Ns_alarm layout

SpleeNSpleeN Join Date: 2002-08-22 Member: 1210Members
<div class="IPBDescription">The layout for ns_alarm</div>Heres a layout for ns_alarm im going to continue posting pics of the maps progress.
let me know what u think of the layout cause im not totally sure if its good for the gameplay

<img src="http://www.sigrealm.com/sighosting/SpleeN/ns_alarm.gif" border="0">

On the layout you'll see the Airlock hatch stuff.
Well as marines you will have to locate the control room and search for the airlock control to open the door to the engineering area(Hive 3) where if beaten by marines the self destruct sequence will be activated.

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I assume the marine start is the room at the bottom?

    We've playtested a map with vents crossing over rooms and halls like that, it is very bad for commander mode gameplay.  Please re-think your vent system.

    If it' a regular func_button to open the airlock the colmmander will be able to activate it without having a marine in the room.  It needs some rather devious stuff to prevent that.

    I got the feeling that the top-left and top-right hives were a little too close together, but that's just because of the vent being too direct.

    Hive 3 looks like it could use anotherentrance for the marines.

    This looks like a very promising map to me.  But I don't like the self-desruct gimmickery.



    <!--EDIT|ChromeAngel|Aug. 22 2002,09:21-->
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    <!--QuoteBegin--ChromeAngel+Aug. 22 2002,05:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ Aug. 22 2002,05:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If it' a regular func_button to open the airlock the colmmander will be able to activate it without having a marine in the room.  It needs some rather devious stuff to prevent that.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    that's an easy-to solve problem... just put a trigger_presence (only for marine team) in front of the button and let it target a multisource as well as the button... only if both are activated you'll be able to switch the main targetted object

    the layout looks good btw, about the vents you could just put them underneath your main structure I'll do it like that
  • SpleeNSpleeN Join Date: 2002-08-22 Member: 1210Members
    ok thnx. I'll revise the layout a bit.
    The Hive 2 is underground  so as marines you have to go around. But your right that alien passage is a bit to close and i'll be adding another entrance for the marines to hive 3.
    Im not sure what ill do with the vents i might just make them go underneath the rooms or around them.

    Oh and the room at the bottom is the marine spawn point.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Looks a tad crowded in the middle for Commander r-speeds.  Otherwise, I like it, and look forward to following its progress with the other maps <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    btw, nice sig  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    is that u jay? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    the layout looks good so far, i dont like the self destruct thingie...... and the vents.... the vents will be a pain in the ### to make em invisible for the commander trust me <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SpleeNSpleeN Join Date: 2002-08-22 Member: 1210Members
    Here's a very small update in the map just a simple hallway to show.
    <img src="http://www.sigrealm.com/sighosting/SpleeN/Hallway.gif" border="0">

    There is rafters at the tops of the hallway for aliens to take cover or wait for prey =)

    <img src="http://www.sigrealm.com/sighosting/SpleeN/Rafters.gif" border="0">
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    I am not getting that layout, red x, same if I try to open an new window and paste URL
  • HicksHicks Join Date: 2002-04-11 Member: 418Members
    looks great, but hey it always changes
  • XyberBobXyberBob Join Date: 2002-07-12 Member: 918Members
    Looking quite nice, fix everything that everyone has said and we may have a good map for second update
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow that hallway looks really sexy ;D
    heh /me becomes the official betatester of ns_alarm <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • SpleeNSpleeN Join Date: 2002-08-22 Member: 1210Members
    Update on the Layout.
    Hive 1 is going to be a genetics lab (it will have some cool looking cloning and weird genetics machines all infested)
    Hive 2 will be the control room (it will have the switch for the air lock hatch leading to Hive 3, also the room will have alot of navigation equipment, lots of control boards)
    Hive 3 will be the Engineering/robotics room where weaponry and robot fighter are assembled(this room will have a robot somewhere in it with essembling equipment and machines around)

    p.s If anyone knows where i cant get textures for a robot or if anyone is whilling to make some for me that would just simply kick alot of ###.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    looks pretty good but a little easy to get lost in... I LOVE IT!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    those hives ideas sound cool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> i cant wait to get this map semi-rdy <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> i specially wanna see the lab-hive
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    the layout looks good, but just one thing about your sig, i think it is exceeding forum specifications (i may be wrong)
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    wow that hallway looks really sweet
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    A nice start. I like the rafter idea, its great for aliens.
  • SpleeNSpleeN Join Date: 2002-08-22 Member: 1210Members
    Ok I will be posting at least 2 new screen shots tommorow
    Just to let u know.

    Here's a teaser for you =)

    <img src="http://www.sigrealm.com/sighosting/SpleeN/hahascreen.gif" border="0">
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Um, what is that?

    IM looking forward to it, truely.
  • SpleeNSpleeN Join Date: 2002-08-22 Member: 1210Members
    its a pic you will see full size tommorow =)
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    we want teh pic, we want teh pic!!!
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