Question
rabbitz
Join Date: 2003-08-10 Member: 19328Members
Join Date: 2003-08-10 Member: 19328Members
Comments
yes it can hurt structures
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
I average about 3 kills for every xeno I use, on an 8v8 game.
What you try to do is get them while they're humping their precious armory.. leap over their turret farm and start xeno in mid air. If you time it right you can explode in mid air right above their armory and their heads.
I average about 3 kills for every xeno I use, on an 8v8 game.
What you try to do is get them while they're humping their precious armory.. leap over their turret farm and start xeno in mid air. If you time it right you can explode in mid air right above their armory and their heads. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I start the xeno when i'm around the corner, and switch to leap fast and leap in. You will explode halfway in the air, making it near impossible to kill you.
Well, forget that. It was taken out during the 2.0 beta somewhere <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Now that focus doesn't effect xeno, it's more reasonable, but still very effective simply because it's very hard to take off 250 health and 40 armor before that skulk gets to you. It would be very hard for them to make xeno any more deadly without making combat mode impossible for marines. It's effective enough in NS that it doesn't need a boost.