Why Don't Mines

WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">show planter or give RFK?</div> Well?
Why don't mines give RFK??
They are one of the most creative weapons in the game, and can be very good when used correctly -- so why don't they show up as kills? I want some credit for killing Onos with mines ya know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    They don't give you credit for kills? I thought everythng that you can kill an enemy with gives you RFK. Are there any other weapons that don't give RFK?

    I have to say though, I think it is unfair that a original weapon like Mines doesn't give RFK, that might make marines less likely to use them.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Well, considering the fact that it also doesn't display the mine image in the death message, I'm inclined to assume it is a bug.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--Cold-NiTe+Oct 4 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Oct 4 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They don't give you credit for kills? I thought everythng that you can kill an enemy with gives you RFK. Are there any other weapons that don't give RFK?

    I have to say though, I think it is unfair that a original weapon like Mines doesn't give RFK, that might make marines less likely to use them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Worldspawn, door, func_rotating, and item_mine, my friend -- the game views them all the same.

    1.x = Martha killed Joey with mine
    2.0 = Joey killed self with item_mine
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Yea :-\

    I can understand how they can gather res with them quickly, but then again, you get 5 mines, for 10 res, if EVERY one of them kills an enemy thats between 1-3 res, so we'll just assume 2, and at most you get back your res, which is unlikely as you probably won't get a kill for EVERY mine.

    I seriously think this should be changed.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Windelkron+Oct 3 2003, 08:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Oct 3 2003, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Worldspawn, door, func_rotating, and item_mine, my friend -- the game views them all the same.

    1.x = Martha killed Joey with mine
    2.0 = Joey killed self with item_mine <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why the change at 2.0? Was there some cheapness involved that had to be put to death. I smell cheapness.
  • Brett_ErilaneBrett_Erilane Join Date: 2003-01-01 Member: 11708Members
    It's a known bug which has already been fixed.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Woa, this just happened to me in a game today. I was a skulk running in front of onos as a bullet sponge, but I strafed a lot to keep out of fire. Some guy set a mine down while next to his buddy. I ran onto the mine, on purpose, and took the guy setting the mine down and his buddy out. We all died without someone being blamed for the kill. (Then the two onii proceeded to tear up marine start <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .)

    If it is a bug, are you sure it has been fixed, or is this the servers fault for happening.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    Mines are fun because they're so rare now. It's fun because no one expects them. Marine stands in a cozy little corner of the base, seemingly like a good, easy-to-reach target. Onos stomps, charges in, then steps on like three mines and drops dead. Onos mashes the global chat key to say some inane statement as to how you h4xed.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--Brett Erilane+Oct 4 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brett Erilane @ Oct 4 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a known bug which has already been fixed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    wait.. in 2.1 you mean?
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    I think it would be a serious mistake to have mines give RFK. Early-game aliens have no method of destroying mines without getting killed, so why should they be forced to also give res to the marines in the process? Especially since the current price and reward would make them a zero-sum res investment.

