Low Fps Model?

kooLkooL Join Date: 2003-10-15 Member: 21699Members
<div class="IPBDescription">More fps plz</div> 2 of my m8s are playing at low performening computers, and I woundered if u, like in counter-strike, could use a set of lowfpsmodels to get your fps up? I would really be glad if u guys could help me and my m8s out here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • Fl4THeAdFl4THeAd Join Date: 2003-07-30 Member: 18587Members
    Yes, lower poly models increase fps. Just search the forums for low poly models.
  • avaxxavaxx Join Date: 2003-08-05 Member: 18910Members, Constellation
    If anyone wanted to do me (and others) a <b>huge</b> favor, they could release model free models. I know that's my biggest FPS issue is the marine weapons. I understand I would be considered to be cheating because it'd have no muzzle flash but meh, I don't play comptetively. No big deal. I'm also not talking about the alien v models. I certainly don't want a skulk bite minus the teeth or fade claws minus the claws, that's just silly.

    I've tried making the null.mdl file my models but that file does not contain things like the hud outline, upgrade sprites, motion tracking, etc. and I'm too stupid to figure out how to get those in there. If anyone could do this (it's probably rather easy) and doesn't feel like giving it to the masses, just PM me. I can understand why you might not want to.
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    low fps models actually give me 30 fps in a medium sized marine base and I get 15 in a crowded one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin--Dr.Zer0+Oct 16 2003, 07:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Oct 16 2003, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> low fps models actually give me 30 fps in a medium sized marine base and I get 15 in a crowded one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> thats low fps !! the model is doing his job lowering your fps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    JK
    Olij has made a low poly pack search the forums
    must be somewhere <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--avaxx+Oct 15 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (avaxx @ Oct 15 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If anyone wanted to do me (and others) a <b>huge</b> favor, they could release model free models. I know that's my biggest FPS issue is the marine weapons. I understand I would be considered to be cheating because it'd have no muzzle flash but meh, I don't play comptetively. No big deal. I'm also not talking about the alien v models. I certainly don't want a skulk bite minus the teeth or fade claws minus the claws, that's just silly.

    I've tried making the null.mdl file my models but that file does not contain things like the hud outline, upgrade sprites, motion tracking, etc. and I'm too stupid to figure out how to get those in there. If anyone could do this (it's probably rather easy) and doesn't feel like giving it to the masses, just PM me. I can understand why you might not want to. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Type: r_drawviewmodel "0"
    in your console.

    Enjoy!
  • 1219am1219am Join Date: 2003-10-10 Member: 21560Members
    Nude Nude, lots of low polys here, and MILLIONS of links to other models, fav site
    <a href='http://blaze.ausgamers.com/replacements.htm' target='_blank'>BAH! click here</a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin--BlackPanther+Oct 16 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Oct 16 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Type: r_drawviewmodel "0"
    in your console.

    Enjoy! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe that this was deemed as cheating, since if you were a skulk, you would get a more clear view of the marines, when biting.
  • MorgothMorgoth Join Date: 2003-02-04 Member: 13096Members
    pretty sure that cvar was removed


    also, go the aussie models site! ^_^
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    edited October 2003
    You could replace the buildings with a square then for the skin put the buildings name on it.
  • avaxxavaxx Join Date: 2003-08-05 Member: 18910Members, Constellation
    Yeah, that was disabled in 2.0, sadly.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited October 2003
    <!--QuoteBegin--avaxx+Oct 17 2003, 07:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (avaxx @ Oct 17 2003, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, that was disabled in 2.0, sadly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> sadly?? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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