Regen Onos Tips?

eoneon Join Date: 2002-12-31 Member: 11675Members
what are some tips on how to play a regen onos?

i usually grabbed redempt when i went onos, but lately i've been getting regen because everybody says that is the best upgrade for one. i've done ok with it, but i tend to die a lot more quickly with it

my question is more on how to handle groups of marines with more advanced weaponry(such as the hmg)

is the best strategy to just run in, devour one, run off and wait, and come back and continually harass?

Comments

  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    When you have regen (or carapace for that matter), the focus stops being what you do to the enemy and starts becoming what the enemy has done to you. There is only one bottom line: Your survival.

    Always keep an eye on your health, and start running when you get low on health. Even if you didn't have enough time to get one single attack in, you must run if you think you might die.

    When exactly you must run varies with what's hurting you. It's often a good start to run when you health gets into the 200s, and if you find you are getting away with still over 100 health left, then you know you could have stayed a little longer. If you died at the doorway, then you know you should have run earlier.

    Eventually you get to the stage where you see 3 hmgs coming at you and you know you need to start running almost instantly... Until you get to a nearby corner... (Allowing you to gore them all to death before they even know what is happening. Don't try to devour unless you are fairly confident you'll get him on the first attempt).
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Your mere presence as a regen onos will keep most marines at bay.


    Use stomp liberally if you have it. I dunno why you'd go for one hive onos over a regen fade 50 res sooner but meh.

    Next, with unlimited stomp you can run in real fast, eat a marine, then run back to cover and keep on stompin.

    If you get into the 300's, and there are more than 2 marines left and you know you can't kill them, run away <b>with your face towards them.</b> I can't stress this enough, the butt of an onos is easy to hit, but the hitbox on the front of the onos is FUBAR'ed, you can easily take two times the damage if you face them.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Armor is the key. Once you're down to about 50, it's definitely time to bolt. Adjust that number appropriately in the face of many HMG's. More than 2 or 3 and you probably should just do hit and run, regardless of hp.
  • BuddhaFistBuddhaFist Join Date: 2003-09-12 Member: 20788Members
    I like Carapace, especially with Gorges (Heal Spray) & Lerks (Umbra) supporting the rush. A Deffense Chamber nearby is essential too.

    Ask for these things if they are not happening on their own.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Stomp as many as possible, kill a few marines, go regen, repeat. Trying to kill too many just results in your death. Even if you only killed one at a time, chances are the marines still wouldn't reach their destination alive.

    When fighting HA/HMG marines, just go for one (maybe two, if the croud isn't too large). Devour the first one, gore the second one, and then run. I wouldn't even go for the second one unless you have good support, as hmgs (and to a lesser extent, shotties) can tear through regen onos. In this case, good support could be players attacking with you, for added distraction, umbra, or a few good gorges healing you (without blocking your escape path, btw).

    Carapace is useful when 1) regen doesn't quite cut it and 2) you have a good place to heal, cuz it takes forever to either trundle down to the hive or regain 500/300 h/a with one dc. If I onos near the end of the game, I almost always take carapace. When you are only fighting LA marines, even if they have a few shotties mixed in, regen is plenty strong enough to wipe the floor with them.

    If you are at full health and low armor, you're still going to be slaughtered. Armor is what keeps the onos alive. If you either run low on armor, or don't have much left to start with, cease engagement.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    With regen you become a team player. Rambo raids will be much more costly for you, since 5 rines can easily kill an Onos. Go in a group, and either stick near them for healspray or learn where they're dropping the DCs.


    You can stand at a door and stomp/devour passing rines, while waiting for reinforcement. Nip in every now and again and gore everything you see. Since you don't redeem, you'll do much more damage, which benefits the team.


    On exits- reverse speed is good, however if the turds are splattering on the fan, use charge and run your fat wobbly backside out of there. I tend to use devour charge in situations where we need to bleed marines, rather than have a stand up fight.

    It takes a bit of practice, but if you keep an eye on your health and don't get cocky, you should quickly adapt to the best DC choice.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    Necrosis is absolutely right. An Onos is scary, right?