    If RFK were instated for mines, aliens would need some sort of early counter. Maybe Gorge spit detonating mines (like in 1.04), or maybe having mines be considered structures with hitpoints, able to be damaged by any attack (like in one of the 2.0 betas).
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    If you're careful, mines are VERY easy to get around.
    The whole point is that when used skillfully, mines will pay for themselves in RFK. If not used skillfully they will be a total waste of money. Much like a gun - if used skillfully, it pays for itself in RFK. How do you take out a skilled HMGer? Teamwork. How do you bypass a skillfully set up mine trap? Teamwork!
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Windelkron+Oct 3 2003, 09:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Oct 3 2003, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're careful, mines are VERY easy to get around.
    The whole point is that when used skillfully, mines will pay for themselves in RFK. If not used skillfully they will be a total waste of money. Much like a gun - if used skillfully, it pays for itself in RFK. How do you take out a skilled HMGer? Teamwork. How do you bypass a skillfully set up mine trap? Teamwork! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you use teamwork to get rid of a skilled HMGer, he is dead and the HMG is gone. If you skillfully avoid a mine trap, it is still there when you come back, creating a cheap way to slow down the aliens quite a bit until they get fades/onos that can take the hit and not worry about dying. Even then it would be risky because it could be 5 mines stacked.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--i'm lost+Oct 3 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Oct 3 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you use teamwork to get rid of a skilled HMGer, he is dead and the HMG is gone. If you skillfully avoid a mine trap, it is still there when you come back, creating a cheap way to slow down the aliens quite a bit until they get fades/onos that can take the hit and not worry about dying. Even then it would be risky because it could be 5 mines stacked. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Certainly something worth considering, but usually when I am a skulk and I see one I tell everyone
    I'm gonna take one for the team. If possible I would try to get the mine while a marine is in range
    so he can be hit by the blast.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2003
    <!--QuoteBegin--Cold-NiTe+Oct 3 2003, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Oct 3 2003, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Certainly something worth considering, but usually when I am a skulk and I see one I tell everyone
    I'm gonna take one for the team.  If possible I would try to get the mine while a marine is in range
    so he can be hit by the blast. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If RFK for mine kills were implemented, then that would become unviable.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    why not? the game can already tell who set off the mines (as shown by the aliens killing marines with mines, you know). Let's say a skulk jumps on a mine, killing himself, but also killing a marine in the blast. The marine team gets 2 res for the kill, and the skulk gets 2 res for the kill. Not hard of course.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited October 2003
    <!--QuoteBegin--Windelkron+Oct 3 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Oct 3 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why not?  the game can already tell who set off the mines (as shown by the aliens killing marines with mines, you know).  Let's say a skulk jumps on a mine, killing himself, but also killing a marine in the blast.  The marine team gets 2 res for the kill, and the skulk gets 2 res for the kill.  Not hard of course. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This only works if you can kill a marine when setting off the mine, which means marines must be in the vicinity. If marines got RFK from mines they could easily drop a pack of mines which is used to secure 2 res locations they don't plan on capping right away (2 at each spot, plus one extra for a random spot or a third res location). Then the aliens can't cap them without dying and giving the marines back the res.

    Also, whether this is good or bad, mines would be better for protecting a TF, since they would pay for themselves and be cheaper than electrifying. Sure there is some damage to the TF, but that is insignificant compared to the damage the skulk would do. I know it is easy to bite something and avoid a mine in the process, but when you are running past turrets first it becomes much harder since you are in more of a hurry.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin--Windelkron+Oct 3 2003, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Oct 3 2003, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Brett Erilane+Oct 4 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brett Erilane @ Oct 4 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a known bug which has already been fixed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    wait.. in 2.1 you mean? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, in 2.1 mines give RFK and are awarded to the layer.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    What I'd like to know is: in 1.04 if you died on a mine and killed someone through the explosion, you showed up as killing them with the mine aswell as the mine layer killing you. Is this the same in 2.1 (therefore both you and the layer getting RFK)?

    I think this would be really good, bile bombing a mine spammed base could get you enough for a chamber <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Dunno about dying, but the acid rocket to the mined base sure was fun.
  • BLUNTSWORTHBLUNTSWORTH Join Date: 2003-07-16 Member: 18219Members
    <!--QuoteBegin--romano^_^+Oct 4 2003, 05:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano^_^ @ Oct 4 2003, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Windelkron+Oct 3 2003, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Oct 3 2003, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Brett Erilane+Oct 4 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brett Erilane @ Oct 4 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a known bug which has already been fixed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    wait.. in 2.1 you mean? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, in 2.1 mines give RFK and are awarded to the layer. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This doesn't make sense. No individual marine gets RFK, it goes to the team. I know you know this but I am just saying this for all the idiots who will probably be puzzled by that comment.
  • BLUNTSWORTHBLUNTSWORTH Join Date: 2003-07-16 Member: 18219Members
    edited October 2003
    <!--QuoteBegin--i'm lost+Oct 3 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Oct 3 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you use teamwork to get rid of a skilled HMGer, he is dead and the HMG is gone.  If you skillfully avoid a mine trap, it is still there when you come back, creating a cheap way to slow down the aliens quite a bit until they get fades/onos that can take the hit and not worry about dying.  Even then it would be risky because it could be 5 mines stacked. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are lost.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--BLUNTSWORTH+Oct 4 2003, 07:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BLUNTSWORTH @ Oct 4 2003, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--romano^_^+Oct 4 2003, 05:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano^_^ @ Oct 4 2003, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Windelkron+Oct 3 2003, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Oct 3 2003, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Brett Erilane+Oct 4 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brett Erilane @ Oct 4 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a known bug which has already been fixed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    wait.. in 2.1 you mean? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, in 2.1 mines give RFK and are awarded to the layer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This doesn't make sense. No individual marine gets RFK, it goes to the team. I know you know this but I am just saying this for all the idiots who will probably be puzzled by that comment. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They mean you would see the mine icon, your name, and the aliens.

    And maybe if aliens kill you with a mine, they'll get the res.
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