Why Won't Mod Teams Work Together?

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">It'd benefit us all.</div> I've always been a strong believer in out of studio/group help. And in the world of Mods, it may just be one of the best ideas ever. I could just imagine some of the coding power of NS in The Specialists- imagine the possibilities of Wallrun. And the (even better, in my opinion) particle system in The Specialists in NS. Many things that are in one mod, we all know would make another better, but because there seems to be some unsaid rule of "Don't even indulge into another mod, wanting to take a idea. Its just bad". I still don't understand- both mods could co-exist- they do now. And any way you look at it, the only bad part would be some of the idiots saying "Well, Game1 uses more of my[game2]s code than it does of that!", but then again, everyone hates those kinds of people.

Why won't any mod teams do this? Makes me sad.

Comments

  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I thought that Flayra had received some help from other MOD teams when making NS. I'm sure that he'd be glad to help out other teams if they requested it.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I thought that for NMRIH... but just stay as a team is fine.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    it does hapen

    there are valve sponsered mod expos (as I remember, they might not happen any more...)

    also, just about any mod can get help from Valve crew itself.


    The other thing is that, many modders don't want to simply give their code away (few coders actualy are willing to do that unless it is designed to be open source AND DON'T HAVE A STUPID open source debate, k?)
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    <i>"Too many chefs spoil the broth"</i>
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Too many chefs - 1 = uber broth.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Note: My post is pure conjecture.

    Because they have different ideas. Different design philosophies.
    Because there's often nothing to gain from helping out another mod. Why would you want to devote your time, effort and skills to a game that isn't your own, when you could be working on your own?
    Because there isn't time\resources to work on your own baby AND help someone else with theirs.
    Because there isn't necessarily anything that can be done to help. Being able to help a project often depends on having an in-depth knowledge of it (it's kinda hard to debug code without access to most of it), which there isn't really time to acquire.
  • ShootBangShootBang Join Date: 2003-06-11 Member: 17209Members
    If someone's going to go through all the hard work of making code, they won't want to share.
    A big part of modding is to make their mod ideas different (NS Stratagy vs. TS Deathmatch)
    But you need the extra little bells and whistles, including graphics, to draw more players to it.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited October 2003
    I don't know where you're making up your ideas Quaunaut, but actually the vast majority of mod teams are willing to help each other out. With FLF for example, Gooseman uploaded about 80MB of gunfire sounds to me so that we could have some good sfx, also Bigguy (I forget what mod he's from, sorry!) helped w/ VGUI coding.

    That's just one example, and there are many many more cases of this, as mod teams, especially the coders, are usually very willing to help out a fellow mod dev, because with the exception of a few elitist jerks, most of us have a "the more the merrier" mentality.

    [Note for clarification]
    This doesn't mean coders don't mind just giving all their code away for people to copy and paste. I mean if you work for hours on something you don't want some joe to just import it into his crap without any idea of what went into it. But if you're doing something similar and you're stuck and need help, people are almost always willing to show you how to get things done yourself, rather than simply letting you mix and match other people's hard work.
    [/note]
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    It actually does happen. People sometimes work for more than one mod. They share resources, problems, and solutions. Modding is certainly not a one-man effort, so it's even better when teams collaborate.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Most the time we(mods i said "we" because i have my own mod) are in contest with each other. Its like a race if one of them is going slow you wouldn't stop and wait for them to come would you?
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Take it this way... 1 team might Aim for realism... another might Aim to be trendy. The CS team didn't aim for Realism. Different teams have differen't views on things.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Daza400+Oct 30 2003, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Oct 30 2003, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most the time we(mods i said "we" because i have my own mod) are in contest with each other. Its like a race if one of them is going slow you wouldn't stop and wait for them to come would you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Luckily feelings like these are in the minority. After all, <u>every</u> mod team out there worth its salt needs help from others at some point, and I will firmly stand by that any mod team claiming they didn't is either lying, full of it, or their work is complete crap not worth wasting your time over.

    And due to HL being so big, there are dozens of places out there for you to get help, whether you're a lowly nub trying to make an octupus give you the finger 8 times, or to whether you're trying to implement a particle system of your own, or are perhaps haxing the HL renderer to make it do things its not supposed to do (like Polyfighter did w/ the terrain stuff)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    To clarify: people are more than willing to <b>help</b>, and it does happen. But to actually collaborate on a project is another matter entirely.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I just wish more people would write tuts or explanations of how they pulled off cool stuff. Like how the 'troopers' UT2k3 mod managed to make their entire new titlescreen and stuff (can't find anything on how they did it or anything similar). With the simple things you can usually work it out yourself but there's 30 odd tuts on how to do it too. Its the really interesting things that tend to be 'secret black magic' that involves you hunting people down and beating it out of them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    I my self have wrote many tutorials. But i myself canno't write a tutorial like: "Build a model in less than 5 seconds LIEK OMG" or "Learn c++ in 5 minutes!!!" These things are virtually impossible. I my self know a ew tricks when it comes to converting which most convertors don't use. These tricks are a "signature move" You can fix a model by simpleing doing this while the other guy takes 6 weeks to get it to work. As you can see my self iam being selfish. But ofcourse this is away of getting your things more popular. This would be like flayra handing out the resource code. You keep these things to your self so others are jialous and you get all the customers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    lol, in the case of the Troopers replacement UI it's not really 'make a model in 5 seconds' or anything; it's just something that would improve just about every UT2k3 mod out there. With HL the process of changing the UI can be found in several forums and tutorials but in UT2k3 it's like some sort of mason secret; I was beginning to think it was a 'licensed engine' thing until I saw that mod ><
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