Rc6a changelog

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Here's the changelog for last night's playtest build:

O Fixed pop-up menu corruption
O Fixed tooltips not expiring
O Fixed command station floating
O Fixed building ring scale
O Fixed floating resource towers
O Fixed z-fighting for inf portal
O Fixed blinking marine upgrades
O Fixed occasional incorrect wrong playing weapon sound (due to upgrades)
O Added back in "upgrade lost" sound for aliens
O Chat text time changed from 6 to 10 seconds
O Implement eject-commander voting
O Draw blips, help icons, order icons and selection/build effects for demo watchers and spectators
O Fixed marine scores sometimes showing in scoreboard
O Fixed phase gates (they link up properly, and don't teleport you anywhere unless you have at least two)
O Increased command station health from 2500 to 3500
O HMG damage reduced from 28 to 23
O Fixed commander scoring (commander now has a score equal to his team average, rounded up) (now our PT stats should start to be correct)
O Make commander label blink when no commander is present
O Commander has voice precedence (Note: this was removed for it didn't work right)
O Jetpack energy drawing tweaked

Comments

  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Wootness. Wow, the Command Station has more Hitpoints than I thought. That's like 35 <b><span style='color:red'>***CHOMPS***</b></span>. All good though. The HMG damage amount sounds good. How will(does) the commander voice precedence work?

    [edit]How does the voting system work? Does it offer a violent and animated death (ala <u>electrocution!?!?!</u>) How about the voting system itself?[/edit]
  • SageSage Join Date: 2002-08-06 Member: 1086Members
    Ahahahaha, lol a floating command station
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    ns is closer and closer to a release........
  • HobbesHobbes Join Date: 2002-03-17 Member: 328Members
    Yes.  That's a lot of work you guys are putting into it.  Keep it up - you're getting closer.  =)
  • EosEos Join Date: 2002-06-08 Member: 738Members
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  All the fixes from one RC!?!?  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    Wow! Great Job! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Do you guys see any (known bug)'s on there?

    CAUSE I SURE DON'T! MUAHAHAHAHAHAHAHA!!!!!!!!!!11
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    You da man, Flayra!
  • TomodachiTomodachi Join Date: 2002-08-16 Member: 1175Members
    <!--QuoteBegin--Flayra+Sep. 03 2002,15:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Sep. 03 2002,15:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->O Commander has voice precedence (Note: this was removed for it didn't work right)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    What is this suppose to be? Commander can control the voice com?
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Probably if a marine and the commander are speaking, the commander's goes through and the marine's doesn't.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    sounds like play tests are once a week, do you suppose you could move it up to maybe twice a week?
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Release... So... Close... Can Almost.... Taste....

    /me licks his hard drive
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    elowing, playtesting isnt easy, and the testers/devs have more purpose in life than to release this game for you.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Elowind+Sep. 03 2002,15:21--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Elowind @ Sep. 03 2002,15:21)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->sounds like play tests are once a week, do you suppose you could move it up to maybe twice a week?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The playtesters play whenever the server's up, and enough of us feel like getting together to play a game, which generally happens many of the 7 days each week.  Code updates, meanwhile, generally only happen every week (generally, mind you, as this RC6a bit came last night after the RC6 on Friday).  This is because it usually takes that long to have a meaningful change in the code base to warrant an update.  There's no point in updating to fix minor bugs that don't really affect gameplay.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Greedo386+Sep. 03 2002,18:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Sep. 03 2002,18:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The playtesters play whenever the server's up...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    But isn't the NS server up 24/7?
  • GrabesGrabes Join Date: 2002-07-18 Member: 966Members
    <!--QuoteBegin--TychoCelchuuu+Sep. 03 2002,18:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (TychoCelchuuu @ Sep. 03 2002,18:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->elowing, playtesting isnt easy, and the testers/devs have more purpose in life than to release this game for you.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    LIES!! ALL LIES!!!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Sometimes Flayra will update the server to a new version to test out code; when he does that, we can't access it.

    Yeah, patches usually come on Fridays.  Every now and then we get a quick update to fix an unforseen bug, and sometimes we'll get a "minipatch" on Wednesdays.  Playtesting during the week is hard, though... People have obligations that either conflict directly or force them to go to bed early, and most of our European testers are SOL since it's already midnight or later (for them) when we *start* testing.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    eh, unforseen bug?  Isn't that the nature of almost all bugs?  There are the occasional "known" bugs, but most must be found through playtesting.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Woohoo! Going off Flayra!

    Another step towards the first coming of <dramatic pause> NS.

    --Scythe--
    the_only_scythe@subdimension.com
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    By unforseen bug, I mean something that was fine, then broke for no apparent reason.  This last release, the webs broke - they're re-fixed in the addendum patch.
  • FlickFlick Join Date: 2002-08-11 Member: 1137Members
    *strokes Coil softly*
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