Hosting A Game From Home

LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
<div class="IPBDescription">Why Can't Anybody Find it?</div> Ok, this is probably a simple question to answer... but here goes. I'm trying to host a small practice for my clan (like 6 or 7 ppl) off of my 2.6Mb/s Cable connection - not a match, just a practice, to run scenarios and things. (No, we currently don't have a server, because we haven't come to a concensus about the matter) So, here's the deal, every time I set up an Internet game, nobody can find it in the server list... And what's more - even if I give them my IP, they can't find it.... Now, when I create the game, I can find it on HLSW as 192.168.1.100:27015 - but I'm pretty sure that's a local host IP, not my web IP... Please, if anybody can help me, I would be most appreciative. I must admit, I am a n00blet when it comes to this techie stuff...

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    It's obviously a router problem and you need to open certain ports. Is it a WON or STEAM server?
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    edited October 2003
    WON right now, and yes, i do use a router - it's a Linksys 4-Port NR041, but I have no idea how I would go about doing any of that... How do I open ports? BTW - I run Winbloze XP Pro...
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited October 2003
    ok, forget about your PC, the problem is with the router. (not actually a problem with the router, this is how it is supposed to work)

    Dig out the manuals or take a look at the linksys website (failing that google search). You want to do what is known as PORT FOWARDING, or static NAT or occasionally called Virtual Servers. Basically you connect to your router and log into the config. this might me a nice webby interface and you might have to do it in CLI (command line interface) via telnet. It will all be explained in the intructions for the router or perhaps the advanced manual, CLI Manual on thier website. Again of you cant find it do a google search for "port forwarding" and "Linksys 4-Port NR041" perhaps also "HLDS" you should get lucky.

    You want to give your friends your external IP address and set you router to forward UDP packets on port 27015 to internal ip 192.168.1.100 port 27015.
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    I'll give it a shot and see if I can't figure it out - thanks guys -I might be back for more help later - off to class for now!
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    Ah, stupid me - I forgot to mention that router- I use it as a hub for lan parties, etc.. I also have a cable router that my cable connection goes through, then it hits the linksys hub / router... this complicates things, doesn't it? Or should I just figure out how to do port forwarding on the hub??
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    so you have a cable router and a linksys you just use as a hub? This only confuses things if you dont know what you're doing! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    Your internal PC is 192.168.1.100,
    what is the subnet mask?
    what is the default gateway address?
    what is the address of the cable modem?

    assuming the subnet is 255.255.255.0, the cable router supplies your internet and the linksys is being used as a dumb, non-routing hub and the cable modem is the default gateway... then you still need a static port mapping or virtual server or<b> port forwarding</b> set up but you need to set it up on the cable router.

    <a href='http://checkip.dyndns.org/' target='_blank'>http://checkip.dyndns.org/</a> will give you your external IP address this should help you figure out whats going on.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    the linksys routers usually have a DMZ setting area if you put the server machine in the DMZ it should work fine.. thats what i did and all is well again.
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    edited October 2003
    DMZ is the simplest way to go if you aren't super networking guy. Figuring out which ports to open, why, and how can be a bit of a chore if you are not very knowledgeable. However, if there are two routers between you and the internet, you will need to DMZ both of them. The first one from the net you will need to DMZ the ip that your router is on, the second you will need to DMZ the ip your server is on.

    DMZ is less secure than opening specific ports, but if you have a firewall on your server, you should be ok.
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    I figured out how to open the specific ports and the game now shows up, however, I now get a message that "Lan servers are restricted to local clients Class C' whenever one of my clan mates tries to join... Also, I'm re-evaluating running a server on listening mode, I don't think my comp can handle it especially as cpu intensive as NS is... I have an Athlon XP 2200+ with half a gig of DDR memory, but I think even a lesser system would do better if it was dedicated... imo - what do you guys think?
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    listenserver.cfg will have sv_lan 1 , this needs to be sv_lan 0 to make it an internet server. Although you should be able to go to multiplayer > Internet > create game and get the same effect...

    Deidcated servers are much better performance wise than Listen servers but you shouldn't have a problem on that spec for 6-7 players like you said.
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    Your computer is more than enough to handle NS and then some. I run a 10 person dedicated server with loads of plugins, and I play the server from the same machine. This is on an Athalon 1700+. Definitely though, if you are going to be running a public server, dedicated is the way to go.

    With those hardware specs you can handle just about any number of players you want. The only thing holding you back is your upload bandwidth (tell me that and I will tell you how many clients you should be able to host), and configuring your server properly.
  • CMatthewsCMatthews Join Date: 2003-07-23 Member: 18375Members
    He only has 118kbsp upload, but we also have a member who has 607kbps upload.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited October 2003
    118 ? dont bother. Really, just dont!

    607, 10 players wont be a problem and you can stretch it further depening on contention and the quality of the service - You should be able to manage 16 on that if it where equal to a leased line.

    /edit/ btw those are really odd figures... are they from your ISP or some sort of home test kit?
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    GO to : <a href='http://www.whatismyip.com/' target='_blank'>whatismyip.com</a> and get your IP and connect via IP.
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