What Do You Do To Get Out Of Ruts
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">when everything you make sucks.</div> I had a bout with this recently. Then last night me and a friend went and explored the old steam tunnels under campus. We managed to find our way into every major building entirely underground. We also found out afterwards that trespassing down there is an expellable offense. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . Anyways, that managed to get me out of my rut for the most part. What do you do to deal with mapper's block?
Comments
gj on not getting caught. i was studying with my friend yesterday in an off-limits area, not that her or i knew this (they should really lock doors) and was confronted by a surprised maintenance guy.
But, another way I get myself out of a rut is go mapping for something else. Like good old Starcraft. It's so easy to build a map in starcraft, drag and drop. It gets you looking at different problems and different angles. It just gets you <i>thinking</i> different, I find anyway.
Should I get Geforce 256? Is it any good? Is it cheap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->?
sp ns, came from mowing the grass (single Player NS), and <a href='http://mods.moddb.com/374/' target='_blank'>aEW</a> came from sitting on the dunny
Also, useing drag and drop progarsm gets you thinking i wish i could make that road over there for my bf42 truck a little steaper, with out useing charmer, or why can't my peons climb that wall?
Dam why don't i just go back to hammer...
amckern
If that doesn't work I listen to music. Or 'steal' existing architectural styles and make them my own. The arches in the ns_hydrosity double node; Arabic. The pillars on the way to the hive in co_dante; gothic.
The most important thing is to be CREATING as much as possible, and sooner or later something will work.
the other idea is to start a new map and see what happens.