[mreg]onos Hitbox Show-er-upper!
Umbraed_Monkey
Join Date: 2002-11-25 Member: 9922Members
<div class="IPBDescription">what does reg in mreg mean, anyway?</div> Well, as you all know, the onos hitbox is a small rectangle on its middle. With the help of the dod dlls, Im wondering if someone can make the onos semi transparent, and make a solid bright green rectangular prism inside it...representing its hitbox.
I know there would be inevitable cries of unfair ness, but since the box is in the center of the onos, it wont be visible until the onos itself is in full view anyway.
If anyone needs a diagram to understand what I mean...Ill get out my mspaint <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I know there would be inevitable cries of unfair ness, but since the box is in the center of the onos, it wont be visible until the onos itself is in full view anyway.
If anyone needs a diagram to understand what I mean...Ill get out my mspaint <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
edit: sorry, I searched for 'onos', 'hitbox' and both of em together, and I dont see anything of use. What was the conclusion in the other thread?
edit: sorry, I searched for 'onos', 'hitbox' and both of em together, and I dont see anything of use. What was the conclusion in the other thread? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
a) thread<span style='color:red'>s</span>
b) While it was generally accepted (it's not really h4x...the onos is bugged and this is like a fix), nobody has really taken the effort to model it yet.
I can upload the Player and V_ model if you'd like.
I asked for alien models similar to Malambis' acidrocket, with a big blobby solid bit to represent the hitbox for ALL aliens.
Someone tried it, claimed they didn't get it to work for the Onos, and thus decided not to release AT ALL. When pressured to give me what they had, they didn't bother. That'd be enf0rcer in the thread.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=48843' target='_blank'>THREAD</a>
Perhaps PM enf0rcer for what is already out, or ask if any further work was done. Perhaps another modeller would be keen on trying.
In the meantime try the Fade-nos.
cannot find it
Oh well, this is irrelevant now that Max has fixed up the hitbox issues...go Max!
Im looking for a semi transparent onos, with a floating hitbox inside it. That way, youll know where to shoot when viewing from any direction. That onos only has a picture on the side <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
see original post/mspaint diagrams if it isnt clear <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hlmv doesnt use the hitboxes of the in game models, it creates new hitboxes according to its bones or something. They arent real.
I hinted at that higher up the same page.