Gah! My Fps! What Happend!
Snapper_Jo
Join Date: 2003-10-21 Member: 21858Members
in Tech Support
<div class="IPBDescription">oh this is just WEAK....</div> Okay here is the deal. Im runnin a REAL pos 6-year old computer. Have been since 1.0. I *had* a 16-mb TNT nvidea video card. I had about 15-24 FPS unless there were a ton of Turrets built or a lot of bullets flying. Then it dropped to 8.
I recently 'upgraded' to the next generation, 32-mb TNT 2 nvidea, as it was free from my friend who got a 256 (lucky bum! its so perdy on his comp!). Well NOW my FPS is 6-8, about 4 in a room with a lot of gun fire/biting/turrets.
ANYONE have ANY ideas on how to fix this?!? It's impossible for me to kill anything w/o xeno as Alien, and I seriously used to be able to take out HA as a skulk. I'd like to have that ability back caues it saved my team a few games.
Please help. I despertly need it. I deal with code, not hardware. Oh and I KNOW I got the right drivers btw.
-Red
I recently 'upgraded' to the next generation, 32-mb TNT 2 nvidea, as it was free from my friend who got a 256 (lucky bum! its so perdy on his comp!). Well NOW my FPS is 6-8, about 4 in a room with a lot of gun fire/biting/turrets.
ANYONE have ANY ideas on how to fix this?!? It's impossible for me to kill anything w/o xeno as Alien, and I seriously used to be able to take out HA as a skulk. I'd like to have that ability back caues it saved my team a few games.
Please help. I despertly need it. I deal with code, not hardware. Oh and I KNOW I got the right drivers btw.
-Red
Comments
And here's some console commands that might speed up quite a bit at the cost of image-quality:
gl_max_size "256" or maybe even 128 (maximum size for the textures)
gl_ztrick "1" (inverse z-buffer trick, saves some bandwidth on old graph cards)
gl_smoothmodels "0"
gl_keeptjunctions "0" (some extra-polys away from corners etc. ?)
gl_dither "1" (turn on dithering, in 16bpp-mode)
gl_picmip "1" (greater the number, worse graphics, 0 as best-quality)
gl_playermip "1" (same as above, except for all game models)
gl_cull "1" (culls all the models that can't be seen, always keep at 1)
gl_round_down "0" (no need to round down textures anymore if you use gl_max_size)
And if you use OpenGL (which you should!) then you don't need any D3D support so put these as well:
vid_d3d "0"
gl_d3dflip "0"
I also think you don't want to save all the players spray-logos forever, so put this:
hpk_maxsize "4" (speeds up load-times a lot if your spraylogo-file has grown too much)
There's also some visual/other stuff that most players won't need anyway so you could try these:
cl_highdetail "0"
cl_buildmessages "0"
cl_dynamiclights "0"
cl_musicenabled "0"
mp_decals "50"
r_decals "50"
And if you're using Cheating-Death, then perhaps cd_fps "1" will speed a little.
Hope this helps you!
edit: added some more commands
Kthx.