    Now picture an Onos with 1.5 times regen that takes only 50% damage from bullets and does 3 times damage. That's essentially what happens to you when you're joined by a lerk, a gorge, and a skulk or two. The marines usually ignore the skulks as you are the bullet magnet (Until the skulk starts chomping on someone's foot), so you're just running through with Umbra and Healspray....
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--eon+Oct 21 2003, 01:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eon @ Oct 21 2003, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what are some tips on how to play a regen onos?

    i usually grabbed redempt when i went onos, but lately i've been getting regen because everybody says that is the best upgrade for one. i've done ok with it, but i tend to die a lot more quickly with it

    my question is more on how to handle groups of marines with more advanced weaponry(such as the hmg)

    is the best strategy to just run in, devour one, run off and wait, and come back and continually harass? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Regen strategys are ushally developed with expierence. The key is to know what situations are good to move in and when you should retreat. Regen oni should widdle down marine defenses slowly unless they leave a major area unattended. Stomp and gore one... dont get greedy thats my best advice... I suggest you just keep at it.
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    My take on Onos. If I play Onos, (Which is rare, I don't care for them.) I use them for containment. Regen works best for this. As stated above, use stomp. A lot. If the marines know an Onos is nearby most of the time they will leave 2-3 marines to "Deal" with the problem or to guard the base.

    If you intention is not to actually wipe out the base or the marines but to keep pressure on them to keep 1/4 to 1/2 of the team busy, you succeeded. Everytime they leave the base punish them with marine deaths or a destroyed base.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Regen onos are PERFECT for containment... If the marines dont have a PG up anywhere, you can keep a team focused in one area for long periods of time... the only other alien that does as good of a job as a regen onos would be a early regen lerk.

    Sit outside their base, you hear them coming, use stomp... marines hate stomp and will generally not enter an area if they know your using stomp liberally, because about 8 times out of ten they die. If they decide to get cocky, stomp a marine that over pursues and devour (unless you see more coming, then stomp again then gore the unlucky basturd near you) With cerelity, there is no reason you should die unless your going for a suicide charge (end game with 100 res), with CHARGE (IE third hive) you should never ever evar die! Charge is an onos panic button. Hit that beast, and your off like a skulk with it's arse on fire.


    Either that or just go fade... 2 cara fades do mmore damage then one regen onos...
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    edited October 2003
    <b>DO NOT GET STUCK!!!</b> Usually it's not as much of a problem, but i have died because of getting stuck on ladders as much as i have died any other way! And the other way was on getting stuck on own teammates.

    <b>SoF is much better for an onos than cloaking.</b> Use SoF to see when only 2-3 marines are left alone and then use stomp+gore (and devour if its HA) to kill them. Cloaking is useless anyway because of the size of the onos, but many people still tend to take it (maybe because it's fun?).

    <b>Take down phase gates!</b> Stomp any phasing marines and keep hitting the phase gate (Not the marine!). One regular marine will NOT beat through onos' regeneration using lvl 3 LMG. So kill the PG quickly before more marines phase in!

    <b>Always regenerate armor before going into an attack!</b> It's a lot of hitpoints.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    By endgame, SoF is irrelevant. If you can't hear marines, there's not enough of them to kill you. Even midgame, as long as its quiet you're safe. And since you're base rushing, the rines will ALWAYS be where you're going.

    So you can afford to go cloaking and play at ambushing in between raping bases.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    SoF is the most useful for fades IMO, who can blink around a nearby corner instead of cloaking, however at the same time cloaking isn't all that great for an Onos because it isn't exactly hard to spot a large clump of moving air as it slowly walks towards you...

    Seems to me that in the same way skulks hardly benefit from DCs, an Onos barely benefits from a SC...
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    <!--QuoteBegin--afratnikov+Oct 23 2003, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (afratnikov @ Oct 23 2003, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>DO NOT GET STUCK!!!</b> Usually it's not as much of a problem, but i have died because of getting stuck on ladders as much as i have died any other way! And the other way was on getting stuck on own teammates.

    <b>SoF is much better for an onos than cloaking.</b> Use SoF to see when only 2-3 marines are left alone and then use stump+gore (and devour if its HA) to kill them. Cloaking is useless anyway because of the size of the onos, but many people still tend to take it (maybe because it's fun?).

    <b>Take down phase gates!</b> Stunp any phasing marines and keep hitting the phase gate (Not the marine!). One regular marine will NOT beat through onos' regeneration using lvl 3 LMG. So kill the PG quickly before more marines phase in!

