Can Alien Open Welded Doors?

SirSydomSirSydom Join Date: 2003-10-08 Member: 21514Members
For example in ns_veil, there are two ventilations on the right end the left side of the base. you can weld it. bit can aliens open these doors afterwards?

or in ns_hera, theres a door with an weldpoint on each side, when you weld just one side, can aliens open it from the other?

and if they can, how?

thx

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--SirSydom+Oct 15 2003, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SirSydom @ Oct 15 2003, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For example in ns_veil, there are two ventilations on the right end the left side of the base. you can weld it. bit can aliens open these doors afterwards?

    or in ns_hera, theres a door with an weldpoint on each side, when you weld just one side, can aliens open it from the other?

    and if they can, how?

    thx <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If something's welded, it stays that way. Especially to the aliens.

    Basically the marines have to make the investment in the welder and spend time welding it shut. There's not a single weld point that directly blocks the alien's movements, it just means you have to find another way. It's a hinderance.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    If I'm not mistaken there is a bug concerning this topic. There is a certain way to open welds as an alien. Not intended, but works none the less.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    when some doors are welded, they can be opened by the aliens. This is indeed a bug and wasn't inteded to happen
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--That Annoying Kid+Oct 15 2003, 10:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Oct 15 2003, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->when some doors are welded, they can be opened by the aliens. This is indeed a bug and wasn't inteded to happen<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, the mapper is allowed to specify an individual health rating for each weld in the map (including the option of infinite health). When aliens break some welds and not others, that's by (the mapper's) design.

    The weld entity <i>is</i> bugged though - the marines can't reweld a spot shut once the aliens have broken through.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I honestly think it would make the whole idea of welding fairly trivial if aliens could easily open them again. It would hold them off for a few seconds...almost not worth it.
    But in areas like the RT outside marine start in ns_lost (behind the welded door) it seems a bit unfair that the aliens cant get to the RT without the marines welding it open. Just a thought. Can you drop the rt through the door when you are a gorge? Or cant you reach that far? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    here's my two cents - aliens can open the vent into marine start in bast after it has been welded, and that's a crucial entrance... I think it needs to be fixed and I don't think aliens should be able to eat through welds. Aliens should be able to include protecting weld points in their strategy just as much as marine strategies include welding them shut.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    A few maps have weld points that can only be broken open from one side... I believe the vent above the res node at Horseshoe (forget the map) can be broken the side the res node is on. But it cannot be broken from inside the vent... So the alien has to rush through the marines to the node side of the vent, and bite it open.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    On certain maps, aliens can unweld doors and vents. To do this, go gorge and spit at whatever has been welded. Some servers allow more aliens to do this. NOTE: you have to shoot at the crossbrace that seals the vent. This opens the vent/door permanently. Shoot it before the marines weld it though, and it will close the vent permanently.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Dragon_Mech+Oct 15 2003, 09:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Oct 15 2003, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On certain maps, aliens can unweld doors and vents. To do this, go gorge and spit at whatever has been welded. Some servers allow more aliens to do this. NOTE: you have to shoot at the crossbrace that seals the vent. This opens the vent/door permanently. Shoot it before the marines weld it though, and it will close the vent permanently. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Is that a bug or is it intended?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Cold-NiTe+Oct 15 2003, 08:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Oct 15 2003, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dragon_Mech+Oct 15 2003, 09:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Oct 15 2003, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On certain maps, aliens can unweld doors and vents. To do this, go gorge and spit at whatever has been welded. Some servers allow more aliens to do this. NOTE: you have to shoot at the crossbrace that seals the vent. This opens the vent/door permanently. Shoot it before the marines weld it though, and it will close the vent permanently. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Is that a bug or is it intended? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think it is on purpose, but I didn't make NS - so I don't know for sure.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    The intended behaviour is this:
    A mapper can create a weldable that marines can weld close.
    He can choose to give it a health value, which means the aliens can bite through it by doing that amount of damage to the weldable.
    He can choose to allow the marines to reweld such vents.

