Some new shots

BloodyHarryBloodyHarry Join Date: 2002-08-02 Member: 1051Members
Here are some new shots of my map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Readyroom:
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_ready1.jpg" border="0">

<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_ready2.jpg" border="0">


"Alien-only"
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_alien1.jpg" border="0">


Way to alien hive:
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_gang3.jpg" border="0">

<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_gang2.jpg" border="0">

<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_gang1.jpg" border="0">


A small hangar:
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_hangar1.jpg" border="0">

<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_hangar2.jpg" border="0">

<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_hangar3.jpg" border="0">


And a laboratory:
<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_lab1.jpg" border="0">

<img src="http://mitglied.lycos.de/bloodyharry212/ot/map/map_lab2.jpg" border="0">

What do you think about it?
:-)

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I like it.  Most of those pictures look really sweet.  

    The readyroom seems rather cramped, it looks like you could get pushed into the spectator join accidentaly.  Remember 32 player will all be picking sides at the same time.  Give them some elbow room.  The glass floor really needs some trim to look credable.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <b>Amazing</b> alien only passages.  Execellent work.  The only part that does not look up to par with the rest of your map is, by far, your readyroom.  I suggest a complete reworking of it.  Once again - really, really, amazing work here.  Keep it up.
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    The pics don't work for me...

    Edit: some don't

    You've got some good stuff going there. Some of the textures aren't too interesting and the lighting is a tad dull, but the architecture and idea is wonderful. I like it alot. I LOVE the alien only passages
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I have to respectively disagree with you there guttler.  His lighting is not overpowering and in the areas where you would normaly need more lighting contrast, he has the infestation textures and that add the needed color.  Perfect examples of this are 'Way to an alien hive' and the 'laboratory.'  Also, dont let the 'hanger' pics fool you.  It appears the runway strips light up, and along with the lights coming out of the broken floor panel and the ones in the corner, I think this area is covered nicely.  A particle effect in the alien-infestated hallways would be neat, if possible.
  • MaNtiSMaNtiS Join Date: 2002-07-01 Member: 857Members
    Very very nice work. I do indeed love what you have made. As said before it all looks awsome except the RR. Also in the last shot of the lab, maybe have the computers on? Or lights making them show a bit better, I think that would look really nice and give a good effect. Heh, that planet 'eyeball' type thing is trippy, good work man!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Very wonderful, I love all the alienlike passages. In the fourth pick, the roof looks a bit funky though. My want to fiddle around with the texture alignment.
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    I was actually referring to the hangars and computer rooms with the lighting. I was pointing out also that the HLSP computer bank texture is notoriously horrible... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    its pretty nice, is that long tunnel an alien vent?
  • BloodyHarryBloodyHarry Join Date: 2002-08-02 Member: 1051Members
    Yeah. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    It's an "alien vent"
    Thx for replies <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • sharpsword6sharpsword6 Join Date: 2002-08-15 Member: 1166Members
    Those are excellent pics. Alien vents, passages wow these are awesome. The readyroom could be a little less crambed up, then it will look sweet. Nice pics bloodharry.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow the alien vents are sweet <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Rememeber, your Readyroom must be large enough for 32 player spawns with sufficient distance between them.

    The hallways could use a little more detail, IMO, but nice work - especially in the infested sections.
  • BloodyHarryBloodyHarry Join Date: 2002-08-02 Member: 1051Members
    Yeah.. the readyroom is #### ;-)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    wow, cool!
    I like the last 2 pics especially, due to those water light thingies on the wall! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    You might want to add more destruction in the hive room area, too often (in fact most of the time) hive rooms are just normal rooms with the "growth" texture on them.  Make lights hanging from the ceiling... broken vents in the wall... pulled up floorboards, ominous lumps in the floor... there's so much room for experimentation!
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