Com Chair Spamming
AgentXTFC
Join Date: 2003-06-22 Member: 17627Members
<div class="IPBDescription">IS THIS LEGAL?</div> Just how many COM chairs was game design intention for any map, Does it end with just what is needed to relocated or can a COM spend the plithero of res from the game building a Wall using COM Chair bricks? Lets hear from everyone on this.
I would like to hear from you all on this.
I would like to hear from you all on this.
Comments
Then there's the exploit. When someone uses an exploit against you, you get annoyed. That does NOT mean that anything that annoys you is an exploit.
Now since there *is* no inbuilt limit to the amount of CC's that can be built, it would be easy to program and CC spamming has been around since 1.0, I would have to *assume* that it is not an exploit. Thus, the only question is "Is it allowed on this specific server", and that my friend, is a question for the server owner, not pertaining to Fronteirsmen Strategy.
If you have the res to spend on a CCwall, you either lost or won anyway
anyway, i believe it should be legal
if you have that much res to blow on a bunch of comm chairs you should be able to spam and create a 100 res wall
First I would like to point out how it is fair use and Not a glitch or game exploit:
- It is a <b>VERY costly </b>way to block off a passageway, and not usually feasable to construct one till late game. Lets face it, if you are an alien and the game has been tied for too long marines will probly win.
- While the passage may be blocked off to big aliens such as Ono's and fades, Lerks and Skulks almost always get by making a safe "brier patch" for them to hide in. Gorges can usually build chambers nearby to boost them over too. On the other hand <b>Marines are almost always blocked by the wall</b>, limiting their flexability and movement.
- <b>The wall can not be recycled</b>; only destroyed by aliens. This means the poor marines are at the aliens mercy when the barrier is comming down.
- <b>Aliens do it better every game</b>: Gorges can build even more effective, self building OC & DC 'chamber walls (that heal themselves) to block off a passage against all but aliens. I have not been in a single game where aliens have not blocked off at least one passage this way, however only about 2 to 3% of games I have played had a com chair wall. Even though arguably aliens must be physically near the wall, it is much more effective, aliens move much faster & stealthy, and more than one alien can build one at a time... which in my opinion makes it equal.
- <b>Only a slight Delay</b>: 2 Ono's can make a 'hole' in the wall by both attacking the same chair for about 30 seconds. Hell it takes longer to turn into an ono's.
- <b>Key Tactic</b>: In small matches it is a vital tactic for Marine survival. There is a fact to all knowledgable players that aliens are a more flexable side than marines. Imagine a 3 on 3 game. Aliens can all be builders (equivelent to the com) early in the game, then all be Ono's late in the game. Because of Devour and Stomp ablities, it is almost impossible to take down an Ono's with only 1 marine. This forces Large aliens to become smaller alien types to sneak by the wall, or to be delayed slightly at the marines expense.
- <b>Adaptation</b>: If you take away the Com's ability to do this with com chairs, we will use whatever other structure that is avalible. I have seen that plugin on a server. I just made a wall of electrified Turret factories.
- <b>You are punishing Creativity</b>: It is a creative stratagy none the less well within the framework of the game. You may not like it as an alien because it makes you think, or makes you work a little. Bottom line is you should reward creativity, not punish it. Hell i was in a game where I IP Spammed because we kept getting rushed. and it was hard to build turret factories. Should I be punished for that stratagy which won us the game against aliens who knew no other strategy but rushing?
...What about medpack Spam? If you have 200 res to spend and aliens dont want to take the time to devour you or gore you 2 times should you be punished, especially since un-used medpacks & ammo dissapear after a couple minutes?
As far as I am concerned they are just a range of tactics that can be used in special circustances at a very costly amount of hard earned resources.
Let us spend resources the way we want to. The more flexablity we have the more tactics we can explore. The more restrictions, the less fun we will have. Changes should only be made if they severly unbalance the game, which you can see it not only is equal, but benificial for aliens to make com chair walls.
I havent seen ONE CC Spammin in 2.0...and ive been playin since July 31 (and Oct 31 for 1.0...)
The only thing REMOTELY CLOSE....was when he beat the crap outta the aliens in eclipse....and HA Train rushed Maint hive.....while the comm dropped about 20-30 cc's everywhere...cuz at that point...we had over 750+ res <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
You dont NEED to go on clan servers to avoid this people...cuz its NOT COMMON...I play everyday for almost 3-4 hours...and if I DONT find CC spamming....then you people must purposely LOOK for n00b servers....
Although I have never actually seen a CC wall used, I would imagine its greatest problem is the amount of health it has. A built CC has 10000 hp. An <b>unbuilt</b> CC has 6000 hp, the same as a hive. This means that the comm can place it in an area without marines actually being there. An equivalent amount of resources spent any other way takes much less damage to take down than a CC wall. I would imagine an elec-tf wall really sucks, but that requires actually building each tf and time for the upgrades, plus a LOT more res.
By the time is "pays" for itself, there will be a horde of onos outside your base with 3 hives. Good luck handling that one on your one (maybe two) leftover rts.
It will be hella funny though. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
what do ya think? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
imo this tactic is wrong its got nothing to do with team play or stratergy its just finding a building that has rediculous amount of hit points when unbuilt (which imo needs balancing to stop this type of thing happening). i have no problem with a CC having 10k hitpoints when fully built. but to have 6k hitpoints unbuilt is stupid.
However it is kinda a lame tactic that is rarely used by com's for a good reason... the res cost is to high.
Other lame things that everyone (including me) does that is fair.
Drop a com chair on a RT nozzel in two hive's so alien rt's can't be built, robbing them of res for 1 minute in a safe place plus you know where they are now since the beginning hive has a prebuilt alien rt'.
OC or any other type of Chamber stacking blocking rine passages.
Aliens rushing before rines have time to build.
Noobs jumping in as com's taking over forcing us rines to eject after we lost too much precious time and losing res on bs.
Morons talking smack to a good com asking for HA and JP in the first min of game time.
Alien gorges f-cking around and not building rt's.
Stomp preventing marines from moving or shooting who are in mid-air from a jump.
Lerks can spore through walls (due to map clipping errors).
The list goes on, but I'm Done with this rant.
CC drops are here to stay; deal with it; Get off the topic. Stop Repeating/bumping topics.