Game Start. Go Gorge, Drop Rt...

tanathostanathos Join Date: 2002-11-02 Member: 4949Members
<div class="IPBDescription">then what ?</div> Instead of going skulk, what I usually do is look for the other bright green spots on the map. Help out the other gorges build their RT faster (if they haven't finished it yet). Sometimes when I do that, we're four gorges grouped up. We then head for the marines base. Now two things happen : You either cripple them hard or you kill them all and end the game. If it's the first option to finish, your team got a good res income from the dropped RTs. And you saved yourself 2 res (so one free upgrade in a sens).

Comments welcome.

Comments

  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    You can just evolve back to skulk or type /kill in the console to save two resources. Helping other gorges build a resource tower isn't going to make a huge significant difference in the build time. Resource towers are built relatively quickly in v2.0x as opposed to v1.04.

    In my opinion, going back to skulk is better since you have a much greater fighting capability than a gorge, and your resources can rise faster since you have a greater chance of killing marines. Thou, make sure there are at least one or two gorges to heal spray skulks when there are no healing locations nearby.

    Nothing wrong with forming a gorge gang, but gorges just can't destroy bases until they have two hives and you won't be finding many servers with enough teamwork to form gorge gangs.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If marines are pushing toward somewhere and your team is working on stopping them (with mostly skulks), you can go in and heal-spray to help out. If there are 2 gorges this will work pretty well, as long as there is a bigger threat (like a skulk) to distract the marines from you.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    By the time you waddle over to any of the other gorges, chances are they've already completed what they were out to do at 2 minutes into the game, and are already going back skulk.

    If you want to do a gorge rush, you should decide it before the game really starts, and concentrate your efforts on making it successful. Dropping rts won't be nearly as helpful as dropping mcs (possibly dcs). Just get everyone together, drop your chambers somewhere safe, and get on with the killing. Or, if you're doing a 2-hive gorge rush, you'd just go back skulk after dropping your rt or chamber anyways to make sure you don't lose before you are ready to attack.

    The general idea is to spend as little time as possible as gorge during the first few minutes. Drop your stuff, build it, and go back skulk so you won't end up losing it right away. It's not like you'd have enough res income to stay gorge yet, anyway.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    always at the start of a match as alines i will go gorge and get 2 Dc's or Mcs. i dont like teams that will all go for res and for the ifrst 1/2 dont get the last DC/MC.

    as for what to do when u get that RT up, type kill in console. or stay as gorge and go fight. gorges are alot better as battle class's in 2.0 and with 1 DC near u there very good. or save for another offy tower to guard the RT.
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    Even if you do get grouped together with other gorges, you still leave your RTs highly vulnerable, and should your gorge rush fail (comm giving out shotguns, etc.), you are most likely to lose some of your RTs and give the marines a small starting advantage.
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    im just a noob so tell me this: exactly how do u use a gorge effectively to kill sum rines
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Fat_Wang+Oct 4 2003, 12:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fat_Wang @ Oct 4 2003, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im just a noob so tell me this: exactly how do u use a gorge effectively to kill sum rines <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You won't... unless the marines engage you in a really dumb way, like when you're hiding in a wall of OCs and DCs. Otherwise, they'll splat you good if they can aim at all.

    You may be able to kill a single marine by yourself with either dc or mc upgrades at the start of the game, but once the marines get some weapons/armor upgrades, you probably won't even get that far without chamber support.

    There is no reason for 2+ marines to die to a gorge, or even one marine who gets a medpack.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited October 2003
    You'll notice that the above doesn't say 1 gorge vs 1+ marines. It says 4 gorges vs 1+ marines. That makes a HUGE difference. One gorge can't do jack against multiple marines, and can only take on a single marine if that gorge has some good upgrades or is near some good chambers. But 2 gorges can healspray each other... and that makes all the difference. Just keep healspraying the other gorge, and move closer to the target marines. The marines will get caught in the spray, and soon die. They can shoot at you, but your healspray is already taking care of that.

    Two gorges can easily take down one marine, likely two marines, possible three (though that's pushing it). Four gorges can in fact debilitate the marine start, granted that the marine start doesn't have turrets (or it has turrets, but not enough, or poorly placed).

    And please note, even if the marines do kill you..... you'd've killed yourselves anyway. Hopefully you managed to at least kill as many (or more) of them before they kill you.

    I say this strategy is valid, although it certainly won't work every time, and there are other strategies that work just as well or better. Keep in mind that this is something to pull when the marines aren't expecting it.

    Of course, when the 2nd hive gets put up, bile bomb makes gorge rushing that much more effective....
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Eh either drop a chamber instead, or just stay skulk, or find another RT. By the time you waddle over, it won't do much good.
  • testytesty Join Date: 2003-02-24 Member: 13909Members
    I find four gorges a bit over the top, and kind of useless. An organised attack with three gorges and three skulks... now that I can understand. Four skulks and two gorges would probably work even better still, with decent gorges (and skulks).

    But imo I rarely see this level on teamwork on public games - not that I'm particularly bothered by this. If you want great teamwork, go join a clan or play in a PUG.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Purely IMO, I don't know if it's been said yet, but in the early game, it's probably the best idea for maybe two people to go gorge, two skulks to just start saving res while guarding the gorges, and the rest of the team on the attack, also saving res. Ten res to go gorge is quite a lot in the early game. We're talking one third the price of a lerk, or a fifth the price of a fade, or a fourth the price of a new hive. Instead of suiciding and going back to being a skulk, stay gorge, and be your team's mobile wall of DCs with healspray. Stay safely away from roving bands of marines, and stay with a pack of skulks for both their protection and yours. A gorge can make what might be an unbalanced fight against superior numbers into a small victory for the aliens, simply by jumping into the fight with the skulks, and healspraying like there's no tomarrow. Also, since you've already gone gorge, you won't have to wait to get 20 res to put down any chamber, or 25 res for an RT. This way, your expansion is less costly, which means there are more resources available to be spent on other things, like OCs, and higher evolutions.

