Ns Pub Peeves
Nefilim
Join Date: 2003-08-09 Member: 19222Members, Constellation
<div class="IPBDescription">What's yours?</div> My biggest peeve is when you have nine res nodes and two locked down hives as marines, and you're fighting one-hive aliens with one node, and EVERYONE seems to need HA/guns.
I just played a game where we could have ended the game seven minutes before we did. The commander told us to go "defend the second hive," and it seriously didn't need defending from us. A massive turret farm and about eight marines guarding it with lv3 weapons and armor against skulks and a stupid one-hive/sensory onos. The entire alien team was putting their effort into trying to take one of the two heavily-farmed hives up, constantly dying to the electrified TFs and turret farms. So, with the help of another bored rambo, I went around and killed two of the alien's three RTs (western skylights and overlook on ns_veil). We dispatched the gorge and three skulks defending overlook, and told the comm that it was "safe to siege." We waited, and waited, and waited... picking off any skulk that came out of the hive area. We requested, waited, requested... eventually, we ran out of ammo and died. We ran back.
Now, instead of having an extra guy there (which was more than enough needed to fend off these vanilla skulks) to help us build two sieges, he ordered us to go to some stupid location to build a siege base to siege one of the hives we had already locked down! His response to us asking why he's using such a stupid tactic: "This is in case they retake it."
What!? We can WIN THE FREAKING GAME! Right here, right now! So we finished the pointless base, then ran back to overlook. Still clear, absolutely NO resistence. Even still, he wouldn't build the damned siege.
So, my rambo partner went into the hive, killed the -ONE- offense chamber defending it, and I picked off any spawning skulks while my buddy KNIFED the freaking hive! When I ran out of ammo, we switched places, then I knifed the hive. We got the hive to a little over half health by doing this - it was so pathetic.
So I start shouting on teamchat, "We can take this hive, we can win this game now! I just need FOUR people to come with me with LA/LMG to end this game!"
So, the commander finally calls everyone back to base. Then he says "Everyone stay put, I'll hand out HA/HMGs!" And we sit, and sit, and sit... he yells at people who get tired of waiting on him to slowly handout ordnance to each and every person, and all eleven of us sit at base with HA, HMGs, and welders.
So now, we FINALLY go in and take the base. Absolutely 0 resistence. And you wonder why people quit when they're losing.
And yes, I tried to vote to eject, but the newbies and friends of the comm wouldn't vote. Why, oh why, do people -need- to have heavy armor and big guns to kill the very same skulks that they would rip apart as a team of lv1 LA/LMGs at the start of the game?
I just played a game where we could have ended the game seven minutes before we did. The commander told us to go "defend the second hive," and it seriously didn't need defending from us. A massive turret farm and about eight marines guarding it with lv3 weapons and armor against skulks and a stupid one-hive/sensory onos. The entire alien team was putting their effort into trying to take one of the two heavily-farmed hives up, constantly dying to the electrified TFs and turret farms. So, with the help of another bored rambo, I went around and killed two of the alien's three RTs (western skylights and overlook on ns_veil). We dispatched the gorge and three skulks defending overlook, and told the comm that it was "safe to siege." We waited, and waited, and waited... picking off any skulk that came out of the hive area. We requested, waited, requested... eventually, we ran out of ammo and died. We ran back.
Now, instead of having an extra guy there (which was more than enough needed to fend off these vanilla skulks) to help us build two sieges, he ordered us to go to some stupid location to build a siege base to siege one of the hives we had already locked down! His response to us asking why he's using such a stupid tactic: "This is in case they retake it."
What!? We can WIN THE FREAKING GAME! Right here, right now! So we finished the pointless base, then ran back to overlook. Still clear, absolutely NO resistence. Even still, he wouldn't build the damned siege.
So, my rambo partner went into the hive, killed the -ONE- offense chamber defending it, and I picked off any spawning skulks while my buddy KNIFED the freaking hive! When I ran out of ammo, we switched places, then I knifed the hive. We got the hive to a little over half health by doing this - it was so pathetic.
So I start shouting on teamchat, "We can take this hive, we can win this game now! I just need FOUR people to come with me with LA/LMG to end this game!"
So, the commander finally calls everyone back to base. Then he says "Everyone stay put, I'll hand out HA/HMGs!" And we sit, and sit, and sit... he yells at people who get tired of waiting on him to slowly handout ordnance to each and every person, and all eleven of us sit at base with HA, HMGs, and welders.
So now, we FINALLY go in and take the base. Absolutely 0 resistence. And you wonder why people quit when they're losing.
And yes, I tried to vote to eject, but the newbies and friends of the comm wouldn't vote. Why, oh why, do people -need- to have heavy armor and big guns to kill the very same skulks that they would rip apart as a team of lv1 LA/LMGs at the start of the game?
Comments
The first is the lack of teamplay on the alien team. Ok, i know the aliens are supposed to have a lot of individuality, but 5 marines taking a hive down and building a turret farm aren't gonna be killed by just one skulk, even though i consider myself to be quite a good skulk. So i call for help. And again, and then i ask people for help again and again. By this time about two others would have begun to help you, which is also inevitably, too late. This is annoying in itself, but the worst part is this happens again and again be it for your next hive or res nodes,.