    <b>Always regenerate armor before going into an attack!</b> It's a lot of hitpoints. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if you see a phase gate, stand on it and you'll block any marines coming through it then proceed to either gore the PG your sitting on or whatevers cloest to you (usually TF).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yes, stand on the phase and get telefragged. Good idea.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    edited October 2003
    <!--QuoteBegin--Necrosis+Oct 23 2003, 04:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 23 2003, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By endgame, SoF is irrelevant. If you can't hear marines, there's not enough of them to kill you. Even midgame, as long as its quiet you're safe. And since you're base rushing, the rines will ALWAYS be where you're going.

    So you can afford to go cloaking and play at ambushing in between raping bases. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    By endgame, as in marines have just their base left, SoF is irrevalent (any SC upgrade is). But in a close endgame when marines have, let's say, a hive and 3-5 RTs i would preffer to know where most marines are so i could help where ever it is necessary. There should be SCs throughout the whole map anyway so it should be no problem to ambush marines. As you have said, without SoF it is very important to listen for marine's moves and wethere there are any HAs nearby.

    If one regen-onos attacking is good 2 are better? Not always true because one will block the other and both may die when running away after an attack. Pay attention on where your teammates are and instead of screaming at them after you got killed, use a free exit. Even a small skulk can trap the escaping onos, so be careful.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    edited October 2003
    <!--QuoteBegin--Forlorn+Oct 21 2003, 09:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 21 2003, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your mere presence as a regen onos will keep most marines at bay.


    Use stomp liberally if you have it.  I dunno why you'd go for one hive onos over a regen fade 50 res sooner but meh.

    Next, with unlimited stomp you can run in real fast, eat a marine, then run back to cover and keep on stompin.

    If you get into the 300's, and there are more than 2 marines left and you know you can't kill them, run away <b>with your face towards them.</b>  I can't stress this enough, the butt of an onos is easy to hit, but the hitbox on the front of the onos is FUBAR'ed, you can easily take two times the damage if you face them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Onos is very weakend without the stomp ability... So, if you have 2 hives, if the other chamber is SC, then you should take SoF (or maybe cloak). If you have MC, then there are adrenalin and celerity (anyone saw a silenced onos yet? <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->). While celerity may seem atractive to quickly run away when heavily damaged, adrenaling with the "unlimited stomp" can save you just as easily... I usually take adrenalin (while most people preffer celerity, i believe). The idea is to run into a group of HAs, stomp them all, devour one, and while running BACKWARDS keep stomping so they won't get any shots at me.
    Forlorn, what do you mean by "FUBAR'ed"? I read <a href='http://www.natural-selection.org/forums/index.php?act=ST&f=20&t=50654' target='_blank'>this topic</a> about hitbox, but I'm not sure how you can take twice the damage while there is noseperate body parts such as in CS...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I mean the onos's hitboxes are messed. Facing them forward will result in most of the gun's spread in missing you.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    SoF is irrevalent (any SC upgrade is).
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Last night I took out a base as a cloaked skulk. Their obs was down and I just sneakied in near their IP and bit it away with silence. The same principle extends to Onos. Secondly, its not the onos' job to chase down one lone relocating marine - skulks do that, because they can get into any vent they want. IMHO Onos should worry about battering base while the skulks chase down any stragglers.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    Regen is best for Onos IMO.

    Regen should always and only take Celerity as MC option (although if you have 3 hives and want to charge alot take adren but only in this case, but id still say celerity)
    Sc can be your preference.

    Then hit and run till your hearts content.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    I find a regen onos.. with proper lerk umbra support.. can stay alive indefinitely....

    he is invulnerable to all but the most concentrated fire.. and immune to turret farms pretty much...

    ~jason
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    I just love it when a lone lmg marine is backed into a corner, take them out in style. Slowly approach, type: "Feed me" then devour him.

    Anyone else for a stylish way to kill lone lmg marines?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Stomp them and let a gorge healspray them to death - the gorge needs the res much more than you do.

    In fact its a good rule of thumb to stomp whenever possible to allow your teammates to get res, bear in mind while you've went onos they've likely gone gorge to cover your backside, so return the favour by giving them freebie kills.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    for those of you who have met regen umbra, I cry about it too :/
  • LuisXLuisX Join Date: 2003-08-06 Member: 19101Members
    Slightly off topic, but still fun:

    With REGEN and ADRENALINE, and possibly SOF, if you have three hives, charge if you see a marine nearby a corner, devour, and retreat. This is an effective way of getting HA's.

    With REGEN, SILENCE and CLOAKING, WALK to a marine, devour, and just sit there. Continue to do so, you will be hardly noticed in PUBLIC servers.
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