    Honestly, most of the alien team should be saving up in the early game. It pays off around the midgame when you have maybe a pair of fades, a lerk or two, and a few skulks who are still saving up for the endgame, or in case of emergency. You should see at most three gorges on the alien team at one time, with one of those gorges only temporarily gorging for the sake of rebuilding a lost RT or something. Four gorges, and there usually aren't enough skulks to make any sort of offense against the marines, and beyond that, you're just asking to have your gorges to be jumped and splattered. Those things are ten res each. It seems cheap during the midgame, but in the early game, where they count the most, ten res can be wasted really easily through stupid stuff like gorging no more than a ten second run from marine start. And you NEED all the res you can get in the first eight minutes.

    Gorge gangs can be funny, especially with early adren and high coordination, but usually it's only for laughs at pubs, and if you try it twice, you get shottie-rushed all the way back to the hive. They are not that much more battleworthy than they were in 1.04, and they are still not really expendable. When the whole team gorges up in the first minute, it means up to half their res or more stands to be lost through the action of the marines pushing freely against skulk-free zones shooting up gorges, RTs, and the one or two OCs someone might have been able to build.
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    i like to drop a rt and go to the far side of marine start and build a WoL. it works best if you have another gorge to help. 3 oc and many dc (8 is max and lmg will not take it down and you can leave it. down side it's exspensive) or 3 oc and few mc (heal spray and a quick get away, better if you have a gorge for healing. down side you cannt leave it. with out heal spray it is all to eazy to take down. after mc's or dc's a few more oc placed farther back will keep the marines from just running past.
    once in place most of the team can consintrate on the other exit/s.

    if first chamber is sc protecting a WoL is very difficult, best to place oc at an angle so all oc see the target at the same time, all will fire at the same time and kill the marine befor he can run away. place sc forward and aft of the possion so the team is cloaked befor they enter and can wate in anbush just forward the possion. down side if the chambers need healing health spray will run short fast.

    if they try to lean out, attack them. after a few hits make them beleave your a wounded duck (run away). try and get them to make the first move.

    i like to setup in the hall or room outside where the closest rt to marine start is. this way the com trys to cap the nod time and time again just to be taken out again and again (not to mention the number of marines you get to lure in to a trap. even if they are smart at some point they will want your head and get themselves killed trying to get to you.

    your team will save you if you ask (if they dont the game is lost do to lack of team work most of the time anyway) such as if you hear building other than the RT or if someone comes along with a GL.

    if the marine team cannt get the WoL down the game is more then likely won. you've cut off most of the rez and hive/s from the marines. if it falls, it is in the first stages of constuction most of the time and you did not lose much in building it.

    gorge is so much fun
  • JaguarJaguar Join Date: 2003-01-05 Member: 11859Members
    If I've gorged and thrown down an RT, I usually wait to put at least 1 OC somewhere that will hamper a rambo from getting to my RT. Then it depends. If it's a small game, and we're getting res fast, I usually stay gorg and find out what chamber my team wants. If they want SC, I throw it down and grab SoF. If they want MC, I throw it down and grab Celerity. If they want DC I throw it down and grab Redemp.

    In small games, the Redemp Gorge is to be feared. Everytime I redemp, I save my 10 res investment and get a free ride back to base to boost its defences. Also, it allows me to battle fearlessly, and distract the marines, usually getting them killed by my OCs while they try to grab the (supposedly) easier kill. When you get two hives, the Celerity/Redemp Battle Gorge is a nightmare to all base defences. Unless you've got a siege in base, you're going to have OCs, DCs, and a crazy bile-spamming fatty ruining your day.

    In larger (10v10) games where res isn't going to be as abundant, waiting around as a gorge is that much more dull. But it also makes Redemp even more important (or cloak!) so that you don't lose that 10 res.

    -Jag
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Good god, unless you've spent res on upgrades NEVER evolve into skulk, just /kill yourself! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    Go battle gorge!

    Takes a bit of aim, a bit of sneakyness, but remember that it only takes 6 spits to kill a marine. Try to catch them off guard and jump around like you're on fire and they usually don't kill you with the 1 lmg clip, meanwhile you should be able to land enough spit on 'em - but you'll need to predict to aim, it's not instant hit. Combine that with the ability to heal and you will have a pretty nasty early game alien... and if you die it's no biggie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited October 2003
    yea... as long as skulks dont run away from the gorge... 2 skulks and one gorge with regen is a death machine... add a fade and GG. (note the fade may need a second gorge to heal him as well)

    Also battle gorges do get res while healspraying the rines and the skulks... especially if the rines go armor 1 early, 2 bites and a few heal sprays = gorge kill... ifind gorge spray almost negates armor 1... IF used with skulks.

    When you get web it is time for action. by this time res shouldnt be important, so i usually get adren/regen or cara but if you dont want to evolve cerelity redemp works still. run into rine base and web the whole floor and then get redeemed with an onos or a fade coming in right after, chances are that 1/3 of the rines are webbed, and the others may get webbed as well as they move to fight the onos/fade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.