Another major peeve is lack of communication. You go up to your hive and find a phasegate, turret farm and 4 marines sitting just outside, or you walk out of marine spawn and find a huge wall of lame stopping you. You'd think people would actually tell the team things like this. No. To some people communicating the enemy's activities doesn't seem to rate that high on their to-do lists. Now i'm not saying report everything, but if the enemy's approaching your hive / base, it's kinda nice to tell the team or commander so you can nip it in the bud, Which leads me on nicely to my final peeve.....
Preventing bad situations...
Some people, no matter how many times i ask politely, or recommend to the team, refuse to nip some problems in the bud. The biggest offender here is the top platform in waste handling on ns_tanith. We all hate those relocations. So as soon as we start a game on ns_tanith you'll find me saying over voice comms "If i don't do it, can someone please make sure we have a few OC's at the top in waste so the marines won't relocate there". Nice and polite, but to the point. Needless to say as the game goes on i'm the person to fork out for the second hive, even after dropping 2-3 res nodes and maybe an upgrade chamber or two. I then ask the team (usually about 5 minutes down the line) if anyone's built up there, if i'm dignified with an answer (See peeve #2) it's usually a no, so i say that i'll go do it. Needless to say when i get there, there's the marine res node, electrified, and usually with a turret farm next to it. Great. Because of this lack of forsight we've lost a very important tactical position of the marines'. And as the game progresses, we're beating them down with Fades and Onii and guess what! The marines have relocated! Guess where! That's right, the top of waste handling.
Cut to thirty minutes later.... there's scores of people complaining that the game's boring and we're just not scratching the marine's defences. And to think, all of that could have been prevented with 30-40 res worth of OCs up there to combat this strategy. People really need to start thinking about the latter part of the game sometimes.
One thing i was going to list was the aliens not spending their res to benefit the team, but to be honest, i have no problem spending my res, so if the next hive has to be built, or we need more nodes, then i'm happy to do it. But it does get infuriating when you've got one res node and some idiot just went Onos, only to die 2 seconds later... 100 res down the pan. All i'll say is, while it's still your own personal res, it is just as much the team's res, and if you desperately need nodes or upgrades, try to think of the rest of the team before you spend it all on yourself.
There's often been times someone starts shouting that the marines are building a siege somewhere and I'll come running in to destroy it from behind. Of course, because I'm using my head and not attacking from the direction everyone's expecting the 'screamer' doesn't see me enter the fray and keeps whining which is really, REALLY annoying ><
One simple check of the minimap would show the skulk/fade shape bumping against their TF or PG or whatever but no they're too busy typing/shouting in the voice comms lol.
~sigh~ that's pretty much one of my most major pet peeves next to people on the alien team who don't talk period <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Whenever there is a really really annoying/cheap 'tactic'/exploit/lame-activity that someone is posting about and how much it annoys them, suddenly everyone everywhere is doing it.
I had never once encountered an endgame where the marines would spam grenades everywhere thanks to that little armory bug that put the ammo directly into the weapon in 2.0. But every game after I saw that thread ended with loads of spam, and I was thoroughly frustrated and angered.
There were some others, but I can't remember them at the moment as v2.01 has fixed most of them.
Yes, that also has to rank up there as my most peeved. While I'm out holding an undefended hive on my own with nothing but my spawn gear and end up getting the hive locked down while fending off skulks with a freaking knife, I'm pretty annoyed when the commander neglects to drop me a GL when he's shouting at us for not being able to take a wall of OCs down.
That, and when I'm -always- a skulk in alien games. I'm constantly gorging to get our structures up, barely enough to get the third DC up. People are screaming "We need more MCs!!!1" after they go fade/onos and I just dropped a hive, RT, and some upgrade chambers. I never get to play the heavy hitters because everyone seems to be so damned stingy with their res. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
You have 1 hive locked down and the comm is upgrading to lvl 2-3 armour and weapons or whatever...you have a pg set up at the hive and a tf.....your all being sent off to different locations seperatly to take certain areas when the hive u have locked down is under attack by fade+lerk combo.....i usually just jump straight into the pg with my team m8s and try and defend the hive area.
Well what gets me is when i get killed ( and chances are i will ) and spawn back at base i see people sat at the armoury loading up on 250/30 bullets........the hive is under attack and they are sat there thinking 250 extra rounds is gonna help even worse is when they get pistol ammo aswell with the pg not 2 feet from em.
By the time they have all thier ammo the pg has been distroyed and the hive now belongs to the aliens.
Why cant people learn that if you die defending a hive from aliens and u spawn, to just get to the hive asap..forget about ammo!!!
Agreed.
I would love an ability for the commander to shut down the armory or make it so you can only get up to 2 clips of ammo for main gun.
