A question on turret aiming
CMEast
Join Date: 2002-05-19 Member: 632Members
<div class="IPBDescription">... what it says on the tin(title)</div>How do the turrets aim? No, I dont want 'the point at something then shoot, Im interested in what they point at and why, also can they lead their shots (probably not, I think they both have hitscan weapons anyway, asking just in case).
I got this question from a story I read recently where a seige turret was taking out a hive and an alien was attacking the turret. Now why didnt the seige turret shoot the alien? Was it because the turrets main priority is buildings? Or just the Hive? Or because it was locked onto the hive first and even if a better target appeared (ok, presume its shooting at a defence chamber, would it stop shooting at it if a hive was built next to it?).
Would the normal turret act differently or does it have the same AI as a seige? Does it concentrate on aliens instead of their buildings?
Does they shoot at the closest thing? The most powerful thing?
What if you built webs all around a hive, would the seige take out the webs as they are closer? Can they even shoot webs? Can its weapon (which can shoot through terrain) shoot through aliens and other buildings too?
Another slightly off topic question, are they affected by spore clouds? I dont know the exact nature of the spore cloud, if its acidic then it would technically damage the turrets although to what extent I dont know, if it acts like a biological weapon then it would surely only affect biological things and thus ignore all turrets and buildings (good point (thanks <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->), does it affect buildings?).
Thanks for reading all this, Im just one curious cat and would really appreciate the answers.
<!--emo&:turret:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt=':turret:'><!--endemo--> <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->
I got this question from a story I read recently where a seige turret was taking out a hive and an alien was attacking the turret. Now why didnt the seige turret shoot the alien? Was it because the turrets main priority is buildings? Or just the Hive? Or because it was locked onto the hive first and even if a better target appeared (ok, presume its shooting at a defence chamber, would it stop shooting at it if a hive was built next to it?).
Would the normal turret act differently or does it have the same AI as a seige? Does it concentrate on aliens instead of their buildings?
Does they shoot at the closest thing? The most powerful thing?
What if you built webs all around a hive, would the seige take out the webs as they are closer? Can they even shoot webs? Can its weapon (which can shoot through terrain) shoot through aliens and other buildings too?
Another slightly off topic question, are they affected by spore clouds? I dont know the exact nature of the spore cloud, if its acidic then it would technically damage the turrets although to what extent I dont know, if it acts like a biological weapon then it would surely only affect biological things and thus ignore all turrets and buildings (good point (thanks <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->), does it affect buildings?).
Thanks for reading all this, Im just one curious cat and would really appreciate the answers.
<!--emo&:turret:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt=':turret:'><!--endemo--> <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->
Comments
I have no idea about spores and turrets. =)
Re: spore clouds - I have to say STC. They have been organic damage only, and they have been all damage... I have a feeling they will be organic-only for release, but it is STC.
What do you mean by 'contact is lost'? Do you mean if it shoots and doesnt hit it? Because then a gorge could just keep building cheap buildings in front of the hive and the seige will lose contact with the hive and stop shooting as if its already dead?
Oh, while the seige doesnt shoot aliens would it be possible to run into the turrets... 'bullet'. Techincally it would be a good way to finish a turret off quickly, suicide into the shot close to the turret itself and it kills itself with splash damage.
It just occurred to me, the Onos wont be attacked by seige turrets... shame
The seige doesn't actually fire a projectile, instead a sonic based (maybe?)schockwave that only attacks things around the target, so anything in the way is not affected.
i thought the siege could see and shoot through walls etc. So how can it lose contact with an building??? Can an enormous Onos be so phaaadd that even an siege cannot see thru?
/me thinks of huge onos splashdamagehitted by siege...tehe
-dio
/me breaths slowly again
Beta1: no! And somewhere (faq?) it says (quote s.o.):
no mannable turrets! so probably never....
Ok, i excuse myself for sounding somewhat rushed or rude. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
It's not quite the same as a mannable turret, but probably won't make it in anyway. The reason is that the commander cannot see aliens unless there is a marine to see them. <span style='color:white'>Buildings do not have a "sight radius," and do not reveal aliens to a commander.</span> The exception is the Observatory - aliens within range of an Observatory will be marked with a motion tracking sprite (and of course if motion tracking is researched, all moving aliens will be tagged).
However, a commander will only see the alien model itself if there is a marine to see the alien. Additionally, a commander has no way to discern the health of an alien. So attacking the weakest alien, concentrating fire, etc... while it's a good idea, it currently wouldn't really work or has too small an application to be useful in NS.
Thanks.
Any idea why buildings don't have a sight radius? Seems like sort of a strange decision. Will the commander at least get a message if buildings are under attack that he can't "see"?
And to Boom...haha: go through life assuming that everyone you speak to is more intelligent than you are. You won't often be wrong.
-dio
turrets attack things?? dont tell me its just random...
they must be able to see something.
Gameplay!
Or cameras, if you prefer. :P
-dio
they must be able to see something.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I assume that turrets can acquire & attack targets without any of the marine players being able to actually see it going on. Otherwise they'd be pretty much useless for defense. :/
-dio