    In reality IIRC the health value does nothing and allowing the marines to reweld vents instead allows aliens to open them with spit/parasite.
    Note that some maps, like hera, use more complex schemes, where the actual weldable only triggers other buttons and doors. This behaviour is quite different from the weldables that open and close directly.
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    On ns_bast, the vent nearest to the marines (ventilation shaft I think) can be welded shut from the marine base, but Aliens can open it by pressing their "Use" key. I zink its a bug........
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--Freaq+Oct 16 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freaq @ Oct 16 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On ns_bast, the vent nearest to the marines (ventilation shaft I think) can be welded shut from the marine base, but Aliens can open it by pressing their "Use" key. I zink its a bug........ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think the gorge has to spit on it before, then other aliens can just walk into it and it will open.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    OK, made a mistake on the toggle part for welders, since there is no such flag. In almost every case the weldable toggles a door to close and it is this door that causes trouble by haveing the "use only" flag set.
  • LuxverumLuxverum Join Date: 2003-04-30 Member: 15963Members
    exactly - in ns_bast, it is a bug, and I wish it would not be exploited.... cuz its a nasty bug...
  • Cartman2beCartman2be Join Date: 2003-09-21 Member: 21103Members
    I think aliens opening welded stuff would be awesome.. say an upgrade could give the alien an ability to open welded stuff
  • asunderasunder Join Date: 2003-10-14 Member: 21674Members
    <!--QuoteBegin--AlienCow!+Oct 15 2003, 12:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 15 2003, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But in areas like the RT outside marine start in ns_lost (behind the welded door) it seems a bit unfair that the aliens cant get to the RT without the marines welding it open. Just a thought. Can you drop the rt through the door when you are a gorge? Or cant you reach that far? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep, I once dropped an RT in with the door closed. My bro also said he put 2 OCs with the door closed.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin--asunder+Oct 19 2003, 08:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (asunder @ Oct 19 2003, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--AlienCow!+Oct 15 2003, 12:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 15 2003, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But in areas like the RT outside marine start in ns_lost (behind the welded door) it seems a bit unfair that the aliens cant get to the RT without the marines welding it open. Just a thought. Can you drop the rt through the door when you are a gorge? Or cant you reach that far?  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep, I once dropped an RT in with the door closed. My bro also said he put 2 OCs with the door closed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a bug/exploit though. Marines can do the same thing and have an RT that the aliens can't get to at all.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Seph Kimara Posted on Oct 19 2003, 11:42 AM
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    That's a bug/exploit though. Marines can do the same thing and have an RT that the aliens can't get to at all.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->asunder Posted on Oct 19 2003, 09:35 AM
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    QUOTE (AlienCow! @ Oct 15 2003, 12:34 PM)
    But in areas like the RT outside marine start in ns_lost (behind the welded door) it seems a bit unfair that the aliens cant get to the RT without the marines welding it open. Just a thought. Can you drop the rt through the door when you are a gorge? Or cant you reach that far? 

    Yep, I once dropped an RT in with the door closed. My bro also said he put 2 OCs with the door closed.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->No the marines can't build a RT behind the welded door, and yes the aliens CAN build a RT in the same place with it welded.
  • RSMemphisRSMemphis Join Date: 2003-08-19 Member: 19953Members
    Marines can build an IP through the door, though, and then build inside.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->RSMemphis Posted on Oct 19 2003, 02:50 PM
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    Marines can build an IP through the door, though, and then build inside. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->For a marine to build an IP or a PG through the door WITHOUT welding and opening said door (and thus totally preventing alien access to said structure) woud unequivocally be considered an exploit.
    Keep in mind if the aliens build behind the welded door the marines can weld it to access and destroy. If the marines build behind the welded door the aliens are denied access, classifying this as "existing outside the play area".
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