and you could just rename the model names to whatever they are in half-life, but the animations will probably get messed up. You would have to get someone to convert it.
i cant find the models in the half life directory that i need to replace... i think they r in the .pak files but i dont have a program to open them, winzip doesnt work
I did this awhile ago for myself. But i lost em so <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. And its probaly illegal
<!--QuoteBegin--[ZAPR]The Thing+Nov 5 2003, 08:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Nov 5 2003, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To "unpack" .pak files you need a program called pakscope, do a search on google.com. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Unluckily, for anyone who senses Steam's inevitibility, they have undoublty installled it and noticed they've foreshadowed PAK. files with GCF.
Although I see no reason for them to do that o_O Unless I would actually guess it would have something to do with it's automatic updating.
<!--QuoteBegin--JediYoshi+Nov 6 2003, 01:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Nov 6 2003, 01:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--[ZAPR]The Thing+Nov 5 2003, 08:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Nov 5 2003, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To "unpack" .pak files you need a program called pakscope, do a search on google.com. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Unluckily, for anyone who senses Steam's inevitibility, they have undoublty installled it and noticed they've foreshadowed PAK. files with GCF.
Although I see no reason for them to do that o_O Unless I would actually guess it would have something to do with it's automatic updating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It is. If they used .pak it would have to download the WHOLE pk again
<!--QuoteBegin--Dr.Zer0+Nov 6 2003, 12:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Nov 6 2003, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, NS team dosnt like us using their stuff for other purposes then NS. We had to deal with all this when NS came out over at Custom-tfc <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> *sigh* /me misses the NS SG <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Ah well I learned to convert and reanimate so I made myself a nifty Team-colored NS Default Pistol for teh tranq. It is t3h sechs. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Point is, if you want those models, you're going to have to convert yourself. To get them out of the .pak, I use HLMV myself. Make sure you specife you want to save them as models (by adding .mdl) to the end of the name, or it'll export them as merely generic files. Then you'll need to convert/reanimate them.
<!--QuoteBegin--Dr.Zer0+Nov 6 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Nov 6 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, NS team dosnt like us using their stuff for other purposes then NS. We had to deal with all this when NS came out over at Custom-tfc <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> you say that yet, they dont seem to have any problem with people taking CS or DOD or any other mods models are making them work in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
oh well maybe its just me
oh and u can also use half-life model viewer to open the pak file and brows about
<!--QuoteBegin--Rue+Nov 6 2003, 11:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Nov 6 2003, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dr.Zer0+Nov 6 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Nov 6 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, NS team dosnt like us using their stuff for other purposes then NS. We had to deal with all this when NS came out over at Custom-tfc <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> you say that yet, they dont seem to have any problem with people taking CS or DOD or any other mods models are making them work in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
oh well maybe its just me
oh and u can also use half-life model viewer to open the pak file and brows about <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I know, and NS isnt even retail
Converting models from different mods is sorta easy. Just gotta have the models used in the mod you're converting to and a few tools. Just follow this <a href='http://www.svencoop.com/forums/showthread.php?s=&threadid=14900' target='_blank'>conversion guide</a> here and you ought to do fine. Note that if you're gonna convert HL models to other mods, don't release it publicly. It's fine if you're gonna do personal conversion though.
does this mean the ns team will use uber skulks to turn me into gibs because i want to use the ns models instead of half life models for my personal use in the single player mode since i think they are better?
<!--QuoteBegin--Daza400+Nov 5 2003, 07:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Nov 5 2003, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did this awhile ago for myself. But i lost em so <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. And its probaly illegal <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nothing like that is illegial if you use it for your own personal use. Distributing it and saying its yours is another story..
<a href='http://models.firearmsmod.com/?p=tut&cat=5&id=27&tut=sd' target='_blank'>Converting tutorial</a> simple, easy, fast best one i found and i learned off it quick, but ya gotta find your own decompile tools somewhere. i can send ya mine if ya want, msn kthx
<!--QuoteBegin--C0BRA1450+Nov 6 2003, 08:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (C0BRA1450 @ Nov 6 2003, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Daza400+Nov 5 2003, 07:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Nov 5 2003, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did this awhile ago for myself. But i lost em so <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. And its probaly illegal <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Nothing like that is illegial if you use it for your own personal use. Distributing it and saying its yours is another story.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yes useing it might self isn't illegal but posting it here is.
Comments
and you could just rename the model names to whatever they are in half-life, but the animations will probably get messed up. You would have to get someone to convert it.
Unluckily, for anyone who senses Steam's inevitibility, they have undoublty installled it and noticed they've foreshadowed PAK. files with GCF.
Although I see no reason for them to do that o_O Unless I would actually guess it would have something to do with it's automatic updating.
Unluckily, for anyone who senses Steam's inevitibility, they have undoublty installled it and noticed they've foreshadowed PAK. files with GCF.
Although I see no reason for them to do that o_O Unless I would actually guess it would have something to do with it's automatic updating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It is. If they used .pak it would have to download the WHOLE pk again
*sigh*
/me misses the NS SG <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Ah well I learned to convert and reanimate so I made myself a nifty Team-colored NS Default Pistol for teh tranq. It is t3h sechs. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Point is, if you want those models, you're going to have to convert yourself. To get them out of the .pak, I use HLMV myself. Make sure you specife you want to save them as models (by adding .mdl) to the end of the name, or it'll export them as merely generic files. Then you'll need to convert/reanimate them.
you say that yet, they dont seem to have any problem with people taking CS or DOD or any other mods models are making them work in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
oh well maybe its just me
oh and u can also use half-life model viewer to open the pak file and brows about
you say that yet, they dont seem to have any problem with people taking CS or DOD or any other mods models are making them work in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
oh well maybe its just me
oh and u can also use half-life model viewer to open the pak file and brows about <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I know, and NS isnt even retail
Nothing like that is illegial if you use it for your own personal use.
Distributing it and saying its yours is another story..
simple, easy, fast
best one i found and i learned off it quick, but ya gotta find your own decompile tools somewhere. i can send ya mine if ya want, msn kthx
Nothing like that is illegial if you use it for your own personal use.
Distributing it and saying its yours is another story.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes useing it might self isn't illegal but posting it here is.