aliens quite a bit until they get fades/onos that can take the hit and not worry about dying. Even then it would be risky because it could be 5 mines stacked. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Certainly something worth considering, but usually when I am a skulk and I see one I tell everyone
I'm gonna take one for the team. If possible I would try to get the mine while a marine is in range
so he can be hit by the blast.
I'm gonna take one for the team. If possible I would try to get the mine while a marine is in range
so he can be hit by the blast. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If RFK for mine kills were implemented, then that would become unviable.
This only works if you can kill a marine when setting off the mine, which means marines must be in the vicinity. If marines got RFK from mines they could easily drop a pack of mines which is used to secure 2 res locations they don't plan on capping right away (2 at each spot, plus one extra for a random spot or a third res location). Then the aliens can't cap them without dying and giving the marines back the res.
Also, whether this is good or bad, mines would be better for protecting a TF, since they would pay for themselves and be cheaper than electrifying. Sure there is some damage to the TF, but that is insignificant compared to the damage the skulk would do. I know it is easy to bite something and avoid a mine in the process, but when you are running past turrets first it becomes much harder since you are in more of a hurry.
wait.. in 2.1 you mean? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, in 2.1 mines give RFK and are awarded to the layer.
I think this would be really good, bile bombing a mine spammed base could get you enough for a chamber <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
wait.. in 2.1 you mean? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, in 2.1 mines give RFK and are awarded to the layer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This doesn't make sense. No individual marine gets RFK, it goes to the team. I know you know this but I am just saying this for all the idiots who will probably be puzzled by that comment.
You are lost.
wait.. in 2.1 you mean? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, in 2.1 mines give RFK and are awarded to the layer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This doesn't make sense. No individual marine gets RFK, it goes to the team. I know you know this but I am just saying this for all the idiots who will probably be puzzled by that comment. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
They mean you would see the mine icon, your name, and the aliens.
And maybe if aliens kill you with a mine, they'll get the res.