Need Help: Turret Farms
Hellsing_Nosferatu_Alucard
Join Date: 2003-10-17 Member: 21744Members
<div class="IPBDescription">help: strat against turret farms</div> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> Does anyone have any good strats to get around turret farming?(lots of turrets in one area, I'm talking like can't move so many turrets). <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
Comments
Key thing to remember beyond the spacecow is the gorge and fade. Gorge can bilebomb if you can shoot it off without getting shredded and the splash damage is a godsend when BB actually works, otherwise it's fade time. You can either slowly acid rocket them away or if there's enough vertical space you can usually jump right over the whole farm into a safe blindspot near the TF (assuming it's not elec and/or in the middle of the turret forest ^^; )
Teamwork helps the most though; if the turrets are spreading their fire they'll kill you slower =3
Nailing the tf makes all those turrets a waste.
the 4 corners had there own tfs with turrets, the entire middle and 2 sides as well, 4 tfs in the middle around the res node.
it was impossible to take.
but of course, this was one of those 3v3 games that lasted 2 hours.
....... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I dont play D n' D.
Sorry i have no clue what your talkin about.
But toche none the less <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
---------
| <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> |
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
....... ???
I dont play D n' D.
Sorry i have no clue what your talkin about.
But toche none the less :) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No no no no no no you are all wrong. The actual saving throw is 12 due to the +1 commander placement bonus and being non-sentient charm spells would be ineffective.
If you have the power I'd suggest a divination spell to give the commander a little view of her own demise, say power word kill. Since the commander's hp is less than 150 the spell should succeed.
After this I'd recommend a grease spell be placed in the area of the armory and since marines have a base reflex save of 8 an enchantment in the ammunition...say charm person...as a precautionary measure since we all know a marine's will save vs ammo lust is nonexistant.
Finally since turrets are highly resistant to fire I'd use energy substitution (acid) to make acid balls and fire those puppys at the mass. With the marines tied up in lovers' lane with the ammunition distribution device and the commander in full knowlege of her inevitable defeat it should not take long to complete the deed.
<b>Marine:</b> I cast magic missle!
~GM sighs and digs out the NS rulebook~
DAM YOUS!
DAM YOUS ALL TO HELL!
A skulk could only dream of doing things like that...
<3
Turret farms should cost so much, you really shouldn't come across too many of the things. Any less than 8 turrets, and you should, with the destruction of two turrets or so, open up a blind spot which anything from a skulk to a fade should be able to exploit to destroy the turret factory. No TF, no turrets.
Before going for the TF, you might want to think about making a blind spot for the phasegate which is inevitably in the same room. If you take down the PG, you won't have to deal with marines right away entering and killing you and putting more turrets up. Ideally, you should also attack with numbers. Even an onos isn't enough to take down a farm on his own sometimes, if there is a PG up. The reason you want more than 3 people attacking a farm is because with four or more people, the turrets are already dividing there fire between the four of you. If you cluster and all bite one turret at a time, or split up and bite two turrets if FF is on, you will be able to split the damage, maybe one or two of you will die, but the other two will have half-eaten the farm. Turrets are actually pretty weak as far as buildings go, and they cost ten res each. If your team of four skulks bites down five turrets before you all die, you just cost the marine team fifty res, and diverted the marines to their farm, as opposed to pushing against you and expanding further. And unless they put down the res for turrets again, you can easily call a fade or gorge-gang or onos in to wipe out the rest of things, thanks to the lack of five or however many turrets. Follow the fade, gorges, or onos in while you are at it. Most of the turrets will be firing at the higher life-form, meaning you get free bites on the turrets, the buildings, the phasegate, and whatever else.
Only it doesn't work against some places... Like Waste Handling... Grrrrrr.... stupid-raised-practically inaccessable-hive locations....