The Minimap!11

gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
<div class="IPBDescription">Yes, it's useful</div> I've noticed that many marines, without a voice comm that tells them his every thought and action, are left in the dark about many things. The res node they jsut build 15 seconds ago got chewed up by a skulk who was waiting for them to leave. Their base lost its only IP. Their locked-down hive is becoming unlocked.

ATTENTION, SOLDIERS!

The minimap displays ALL your marine buildings and buddies. Therefore if you look at it and see that res tower that's red-colored, you can go over there and eliminate the threat before your comm even realises it was under attack and starts recycling too late.

Also, using this will tell you if your buddies are engaging in a battle so you can quickly rush over and help, if they last long enough.

If you check your minimap often, you'll become very knowledgable of what's going on in the map. Kind of like a mini-command chair console.

Comments

  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    also, the arrows are the rest of your team, so if you get separated (read:lost) just take a look at your map and head towards the arrows. you can also get a map as the alien, but the defualt key has slipped my mind as mine is now backspace. just take a look in the config.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    While i agree it is very useful, it actually doesn't quite do what you say it does.

    If a building is under attack, it does not flash red or anything, nor can buildings actually 'see' enemies in the area. You only hint that buildings are under attack is if you have your map up and actually notice one of the buildings disappear.

    Still, I often serve the role of recon man when i'm not doing anything else important. Just sit in a safe location and leave your map up. You can tell your team what enemies are where (based on what enemies your teammates can see, but they might be to busy to relay where the fade that just killed them was), or when certain areas are under attack (by noticing if a turret/marine disappears or something).
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    it would be really nice if the buildings actually flashed and had sight.. but I don't think they do
    therefore, the use of the minimap is for the sight of fellow team-mates - to see how far that onos is behind you when you're running away
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    Seriously? Maybe it was a server-side mod or something...but the building definitely was red when I looked at it.

    On the other hand, if you notice your RT dissapear, you will know so you can quickly replace it and not walk around with 1 less RT for several minutes...
  • MuntermanMunterman Join Date: 2003-09-25 Member: 21215Members
    you can dl minimaps that are labelled and stuff, maybe theres one that flashes when a structure gets damaged ...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The default button is C.
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    Making it able to flash red is not a good idea--
    It puts less dependency on the commander, comm-ing isn't that hard atm and so we should leave some space for "commanding skills" to be developed. Its good that there are some bad comms and some good, I don't want commanding to be so easy that just anyone can do it striaght away and will be no such thing as a bad comm or a good comm.

    As for seeing RTs dissapear, I'm sure it only shows "marine sight" so it won't dissapear on your map unless you or some other marine sees the target/building to update your map.
  • UCBHi_ThereUCBHi_There Join Date: 2002-10-06 Member: 1450Members
    It's also useful while you're building, or against silenced skulks. You may not hear or see them (because you're building) but the your map believes you can see them, so they appear on it. It's like your own localized sensor sweep for any attacking aliens.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Several times the minimap failed to even show me a skulk coming up from behind. Maybe it was changed so you only see what is in your field of view?
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I guess it may just be me but, I <b>always</b> end up holding the button down <i>just</i> long enough to get surprise attacked. By the time I jump away and have my weapon ready I am in the red and the skulk is already making another pass at me. I do tend to look at my +showmap often, so you might want to consider this when using the map. Look quickly, get the important message, get to where you want to go. Don't hold down the button too long, and don't use it in a redundant fashion.

    Most of you probably know that as common sense, but just in case some of you don't...
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--QuoteBegin--Sarisel+Oct 6 2003, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Oct 6 2003, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Several times the minimap failed to even show me a skulk coming up from behind. Maybe it was changed so you only see what is in your field of view? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Only enemies that are actually in the field of view of marines will show up. Therefore, you cannot use the map to notice sneaky aliens running up behind you.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    As what I thought...
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    Still, you can use the minimap to your advantage to keep updated on what bases are currently being destroyed/built (as long as you've visited the actual location once, because otherwise nothing will show up on the minimap no matter what). If you see a res tower dissapear, run over to it, maybe you'll find a gestating gorge, or if you find nothing you can put the rt back up ASAP so your comm isn't running dry on resources for a couple minutes. And if you don't have PGs up, you can use it to tell where your marine buddies currently are.

    Hmm...looks like they're going for that hive to turret it up.

    Hmm...they're going to clear out double res node...

    Huh? The hive rush already started? Looks like they're taking the left path, so I'd better go there too instead of the right.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin--gekigarion+Oct 5 2003, 10:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Oct 5 2003, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seriously? Maybe it was a server-side mod or something...but the building definitely was red when I looked at it.

    On the other hand, if you notice your RT dissapear, you will know so you can quickly replace it and not walk around with 1 less RT for several minutes... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I might be wrong but i think buildings might flash if a commader pings the area ? I know for sure the scanned area will show all aliens & buildings.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Tbh: if you get lost youre a complete noob and dont need to be good. Usually you get WPs where your going and its up to the comm to tell you what happens on other bases, voice or not. All buildings DO NOT show or am I wrong?

    Anyway, while looking at the map your not moving , meaning your an open target and/or of no use to the team.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    I usually use the map while moving...

    Also, I didn't say hold the map up for the whole game, just check it every say, 20 seconds or so to keep updated on whether you lost a res tower and you commander either doesn't know or hasn't said anything and you need to cap it back, whether your squad that left before you is taking the left or right path, or most importantly, if you're trying to secure an area that currently has no PG, check how many marines are left alive to guard it.

    I've played too many games where we've tried to take double node with 5 marines, and then one by one a marine died....until there was one left trying to defend and build double node while not a single marine came back because they were busy building an arms lab at base.
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    Usefull to see what formations you team is in so you can stop blindspots in a mixed squad of newbs & vets..

    You can see alien movement sometimes...

    Most important of all you can see the most optimal route to an area/wp if you are new too the map, or you know the aliens have an OC's wall nearby.


    I love tapping open the mini-map for a split second now and then.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    the only probelm is the map doesnt update stuctures very well unless you go and look at them yourself, it often doesnt show buildings that your team can see. Same thing happens with the commander map
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Don't know if anyone mentioned this already, someone probably already did, but I hate it when dead aliens still show up as red.

    It doesn't update structures, yeah I hate that too.

    Not to say it isn't obscenely useful...
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