I feel your pain, man. Some people start saving up for whatever form, then tell everyone else to build everything. I don't mind being gorge, I've become quite proficient at finding the best places to set up traps and defences and such.
But eventually after three or so games of gorging, I feel I deserve to reward myself with some Onos meyhem, and it'd probably do you some good to do the same. Don't be like one of them and whine for structures, but also ignore them when they complain at you for res hoarding (unless the team really needs it and you know it will do a lot of good). NS isn't fun if you can't reward yourself with a bit o' distruction. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<b><u>Frontiersman</u></b> - When the comm absolutely refuses to lock down a hiv, even after I manage to get to an empty hive, have taken out any structures there and am waiting for reinforcements or at least some ammo so I don't have to knife the next alien to drop in on me.
<b><u>Kharaa</u></b> - When I am forced to permagorge, as Grimm and one other have mentioned, for several games in a row, thus preventing me to play any of the higher level races. This is why I have little experience at them too.
My major peeve would the "remote commanders". Those who think they are both playing AND commanding, telling me what to build and where, blaming me for not doing what they think...
I HATE THAT.
I usually win in a game where people go where theyre supposed and do what I want them to, even if they are less skilled as ateam than the aliens. This is because a skilled or at least semi-skilled comm can seriously alter the game for the marines. Remote commanders dont...
Smacktard hoarders, idiot comms.
The root of most if not all my problems.
Time eventually came.HA/HMGs for 3 people,full upgrades.Aliens lost one hive and the 2 cargo rts pratically immediately.2 rts left for them.I figure "we have a huge advantage".Still they saved res,so we had an onos.I figure,hey no problem 3 ha/hmgs with full upgrades can handle one 2 hive onos.
I figured wrong.
It took no less than 1 minute 10 seconds for the HAs to get down to cargo from the seige point.While building the RT,the only smart marine on the team got noticed there was an onos coming up the ladder.He started shooting.It took about 5 seconds for the other HAs to realise there was an onos and stop building and bring out their guns.By which time the onos had stomped and devoured the smart marine and the 2 dumb marines didnt know how to aim and kept shooting the wrong parts of the onos and got killed by stomp + gore.(i HATE how you can spam stomp....)
2 more marines enter the server while this is going on.Of course aliens get 3 more people since they see "Hey they have an onos lets all rush to aliens!1111".
I gave out full ha/hmgs again.Went back to cargo.Took about one minute to get down(they kept playing with the lift and standing on the container....i dont know what for...).Promptly owned by the same onos because they didnt know how to aim.It is VERY embarrassing to see one onos kill 5 ha/hmgers just because they do not know how to aim.
Onos population suddenly goes to 4 from one.
They start attacking furnace seige point,from the entrance blocked by CCs and electrified TFs.We chase them away.
They try to use cargo lift and redempt from 20 turrets and 5 electrified TFs.
So it takes about 40 seconds before anyone realises that im asking the team to go laser drill.Fine,i get the RT there.Then base starts going under attack,hop out,grab ha/hmg,and kill one onos and redempts the other before being gored to death due to stomp spam.While in spec,i notice that 4 of the 5 has are still at laser drill.Hmm comm kills 1 onos,then dies,and BEFORE that says that base is under attack.I guess thats not enough warning.The smart marine rushes back and manages to redempt the other onos.I respawn and the 4 has are still there ASKING FOR ORDERS.
I feel very embarrassed for humanity.
Whole game,i repeatedly have to hop out to kill onos/redempt onos.Very annoying.Spent 3 minutes trying to get marines to move to vent hive to seige it.When they did move,they kept jumping down from cargo bay instead of using the ladder and dying.Finally we are outside vent hive.PG goes up,TF as well.I get seiges....no one builds them.The entire time we are getting seiges the occasional HA keeps rushing INTO THE HIVE,getting shot at by OCs and devoured by onos.Different marines too.I have NO idea what they were trying to accomplish.
We get seiges up,and hive goes down.
1 onos goes in kills 4 ha/hmgers who cant aim. I spam ha/hmg,distress and ask them to phase in.
NO ONE does.They just hump the armory.Some didnt even notice we have ha/hmgs and spend 30 seconds or more to ask for items before accidentally walking into the ha/hmgs on the floor.
Onos population goes to 5 now.
At this point i leave because its late and i cant take the sight of stupid marines who cant aim.
P.S.The smart marine was very much **** off too.
My other frustration is not rambos, but upgraded rambos. I can understand if I'm concentrating on something else, and I forget to give them orders. That's my fault, but when I ask for these marines who I've outfitted with heavy armor and weapons to hold tight while I medspam the other group of LA's, and these HA Rambos decide to wander off and die, it's more than a little frustrating.
Then we all die because we cant hear skulks coming.
2. Mr. Squeaky voice. I've met pretty cool mr squeaky voices, but generally, they're all fast onos savers who die the first time they attack. In fact, I've won 20 bucks once betting that this one squeak voice would die immediately as fade.
3. General pub morons. I mean the pubicly mature people who love to make morons of themselves.
Oh there's too many to list... that's why I almost never pub anymore now.